Player Matchup

Yemoja
Yemoja
Evermed
Yemoja
Level 213
God Stats
25W - 15L
1,748 SR
Queue Stats
285W - 230L
1,618 Elo+
Party 3
Ravana
Ravana
Naarwal
Ravana
Level 217
God Stats
3W - 3L
1,656 SR
Queue Stats
335W - 332L
1,575 Elo+
Party 1
Shiva
Shiva
TTWimeZz
Shiva
Level 189
God Stats
2W - 3L
1,646 SR
Queue Stats
162W - 173L
1,578 Elo+
Party 1
Ra
Ra
Zealous0ne
Ra
Level 185
God Stats
40W - 36L
1,565 SR
Queue Stats
349W - 369L
1,522 Elo+
Party 1
Ishtar
Ishtar
spitmilk
Ishtar
Level 175
God Stats
13W - 10L
1,713 SR
Queue Stats
284W - 221L
1,609 Elo+
Party 3
Team Averages
Level 196
1,666 SR
1,581 Elo+

VS

Team Averages
Level 183
1,600 SR
1,571 Elo+
Pele
Pele
 
Pele
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
KingBopBop
Fenrir
Level 168
God Stats
1W - 0L
1,575 SR
Queue Stats
6W - 5L
1,510 Elo+
Party 2
Ao Kuang
Ao Kuang
Owen
Ao Kuang
Level 159
God Stats
1W - 0L
1,764 SR
Queue Stats
38W - 16L
1,674 Elo+
Party 2
Artemis
Artemis
RatSquid
Artemis
Level 215
God Stats
5W - 1L
1,663 SR
Queue Stats
41W - 23L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Evermed
Yemoja
9
2 / 4 / 3
6,197
563
6,201
10,056
6,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
Naarwal
Ravana
12
4 / 4 / 2
6,721
611
6,869
8,960
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shiva
TTWimeZz
Shiva
12
0 / 1 / 1
6,436
585
3,150
7,204
3,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 4 / 2
6,210
565
4,946
7,007
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
spitmilk
Ishtar
9
0 / 7 / 4
5,301
482
3,754
8,918
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
7 / 0 / 1
7,796
709
7,820
7,612
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
 
Ah Puch
11
0 / 3 / 3
6,648
604
3,742
6,099
1,598
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
KingBopBop
Fenrir
10
2 / 1 / 12
6,944
631
6,776
10,505
7,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Owen
Ao Kuang
13
4 / 1 / 1
7,814
710
6,063
10,195
4,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
RatSquid
Artemis
12
7 / 3 / 3
7,837
712
8,314
7,249
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
8
Kills
20
20
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
0
1
7.5
W
Ah Puch
 
Ah Puch
0
3
3
0.5
L
Yemoja
Evermed
Yemoja
2
4
3
0.88
W
Fenrir
KingBopBop
Fenrir
2
1
12
8
L
Ravana
Naarwal
Ravana
4
4
2
1.25
W
Ao Kuang
Owen
Ao Kuang
4
1
1
4.5
W
Artemis
RatSquid
Artemis
7
3
3
2.83
L
Shiva
TTWimeZz
Shiva
0
1
1
0.5
L
2
4
2
0.75
L
Ishtar
spitmilk
Ishtar
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,920
Damage
32,715
42,145
Taken
41,660
18,234
Mitigated
18,185
10,624
Healing
12,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,820
1,963
0
1,337
7,612
2,581
24
2,580
4,701
0
56,670
W
Ah Puch
 
Ah Puch
3,742
319
0
1,927
6,099
1,598
823
1,316
4,447
43,131
0
L
Yemoja
Evermed
Yemoja
6,201
1,434
2,078
2,211
10,056
6,268
0
2,426
7,630
16,809
240
W
Fenrir
KingBopBop
Fenrir
6,776
1,639
0
2,044
10,505
7,186
0
2,788
7,587
3,023
19,613
L
Ravana
Naarwal
Ravana
6,869
1,847
0
2,833
8,960
3,591
0
3,604
5,356
0
46,956
W
Ao Kuang
Owen
Ao Kuang
6,063
786
160
6,181
10,195
4,480
0
810
9,341
49,755
1,709
W
Artemis
RatSquid
Artemis
8,314
3,432
0
500
7,249
2,340
209
2,876
4,333
0
52,313
L
Shiva
TTWimeZz
Shiva
3,150
285
0
928
7,204
3,798
0
2,921
4,283
0
43,794
L
4,946
95
360
942
7,007
2,076
0
1,110
5,897
41,464
0
L
Ishtar
spitmilk
Ishtar
3,754
2,135
0
1,272
8,918
2,501
0
291
8,627
0
26,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,865
Gold Earned
37,039
325
Minions Killed
389
0
Camps Cleared
0
1,189,676
Distance Traveled
1,159,317
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,796
709
89
8
0
282,029
2
W
Ah Puch
6,648
604
88
8
0
186,229
1
L
Yemoja
6,197
563
15
1
0
223,903
0
W
Fenrir
6,944
631
20
2
0
259,429
3
L
Ravana
6,721
611
93
8
0
244,792
0
W
Ao Kuang
7,814
710
97
9
0
220,049
4
W
Artemis
7,837
712
95
9
0
211,581
0
L
Shiva
6,436
585
87
8
0
232,559
0
L
Ra
6,210
565
78
7
0
248,643
1
L
Ishtar
5,301
482
52
5
0
239,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role