Player Matchup

Fafnir
Fafnir
Carnifex812
Fafnir
Level 161
God Stats
4W - 3L
1,591 SR
Queue Stats
60W - 59L
1,577 Elo+
Party 1
Jormungandr
Jormungandr
ENZOXAERO
Jormungandr
Level 149
God Stats
0W - 2L
1,303 SR
Queue Stats
149W - 148L
1,486 Elo+
Solo
Poseidon
Poseidon
MiddOrTroll
Poseidon
Level 165
God Stats
1W - 1L
1,619 SR
Queue Stats
46W - 64L
1,567 Elo+
Party 1
Ne Zha
Ne Zha
Steαk
Ne Zha
Level 84
God Stats
0W - 1L
1,332 SR
Queue Stats
13W - 7L
1,748 Elo+
Party 1
Neith
Neith
WinionsAreOP
Neith
Level 170
God Stats
1W - 1L
1,490 SR
Queue Stats
40W - 37L
1,599 Elo+
Party 1
Team Averages
Level 146
1,467 SR
1,595 Elo+

VS

Team Averages
Level 109
1,597 SR
1,575 Elo+
Sol
Sol
CHASEMCDADE
Sol
Level 130
God Stats
2W - 1L
1,560 SR
Queue Stats
147W - 112L
1,595 Elo+
Party 2
Cthulhu
Cthulhu
DuckyDDonny
Cthulhu
Level 108
God Stats
7W - 4L
1,763 SR
Queue Stats
238W - 221L
1,599 Elo+
Solo
Bacchus
Bacchus
MarcSterwerf
Bacchus
Level 63
God Stats
63W - 45L
1,548 SR
Queue Stats
212W - 190L
1,556 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Rayjing27
Tsukuyomi
Level 86
God Stats
30W - 25L
1,606 SR
Queue Stats
490W - 466L
1,568 Elo+
Solo
Xbalanque
Xbalanque
UhtredRagnarsson
Xbalanque
Level 156
God Stats
1W - 2L
1,506 SR
Queue Stats
213W - 187L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 2 / 3
7,674
451
5,336
13,541
15,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
ENZOXAERO
Jormungandr
15
0 / 5 / 0
8,402
494
3,248
13,148
7,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Poseidon
MiddOrTroll
Poseidon
14
2 / 8 / 1
8,165
480
6,982
12,219
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Steαk
Ne Zha
15
1 / 5 / 4
8,291
488
5,594
15,031
7,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 1 / 1
9,118
536
6,941
8,755
3,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 8
11,427
672
13,235
7,638
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
DuckyDDonny
Cthulhu
18
6 / 0 / 6
12,050
709
10,135
9,317
6,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
MarcSterwerf
Bacchus
13
0 / 2 / 8
8,609
506
4,650
13,422
11,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Rayjing27
Tsukuyomi
18
9 / 2 / 4
10,800
635
11,700
11,696
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Xbalanque
15
0 / 2 / 7
9,523
560
7,118
6,442
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
6
Kills
21
21
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
0
8
10
L
Fafnir
0
2
3
0.75
W
Cthulhu
DuckyDDonny
Cthulhu
6
0
6
9
L
Jormungandr
ENZOXAERO
Jormungandr
0
5
0
0
W
Bacchus
MarcSterwerf
Bacchus
0
2
8
2
L
Poseidon
MiddOrTroll
Poseidon
2
8
1
0.31
W
Tsukuyomi
Rayjing27
Tsukuyomi
9
2
4
5.5
L
Ne Zha
Steαk
Ne Zha
1
5
4
0.6
W
Xbalanque
0
2
7
1.75
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,101
Damage
46,838
62,694
Taken
48,515
36,050
Mitigated
26,509
16,174
Healing
18,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,235
5,552
0
4,753
7,638
2,427
566
2,536
5,102
94,697
3,085
L
Fafnir
5,336
1,240
0
2,456
13,541
15,345
0
6,491
6,917
23,747
0
W
Cthulhu
DuckyDDonny
Cthulhu
10,135
800
554
4,170
9,317
6,641
41
4,200
5,117
78,711
2,901
L
Jormungandr
ENZOXAERO
Jormungandr
3,248
529
0
3,803
13,148
7,218
0
6,360
6,110
63,313
0
W
Bacchus
MarcSterwerf
Bacchus
4,650
715
0
2,034
13,422
11,418
68
4,656
8,766
18,886
3,316
L
Poseidon
MiddOrTroll
Poseidon
6,982
809
0
1,312
12,219
3,029
0
6,593
5,528
56,630
0
W
Tsukuyomi
Rayjing27
Tsukuyomi
11,700
2,475
0
5,333
11,696
3,726
273
4,474
7,222
0
84,040
L
Ne Zha
Steαk
Ne Zha
5,594
1,856
0
4,964
15,031
7,289
0
5,052
9,921
0
63,201
W
Xbalanque
7,118
2,087
0
2,109
6,442
2,297
156
647
5,795
0
70,129
L
6,941
2,405
0
3,639
8,755
3,169
0
1,704
7,051
0
78,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,650
Gold Earned
52,409
534
Minions Killed
567
0
Camps Cleared
0
1,633,238
Distance Traveled
1,724,613
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,427
672
161
9
0
337,939
6
L
Fafnir
7,674
451
37
2
0
332,181
3
W
Cthulhu
12,050
709
157
9
0
353,388
0
L
Jormungandr
8,402
494
103
6
0
272,403
0
W
Bacchus
8,609
506
27
2
0
337,475
6
L
Poseidon
8,165
480
123
7
0
323,058
6
W
Tsukuyomi
10,800
635
113
7
0
396,517
1
L
Ne Zha
8,291
488
120
7
0
372,972
0
W
Xbalanque
9,523
560
109
6
0
299,294
2
L
Neith
9,118
536
151
9
0
332,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role