Player Matchup

Tyr
Tyr
DarthFeykro
Tyr
Level 130
God Stats
3W - 2L
1,485 SR
Queue Stats
25W - 32L
1,361 Elo+
Party 1
Baba Yaga
Baba Yaga
fEELßÂÐman
Baba Yaga
Level 101
God Stats
15W - 3L
1,939 SR
Queue Stats
325W - 48L
1,788 Elo+
Solo
Bacchus
Bacchus
xBone51Crushx
Bacchus
Level 83
God Stats
35W - 20L
1,621 SR
Queue Stats
128W - 146L
1,335 Elo+
Party 1
Team Averages
Level 105
1,681 SR
1,495 Elo+

VS

Team Averages
Level 82
1,409 SR
1,346 Elo+
Rama
Rama
EleMentaL DecaY
Rama
Level 84
God Stats
1W - 3L
1,418 SR
Queue Stats
23W - 33L
1,315 Elo+
Party 2
Scylla
Scylla
EleMentaL JeWx
Scylla
Level 69
God Stats
2W - 4L
1,408 SR
Queue Stats
23W - 34L
1,310 Elo+
Party 2
Achilles
Achilles
MrCrepe21
Achilles
Level 93
God Stats
27W - 32L
1,401 SR
Queue Stats
255W - 249L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 12
9,381
938
4,314
9,727
9,238
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
fEELßÂÐman
Baba Yaga
17
10 / 0 / 5
10,510
1,051
14,979
7,497
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
13
2 / 3 / 7
7,998
800
5,710
9,057
6,716
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
7,127
713
5,844
10,272
3,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 6 / 2
7,381
738
5,160
7,683
2,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
MrCrepe21
Achilles
13
2 / 5 / 1
7,675
768
4,234
12,665
10,208
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
16
Kills
3
4
Deaths
17
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
L
0
6
3
0.25
L
1
6
2
0.33
L
Achilles
MrCrepe21
Achilles
2
5
1
0.5
W
Baba Yaga
fEELßÂÐman
Baba Yaga
10
0
5
12.5
W
Bacchus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,003
Damage
15,238
26,281
Taken
30,620
18,972
Mitigated
15,658
3,589
Healing
2,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,314
618
0
1,380
9,727
9,238
381
1,383
8,344
0
16,521
L
5,844
5,040
0
230
10,272
3,220
104
8,230
2,033
0
18,724
L
5,160
258
0
500
7,683
2,230
0
5,182
2,501
15,952
0
L
Achilles
MrCrepe21
Achilles
4,234
1,017
0
1,891
12,665
10,208
0
7,081
5,576
0
15,913
W
Baba Yaga
fEELßÂÐman
Baba Yaga
14,979
899
0
1,259
7,497
3,018
317
1,338
6,159
45,042
1,937
W
Bacchus
5,710
605
0
950
9,057
6,716
409
2,505
6,552
18,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,889
Gold Earned
22,183
126
Minions Killed
79
0
Camps Cleared
0
600,497
Distance Traveled
498,024
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,381
938
39
4
0
223,928
1
L
Rama
7,127
713
37
4
0
138,877
0
L
Scylla
7,381
738
31
3
0
169,648
0
L
Achilles
7,675
768
11
1
0
189,499
0
W
Baba Yaga
10,510
1,051
66
7
0
202,141
0
W
Bacchus
7,998
800
21
2
0
174,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role