Player Matchup

Bakasura
Bakasura
Platinum III
FIJIonEBT
Bakasura
Platinum III
Level 121
God Stats
5W - 4L
1,655 SR
Queue Stats
51W - 36L
1,877 MMR
Solo
Geb
Geb
Platinum V
HolfDolf
Geb
Platinum V
Level 164
God Stats
11W - 8L
1,554 SR
Queue Stats
168W - 161L
1,811 MMR
Solo
Scylla
Scylla
Platinum III
KirkJustice
Scylla
Platinum III
Level 121
God Stats
8W - 4L
1,629 SR
Queue Stats
268W - 256L
1,847 MMR
Solo
King Arthur
King Arthur
Platinum II
Moshatarts
King Arthur
Platinum II
Level 179
God Stats
1W - 2L
1,232 SR
Queue Stats
310W - 293L
1,835 MMR
Solo
Medusa
Medusa
Platinum IV
PallycoleTTV
Medusa
Platinum IV
Level 69
God Stats
36W - 33L
1,670 SR
Queue Stats
89W - 93L
1,797 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,548 SR
1,833 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,784 SR
1,833 MMR
Artio
Artio
Platinum IV
FastestClapr
Artio
Platinum IV
Level 140
God Stats
0W - 1L
1,771 SR
Queue Stats
100W - 102L
1,789 MMR
Solo
Atlas
Atlas
Platinum III
GiveNoBlood
Atlas
Platinum III
Level 158
God Stats
6W - 4L
1,772 SR
Queue Stats
405W - 381L
1,817 MMR
Solo
Kali
Kali
Platinum IV
Onnaar
Kali
Platinum IV
Level 134
God Stats
0W - 1L
1,750 SR
Queue Stats
265W - 262L
1,802 MMR
Solo
Cupid
Cupid
Platinum III
PleasureH0le
Cupid
Platinum III
Level 155
God Stats
15W - 10L
1,931 SR
Queue Stats
379W - 371L
1,878 MMR
Solo
Discordia
Discordia
Platinum II
Vendetta126403
Discordia
Platinum II
Level 121
God Stats
2W - 5L
1,694 SR
Queue Stats
117W - 106L
1,881 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FIJIonEBT
Bakasura
15
6 / 0 / 1
8,748
625
8,858
13,320
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
0 / 1 / 4
7,367
526
3,898
10,618
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
15
1 / 0 / 2
8,576
613
3,530
5,158
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Moshatarts
King Arthur
15
3 / 0 / 1
8,944
639
10,256
13,467
9,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
14
2 / 1 / 2
8,207
586
6,275
4,635
1,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Chang'eAnhurBacchusKumbhakarna

VS

Bans
Nu WaMulanLancelotFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
6,924
495
4,684
15,247
11,541
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

10
1 / 1 / 1
6,399
457
4,903
9,749
6,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kali
Onnaar
Kali
11
1 / 3 / 1
6,344
453
3,669
11,284
5,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

12
0 / 4 / 2
6,831
488
2,943
8,073
2,474
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Vendetta126403
Discordia
14
0 / 1 / 0
7,568
541
4,775
3,805
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
2
2
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
FIJIonEBT
Bakasura
6
0
1
6.5
L
0
3
0
0
L
1
1
1
1.5
W
0
1
4
2
W
Scylla
1
0
2
2
W
King Arthur
Moshatarts
King Arthur
3
0
1
3.5
L
Kali
Onnaar
Kali
1
3
1
0.5
W
Medusa
2
1
2
3
L
0
4
2
0.25
L
Discordia
Vendetta126403
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,817
Damage
20,974
47,198
Taken
48,158
25,669
Mitigated
26,937
20,567
Healing
13,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
FIJIonEBT
Bakasura
8,858
6,210
0
10,163
13,320
6,468
0
3,090
9,910
0
60,186
L
4,684
743
0
6,243
15,247
11,541
0
529
14,718
51,754
0
L
4,903
2,039
0
1,869
9,749
6,440
0
2,461
6,732
21,594
1,486
W
3,898
418
0
4,091
10,618
6,793
104
3,756
6,798
18,569
1,401
W
Scylla
3,530
475
0
1,019
5,158
1,343
0
1,514
3,368
72,488
0
W
King Arthur
Moshatarts
King Arthur
10,256
1,481
0
4,089
13,467
9,460
8
4,341
9,126
0
70,036
L
Kali
Onnaar
Kali
3,669
1,427
0
1,689
11,284
5,558
0
1,867
9,091
0
45,266
W
Medusa
6,275
2,164
0
1,205
4,635
1,605
742
1,294
3,335
0
72,998
L
2,943
1,920
28
2,481
8,073
2,474
0
1,172
6,453
0
52,008
L
Discordia
Vendetta126403
Discordia
4,775
148
0
1,063
3,805
924
0
1,035
2,406
67,014
1,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,842
Gold Earned
34,066
543
Minions Killed
446
0
Camps Cleared
0
1,545,642
Distance Traveled
1,446,851
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,748
625
119
9
0
355,265
1
L
Artio
6,924
495
96
7
0
261,023
0
L
Atlas
6,399
457
25
2
0
307,397
5
W
Geb
7,367
526
29
2
0
299,353
8
W
Scylla
8,576
613
154
11
0
305,022
2
W
King Arthur
8,944
639
121
9
0
287,940
0
L
Kali
6,344
453
63
5
0
324,806
0
W
Medusa
8,207
586
120
9
0
298,062
6
L
Cupid
6,831
488
107
8
0
266,900
2
L
Discordia
7,568
541
155
11
0
286,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role