Player Matchup

Poseidon
Poseidon
Platinum III
 
Poseidon
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Mulan
Mulan
Gold I
BanMeTrashrez
Mulan
Gold I
Level 86
God Stats
1W - 1L
1,471 SR
Queue Stats
36W - 29L
1,845 MMR
Party 1
Bacchus
Bacchus
Platinum II
GPsycho xII
Bacchus
Platinum II
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 53L
1,946 MMR
Party 4
Bakasura
Bakasura
Platinum III
LogisticZombie
Bakasura
Platinum III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 115L
1,827 MMR
Party 1
Hou Yi
Hou Yi
Diamond V
xxx0BAMAxxx
Hou Yi
Diamond V
Level 197
God Stats
29W - 33L
1,595 SR
Queue Stats
486W - 488L
2,108 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,513 SR
1,845 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,471 SR
1,945 MMR
Ra
Ra
Masters
Carlos1k
Ra
Masters
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 72L
2,776 MMR
Solo
Apollo
Apollo
Platinum II
GoofiestGoose
Apollo
Platinum II
Level 74
God Stats
2W - 4L
1,455 SR
Queue Stats
83W - 62L
1,928 MMR
Party 3
Tsukuyomi
Tsukuyomi
Platinum V
KellerSensei
Tsukuyomi
Platinum V
Level 180
God Stats
1W - 4L
1,194 SR
Queue Stats
133W - 117L
1,581 MMR
Party 3
Chaac
Chaac
Gold II
Slsde
Chaac
Gold II
Level 184
God Stats
8W - 10L
1,621 SR
Queue Stats
125W - 114L
1,534 MMR
Party 2
Geb
Geb
Platinum II
Tweatledoo
Geb
Platinum II
Level 136
God Stats
2W - 3L
1,585 SR
Queue Stats
131W - 111L
1,908 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
0 / 2 / 2
5,801
580
2,255
6,118
1,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 0
6,908
691
5,918
7,564
4,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bacchus
GPsycho xII
Bacchus
8
0 / 1 / 7
5,405
541
5,015
5,662
4,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bakasura
11
2 / 1 / 1
5,880
588
3,028
8,200
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
12
7 / 1 / 0
6,843
684
8,442
7,255
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
RavanaChang'eErlang ShenKing Arthur

VS

Bans
Ao KuangKuzenboSurtrAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,787
579
4,744
4,020
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 4 / 1
5,823
582
3,936
8,063
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
KellerSensei
Tsukuyomi
9
0 / 1 / 3
5,075
508
4,882
8,997
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Slsde
Chaac
10
2 / 3 / 1
5,630
563
3,304
7,942
5,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 3 / 2
4,821
482
2,031
6,557
4,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
5
5
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
0
2
2
0.5
W
4
0
0
4
L
2
2
0
1
W
Bacchus
GPsycho xII
Bacchus
0
1
7
3.5
L
1
4
1
0.38
L
Tsukuyomi
KellerSensei
Tsukuyomi
0
1
3
1.5
W
Bakasura
2
1
1
2.5
L
Chaac
Slsde
Chaac
2
3
1
0.83
L
0
3
2
0.33
W
Hou Yi
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,658
Damage
18,897
34,799
Taken
35,579
15,927
Mitigated
15,915
19,419
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
2,255
505
0
3,799
6,118
1,425
0
3,663
2,113
53,770
0
W
5,918
1,096
0
4,406
7,564
4,036
0
596
6,968
0
47,458
L
4,744
402
60
1,078
4,020
1,165
0
1,488
2,412
35,975
0
W
Bacchus
GPsycho xII
Bacchus
5,015
1,012
0
2,215
5,662
4,984
0
654
5,003
17,084
0
L
3,936
2,194
0
1,610
8,063
2,517
0
1,595
6,468
0
26,746
L
Tsukuyomi
KellerSensei
Tsukuyomi
4,882
1,356
0
3,764
8,997
2,567
0
1,644
7,143
0
28,272
W
Bakasura
3,028
1,811
0
4,556
8,200
2,746
0
1,095
6,983
0
39,551
L
Chaac
Slsde
Chaac
3,304
168
0
2,497
7,942
5,606
0
0
7,867
75
27,062
L
2,031
243
0
1,102
6,557
4,060
0
2,543
3,849
7,860
0
W
Hou Yi
8,442
4,740
0
4,443
7,255
2,736
0
373
6,882
0
49,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,837
Gold Earned
27,136
373
Minions Killed
244
0
Camps Cleared
0
1,073,784
Distance Traveled
1,028,527
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
5,801
580
92
9
0
197,457
0
W
Mulan
6,908
691
89
9
0
206,659
2
L
Ra
5,787
579
77
8
0
158,859
1
W
Bacchus
5,405
541
18
2
0
231,809
3
L
Apollo
5,823
582
58
6
0
208,488
1
L
Tsukuyomi
5,075
508
55
6
0
234,181
1
W
Bakasura
5,880
588
86
9
0
259,082
1
L
Chaac
5,630
563
49
5
0
202,140
5
L
Geb
4,821
482
5
1
0
224,859
3
W
Hou Yi
6,843
684
88
9
0
178,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role