Player Matchup

Mercury
Mercury
Bronze I
BLOOD_IN_MY_EYES
Mercury
Bronze I
Level 191
God Stats
6W - 2L
1,760 SR
Queue Stats
201W - 245L
318 MMR
Solo
Skadi
Skadi
Bronze I
Bloo__Kazoo
Skadi
Bronze I
Level 81
God Stats
7W - 4L
1,562 SR
Queue Stats
63W - 89L
607 MMR
Solo
Sol
Sol
Bronze I
Faded_Native420
Sol
Bronze I
Level 104
God Stats
0W - 3L
1,131 SR
Queue Stats
100W - 141L
390 MMR
Solo
Discordia
Discordia
Silver V
IlBucketzlI
Discordia
Silver V
Level 86
God Stats
1W - 3L
1,275 SR
Queue Stats
157W - 201L
383 MMR
Solo
Geb
Geb
Bronze II
Mexiii5256
Geb
Bronze II
Level 96
God Stats
1W - 3L
1,275 SR
Queue Stats
191W - 256L
358 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,401 SR
411 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 120
1,408 SR
577 MMR
Cerberus
Cerberus
Silver V
 
Cerberus
Silver V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver IV
Carroll2425
Poseidon
Silver IV
Level 84
God Stats
3W - 5L
1,247 SR
Queue Stats
86W - 104L
666 MMR
Solo
Chronos
Chronos
Silver V
Noble_Knight101
Chronos
Silver V
Level 109
God Stats
1W - 1L
1,349 SR
Queue Stats
158W - 200L
525 MMR
Solo
Hades
Hades
Bronze IV
RaginInferno134
Hades
Bronze IV
Level 134
God Stats
27W - 41L
1,504 SR
Queue Stats
320W - 521L
-463 MMR
Solo
Fenrir
Fenrir
Silver V
killmaster32
Fenrir
Silver V
Level 121
God Stats
17W - 13L
1,442 SR
Queue Stats
186W - 210L
657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
6,958
497
4,603
9,466
3,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 3 / 0
7,450
532
5,448
7,769
2,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
0 / 6 / 0
6,514
465
4,152
10,208
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Discordia
IlBucketzlI
Discordia
11
2 / 4 / 1
6,737
481
4,697
8,729
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 1
6,017
430
4,103
10,335
2,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BacchusZeusCthulhuArachne

VS

Bans
FreyaNu WaJormungandrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
5 / 0 / 3
8,071
577
9,646
13,692
11,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Carroll2425
Poseidon
13
3 / 3 / 1
7,819
559
4,692
6,164
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 5
7,684
549
3,244
4,791
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
1 / 0 / 1
8,104
579
5,018
9,007
6,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
7 / 0 / 1
7,767
555
5,747
6,746
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
18
18
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
0
3
6.5
L
1
2
0
0.5
L
0
3
0
0
W
Poseidon
Carroll2425
Poseidon
3
3
1
1.17
L
0
6
0
0
L
Discordia
IlBucketzlI
Discordia
2
4
1
0.63
L
0
3
1
0.17
W
2
0
5
4.5
W
1
0
1
1.5
W
Fenrir
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,003
Damage
28,347
46,507
Taken
40,400
13,431
Mitigated
23,787
8,886
Healing
14,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,646
1,197
0
4,903
13,692
11,157
0
5,941
7,621
30,829
2,065
L
4,603
1,893
0
947
9,466
3,150
0
3,300
6,116
0
62,668
L
5,448
1,920
0
650
7,769
2,795
0
4,093
3,676
0
59,658
W
Poseidon
Carroll2425
Poseidon
4,692
573
0
375
6,164
1,737
280
3,463
2,188
44,118
165
L
4,152
2,037
0
2,570
10,208
2,550
138
3,417
6,637
48,750
0
L
Discordia
IlBucketzlI
Discordia
4,697
198
0
1,542
8,729
1,966
387
5,333
3,090
33,867
479
L
4,103
984
1,143
2,034
10,335
2,970
136
5,424
4,733
21,156
0
W
3,244
750
0
2,022
4,791
1,640
52
2,355
2,436
41,803
2,219
W
5,018
523
56
6,651
9,007
6,277
306
0
9,007
53,560
2,182
W
Fenrir
5,747
1,340
0
653
6,746
2,976
857
487
6,215
0
45,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,676
Gold Earned
39,445
368
Minions Killed
422
0
Camps Cleared
0
1,339,312
Distance Traveled
1,381,674
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,071
577
56
4
0
270,559
3
L
Mercury
6,958
497
99
7
0
320,765
0
L
Skadi
7,450
532
106
8
0
237,495
0
W
Poseidon
7,819
559
101
7
0
270,415
2
L
Sol
6,514
465
78
6
0
232,469
2
L
Discordia
6,737
481
53
4
0
271,928
6
L
Geb
6,017
430
32
2
0
276,655
0
W
Chronos
7,684
549
95
7
0
290,603
0
W
Hades
8,104
579
103
7
0
229,432
0
W
Fenrir
7,767
555
67
5
0
320,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role