Player Matchup

Osiris
Osiris
Arkantos93
Osiris
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,629 Elo+
Party 2
Ao Kuang
Ao Kuang
Dümpy
Ao Kuang
Level 231
God Stats
0W - 1L
1,561 SR
Queue Stats
67W - 45L
1,630 Elo+
Party 2
Danzaburou
Danzaburou
Skiverz
Danzaburou
Level 69
God Stats
4W - 3L
1,924 SR
Queue Stats
161W - 133L
1,618 Elo+
Solo
Ra
Ra
TheGirthWyrm
Ra
Level 158
God Stats
29W - 38L
1,507 SR
Queue Stats
350W - 327L
1,587 Elo+
Solo
King Arthur
King Arthur
enriqueymario
King Arthur
Level 148
God Stats
4W - 4L
1,541 SR
Queue Stats
85W - 61L
1,553 Elo+
Solo
Team Averages
Level 153
1,607 SR
1,603 Elo+

VS

Team Averages
Level 183
1,541 SR
1,555 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 305
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Catanc
Bacchus
Level 146
God Stats
2W - 1L
1,546 SR
Queue Stats
341W - 307L
1,598 Elo+
Party 1
Scylla
Scylla
Currizmaa
Scylla
Level 144
God Stats
2W - 4L
1,598 SR
Queue Stats
166W - 151L
1,577 Elo+
Party 1
Artemis
Artemis
Drew5225
Artemis
Level 149
God Stats
10W - 11L
1,563 SR
Queue Stats
210W - 189L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Arkantos93
Osiris
9
0 / 5 / 1
5,399
386
1,631
11,678
7,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Dümpy
Ao Kuang
15
4 / 2 / 2
8,046
575
8,287
12,758
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Skiverz
Danzaburou
14
1 / 4 / 0
8,085
578
5,494
12,200
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 4 / 2
7,493
535
6,208
9,051
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
enriqueymario
King Arthur
11
3 / 9 / 1
7,333
524
7,139
19,041
13,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
8 / 3 / 1
8,934
638
14,838
10,868
6,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
 
Fenrir
12
3 / 4 / 5
7,194
514
6,373
12,077
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
Catanc
Bacchus
13
3 / 1 / 7
8,425
602
9,219
10,830
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Currizmaa
Scylla
14
3 / 2 / 4
8,439
603
6,909
5,139
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Drew5225
Artemis
17
7 / 1 / 2
10,288
735
10,181
7,356
3,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
10
Kills
24
24
Deaths
11
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
3
1
2.83
W
Fenrir
 
Fenrir
3
4
5
1.38
L
Osiris
Arkantos93
Osiris
0
5
1
0.1
W
Bacchus
Catanc
Bacchus
3
1
7
6.5
W
Scylla
Currizmaa
Scylla
3
2
4
2.5
W
Artemis
Drew5225
Artemis
7
1
2
8
L
Ao Kuang
Dümpy
Ao Kuang
4
2
2
2.5
L
Danzaburou
Skiverz
Danzaburou
1
4
0
0.25
L
2
4
2
0.75
L
King Arthur
enriqueymario
King Arthur
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,759
Damage
47,520
64,728
Taken
46,270
33,018
Mitigated
26,805
17,839
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
14,838
3,020
0
2,423
10,868
6,028
16
1,741
9,127
1,761
62,109
W
Fenrir
 
Fenrir
6,373
626
0
1,403
12,077
4,407
0
6,207
5,493
0
41,978
L
Osiris
Arkantos93
Osiris
1,631
363
0
712
11,678
7,820
0
5,503
5,987
0
16,875
W
Bacchus
Catanc
Bacchus
9,219
922
0
4,285
10,830
11,591
0
4,299
6,013
33,193
1,817
W
Scylla
Currizmaa
Scylla
6,909
774
0
750
5,139
1,569
0
1,354
3,553
64,430
0
W
Artemis
Drew5225
Artemis
10,181
5,014
0
1,757
7,356
3,210
68
0
7,327
0
86,221
L
Ao Kuang
Dümpy
Ao Kuang
8,287
1,809
0
6,338
12,758
4,714
0
1,358
11,320
63,983
1,820
L
Danzaburou
Skiverz
Danzaburou
5,494
1,138
0
3,923
12,200
4,190
0
1,600
10,600
0
75,215
L
6,208
469
1,004
2,034
9,051
3,207
0
5,401
3,426
51,122
1,098
L
King Arthur
enriqueymario
King Arthur
7,139
1,211
0
3,828
19,041
13,087
0
1,810
17,149
0
37,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,356
Gold Earned
43,280
453
Minions Killed
470
0
Camps Cleared
0
1,472,021
Distance Traveled
1,523,585
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,934
638
100
7
0
311,610
4
W
Fenrir
7,194
514
54
4
0
329,722
3
L
Osiris
5,399
386
33
2
0
293,630
2
W
Bacchus
8,425
602
18
1
0
319,833
1
W
Scylla
8,439
603
138
10
0
295,407
2
W
Artemis
10,288
735
160
11
0
267,013
0
L
Ao Kuang
8,046
575
109
8
0
338,692
2
L
Danzaburou
8,085
578
131
9
0
272,373
0
L
Ra
7,493
535
120
9
0
301,827
2
L
King Arthur
7,333
524
60
4
0
265,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role