Player Matchup

Odin
Odin
Coolpat
Odin
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 72L
1,455 Elo+
Party 1
Pele
Pele
JehovahsThicknes
Pele
Level 108
God Stats
2W - 3L
1,339 SR
Queue Stats
111W - 92L
1,511 Elo+
Party 1
Chiron
Chiron
MegaMunchy
Chiron
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 94L
1,492 Elo+
Party 1
Hun Batz
Hun Batz
Wolly Willy
Hun Batz
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,598 Elo+
Solo
Yu Huang
Yu Huang
rinck
Yu Huang
Level 102
God Stats
3W - 1L
1,632 SR
Queue Stats
165W - 151L
1,465 Elo+
Solo
Team Averages
Level 97
1,494 SR
1,504 Elo+

VS

Team Averages
Level 118
1,524 SR
1,619 Elo+
Kuzenbo
Kuzenbo
AcidicPlayer381
Kuzenbo
Level 159
God Stats
0W - 3L
1,513 SR
Queue Stats
17W - 17L
1,584 Elo+
Party 2
Vulcan
Vulcan
GentleGiant5487
Vulcan
Level 63
God Stats
1W - 1L
1,789 SR
Queue Stats
117W - 118L
1,527 Elo+
Solo
Mercury
Mercury
MistahGantik
Mercury
Level 147
God Stats
0W - 2L
1,316 SR
Queue Stats
468W - 451L
1,506 Elo+
Solo
Surtr
Surtr
SWFugash
Surtr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,837 Elo+
Party 2
Rama
Rama
Zee3782
Rama
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 24L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Coolpat
Odin
14
1 / 2 / 13
7,785
779
3,731
7,505
7,895
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
11 / 3 / 10
10,044
1,004
11,888
10,698
4,454
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
MegaMunchy
Chiron
14
3 / 4 / 11
8,368
837
6,486
7,542
2,648
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
Wolly Willy
Hun Batz
16
5 / 3 / 11
8,895
890
14,134
7,732
3,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
rinck
Yu Huang
15
3 / 2 / 12
8,541
854
9,727
5,803
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
7,361
736
3,094
10,759
14,113
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 5 / 4
8,170
817
6,829
8,129
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
MistahGantik
Mercury
12
3 / 6 / 5
7,860
786
5,807
8,289
2,540
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
SWFugash
Surtr
15
4 / 3 / 5
8,156
816
10,356
12,069
9,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
Zee3782
Rama
13
1 / 5 / 8
7,515
752
2,872
8,874
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
23
Kills
13
14
Deaths
23
57
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
Odin
Coolpat
Odin
1
2
13
3.75
L
4
5
4
1.2
W
11
3
10
5.33
W
Chiron
MegaMunchy
Chiron
3
4
11
2.13
L
Mercury
MistahGantik
Mercury
3
6
5
0.92
L
Surtr
SWFugash
Surtr
4
3
5
2.17
W
Hun Batz
Wolly Willy
Hun Batz
5
3
11
3.5
L
Rama
Zee3782
Rama
1
5
8
1
W
Yu Huang
rinck
Yu Huang
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,966
Damage
28,958
39,280
Taken
48,120
21,109
Mitigated
32,156
11,901
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,094
807
1,117
2,625
10,759
14,113
34
2,911
7,848
7,743
502
W
Odin
Coolpat
Odin
3,731
798
522
1,971
7,505
7,895
176
1,775
5,730
0
7,066
L
6,829
87
441
766
8,129
2,920
0
816
7,313
18,272
0
W
11,888
2,224
249
3,240
10,698
4,454
319
1,471
9,227
0
22,708
W
Chiron
MegaMunchy
Chiron
6,486
2,094
1,040
1,620
7,542
2,648
376
2,131
5,406
0
18,734
L
Mercury
MistahGantik
Mercury
5,807
1,800
247
201
8,289
2,540
0
1,753
6,536
0
15,970
L
Surtr
SWFugash
Surtr
10,356
1,821
1,756
3,051
12,069
9,809
0
3,238
8,831
442
15,888
W
Hun Batz
Wolly Willy
Hun Batz
14,134
1,068
630
342
7,732
3,758
1,608
2,714
5,018
0
34,323
L
Rama
Zee3782
Rama
2,872
1,599
308
629
8,874
2,774
0
1,009
7,865
0
12,954
W
Yu Huang
rinck
Yu Huang
9,727
405
1,221
1,066
5,803
2,354
95
2,021
3,782
33,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,633
Gold Earned
39,062
167
Minions Killed
97
0
Camps Cleared
0
987,657
Distance Traveled
930,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,361
736
9
1
0
157,488
0
W
Odin
7,785
779
16
2
0
208,700
0
L
Vulcan
8,170
817
28
3
0
185,050
0
W
Pele
10,044
1,004
30
3
0
204,527
0
W
Chiron
8,368
837
30
3
0
175,843
0
L
Mercury
7,860
786
20
2
0
210,990
0
L
Surtr
8,156
816
19
2
0
205,036
0
W
Hun Batz
8,895
890
46
5
0
197,175
0
L
Rama
7,515
752
21
2
0
171,747
0
W
Yu Huang
8,541
854
45
5
0
201,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role