Player Matchup

Medusa
Medusa
 
Medusa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Dabrick49Fan
Geb
Level 105
God Stats
3W - 0L
1,639 SR
Queue Stats
10W - 4L
1,627 Elo+
Party 1
Cerberus
Cerberus
EarlofArms
Cerberus
Level 158
God Stats
1W - 0L
1,805 SR
Queue Stats
14W - 11L
1,508 Elo+
Party 1
Fenrir
Fenrir
Kazalor
Fenrir
Level 139
God Stats
2W - 1L
1,537 SR
Queue Stats
13W - 7L
1,570 Elo+
Party 1
Yu Huang
Yu Huang
ZyLock-_-
Yu Huang
Level 159
God Stats
2W - 0L
1,708 SR
Queue Stats
131W - 116L
1,596 Elo+
Solo
Team Averages
Level 129
1,638 SR
1,560 Elo+

VS

Team Averages
Level 140
1,690 SR
1,642 Elo+
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Devgru1168
Danzaburou
Level 146
God Stats
4W - 1L
1,927 SR
Queue Stats
60W - 29L
1,752 Elo+
Party 2
Kuzenbo
Kuzenbo
RyguyClimbins
Kuzenbo
Level 123
God Stats
46W - 17L
1,885 SR
Queue Stats
61W - 28L
1,747 Elo+
Party 2
Agni
Agni
bobadine
Agni
Level 153
God Stats
12W - 4L
1,826 SR
Queue Stats
37W - 16L
1,750 Elo+
Party 2
Cthulhu
Cthulhu
facethem00
Cthulhu
Level 151
God Stats
2W - 10L
1,313 SR
Queue Stats
52W - 104L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 0 / 0
4,534
567
4,930
2,274
593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 1
4,722
590
2,067
4,974
2,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
EarlofArms
Cerberus
10
3 / 0 / 0
5,990
749
3,826
4,975
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Kazalor
Fenrir
9
1 / 0 / 1
4,833
604
1,318
5,364
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
ZyLock-_-
Yu Huang
9
0 / 1 / 0
4,965
621
770
3,600
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 3 / 0
4,306
538
1,405
5,997
1,366
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Devgru1168
Danzaburou
7
0 / 0 / 0
4,266
533
2,097
4,615
1,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
7
0 / 0 / 1
4,341
543
2,047
5,089
3,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
8
0 / 1 / 0
4,749
594
2,085
2,608
534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
facethem00
Cthulhu
7
0 / 1 / 0
3,983
498
979
4,165
1,193
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
5
Kills
1
2
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
0
1
L
Izanami
 
Izanami
1
3
0
0.33
W
0
1
1
0.5
L
Danzaburou
Devgru1168
Danzaburou
0
0
0
0
W
Cerberus
EarlofArms
Cerberus
3
0
0
3
W
Fenrir
Kazalor
Fenrir
1
0
1
1.5
L
Kuzenbo
0
0
1
0.5
W
Yu Huang
ZyLock-_-
Yu Huang
0
1
0
0
L
Agni
0
1
0
0
L
Cthulhu
facethem00
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,911
Damage
8,613
21,187
Taken
22,474
7,820
Mitigated
7,805
7,846
Healing
8,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,930
1,605
0
983
2,274
593
0
949
1,325
0
35,561
L
Izanami
 
Izanami
1,405
738
0
1,812
5,997
1,366
0
1,917
3,978
0
22,094
W
2,067
78
0
2,083
4,974
2,455
0
1,182
3,792
12,998
1,431
L
Danzaburou
Devgru1168
Danzaburou
2,097
875
0
1,392
4,615
1,194
0
907
3,708
0
29,255
W
Cerberus
EarlofArms
Cerberus
3,826
135
0
2,186
4,975
1,767
0
950
4,025
32,307
712
W
Fenrir
Kazalor
Fenrir
1,318
189
0
1,924
5,364
1,925
0
687
4,677
0
32,820
L
Kuzenbo
2,047
1,102
1,084
1,789
5,089
3,518
18
665
4,424
9,916
0
W
Yu Huang
ZyLock-_-
Yu Huang
770
45
0
670
3,600
1,080
0
1,223
2,377
35,757
0
L
Agni
2,085
86
0
760
2,608
534
0
618
1,838
28,104
644
L
Cthulhu
facethem00
Cthulhu
979
0
0
1,752
4,165
1,193
0
1,864
2,022
16,235
373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,044
Gold Earned
21,645
320
Minions Killed
219
0
Camps Cleared
0
851,846
Distance Traveled
761,546
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,534
567
73
9
0
157,553
0
L
Izanami
4,306
538
45
6
0
155,798
0
W
Geb
4,722
590
16
2
0
171,171
0
L
Danzaburou
4,266
533
73
9
0
157,164
0
W
Cerberus
5,990
749
93
12
0
162,832
0
W
Fenrir
4,833
604
63
8
0
203,669
0
L
Kuzenbo
4,341
543
6
1
0
183,315
2
W
Yu Huang
4,965
621
75
9
0
156,621
0
L
Agni
4,749
594
62
8
0
157,709
0
L
Cthulhu
3,983
498
33
4
0
107,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role