Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
 
Hades
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Benji030
Bellona
Level 106
God Stats
0W - 4L
1,645 SR
Queue Stats
168W - 131L
1,549 Elo+
Solo
Ymir
Ymir
Gmoney0125
Ymir
Level 81
God Stats
123W - 93L
1,552 SR
Queue Stats
187W - 165L
1,478 Elo+
Solo
Rama
Rama
Gre33dy
Rama
Level 146
God Stats
7W - 9L
1,475 SR
Queue Stats
112W - 124L
1,503 Elo+
Party 2
Team Averages
Level 110
1,534 SR
1,506 Elo+

VS

Team Averages
Level 103
1,680 SR
1,509 Elo+
King Arthur
King Arthur
 
King Arthur
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Dexterfy
Maui
Level 97
God Stats
32W - 16L
1,656 SR
Queue Stats
104W - 86L
1,536 Elo+
Solo
Ix Chel
Ix Chel
Frm707
Ix Chel
Level 103
God Stats
8W - 2L
1,817 SR
Queue Stats
301W - 286L
1,499 Elo+
Party 1
Lancelot
Lancelot
Thanos1902
Lancelot
Level 95
God Stats
4W - 1L
1,927 SR
Queue Stats
52W - 62L
1,460 Elo+
Solo
Olorun
Olorun
imcalllee
Olorun
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 37L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
0 / 4 / 3
6,989
466
5,038
12,613
5,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
 
Hades
11
0 / 3 / 1
6,011
401
4,913
9,848
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bellona
Benji030
Bellona
14
1 / 2 / 1
8,428
562
12,104
16,044
16,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 3 / 0
7,459
497
7,091
11,721
9,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Rama
Gre33dy
Rama
14
2 / 4 / 0
7,761
517
6,014
11,475
3,222
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 2 / 3
7,907
527
7,043
18,100
17,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Maui
13
3 / 0 / 10
8,251
550
5,147
11,303
9,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ix Chel
Frm707
Ix Chel
15
4 / 1 / 5
8,415
561
9,127
6,934
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Thanos1902
Lancelot
16
7 / 0 / 5
8,376
558
8,837
9,980
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
imcalllee
Olorun
14
2 / 2 / 3
8,569
571
9,442
8,838
3,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
16
16
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
4
3
0.38
L
Hades
 
Hades
0
3
1
0.17
W
King Arthur
 
King Arthur
0
2
3
0.75
L
Bellona
Benji030
Bellona
1
2
1
0.75
W
Maui
3
0
10
8
W
Ix Chel
Frm707
Ix Chel
4
1
5
6.5
L
1
3
0
0.33
L
Rama
Gre33dy
Rama
2
4
0
0.5
W
Lancelot
Thanos1902
Lancelot
7
0
5
9.5
W
Olorun
imcalllee
Olorun
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,160
Damage
39,596
61,701
Taken
55,155
38,873
Mitigated
37,793
19,363
Healing
20,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,038
576
0
1,828
12,613
5,152
0
3,882
8,731
0
62,369
L
Hades
 
Hades
4,913
501
367
2,837
9,848
4,602
0
4,342
5,506
30,794
0
W
King Arthur
 
King Arthur
7,043
681
0
3,359
18,100
17,163
0
1,304
16,796
0
62,505
L
Bellona
Benji030
Bellona
12,104
5,605
0
7,456
16,044
16,299
0
1,390
14,654
0
73,256
W
Maui
5,147
1,105
3,140
2,848
11,303
9,222
0
4,410
6,893
16,599
0
W
Ix Chel
Frm707
Ix Chel
9,127
1,213
1,541
3,084
6,934
3,006
0
3,408
3,526
62,832
1,919
L
7,091
821
0
3,116
11,721
9,598
0
6,603
5,118
37,259
2,675
L
Rama
Gre33dy
Rama
6,014
3,920
0
3,759
11,475
3,222
0
6,927
4,548
0
60,727
W
Lancelot
Thanos1902
Lancelot
8,837
1,963
0
2,833
9,980
5,291
0
951
9,029
0
73,886
W
Olorun
imcalllee
Olorun
9,442
4,476
180
3,154
8,838
3,111
818
1,107
7,731
62,906
5,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,648
Gold Earned
41,518
458
Minions Killed
466
0
Camps Cleared
0
1,405,914
Distance Traveled
1,548,652
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,989
466
107
7
0
315,262
0
L
Hades
6,011
401
67
4
0
275,700
8
W
King Arthur
7,907
527
111
7
0
281,393
0
L
Bellona
8,428
562
122
8
0
245,992
0
W
Maui
8,251
550
14
1
0
308,152
4
W
Ix Chel
8,415
561
132
9
0
316,764
0
L
Ymir
7,459
497
54
4
0
292,799
7
L
Rama
7,761
517
108
7
0
276,161
1
W
Lancelot
8,376
558
99
7
0
380,360
2
W
Olorun
8,569
571
110
7
0
261,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role