Player Matchup

Horus
Horus
Gold I
 
Horus
Gold I
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
Downfall24
Cthulhu
Gold III
Level 60
God Stats
5W - 3L
1,616 SR
Queue Stats
50W - 43L
1,744 MMR
Party 1
Martichoras
Martichoras
Platinum V
Fumiii
Martichoras
Platinum V
Level 175
God Stats
0W - 2L
1,309 SR
Queue Stats
92W - 86L
1,681 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
duckmunch
Baron Samedi
Gold III
Level 119
God Stats
10W - 7L
1,689 SR
Queue Stats
40W - 30L
1,683 MMR
Party 1
Loki
Loki
Gold IV
unbanBongRipErik
Loki
Gold IV
Level 36
God Stats
21W - 15L
1,630 SR
Queue Stats
103W - 87L
1,715 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,549 SR
1,665 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,592 SR
1,703 MMR
Freya
Freya
Platinum V
BIGflavorBERTHA
Freya
Platinum V
Level 107
God Stats
3W - 3L
1,560 SR
Queue Stats
58W - 45L
1,711 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
BapeKin
Ao Kuang
Platinum IV
Level 69
God Stats
51W - 37L
1,669 SR
Queue Stats
200W - 192L
1,681 MMR
Solo
Artemis
Artemis
Platinum III
LITTLEHEFF
Artemis
Platinum III
Level 208
God Stats
3W - 1L
1,880 SR
Queue Stats
283W - 267L
1,710 MMR
Solo
Osiris
Osiris
Gold I
WatchMeGoHAAM
Osiris
Gold I
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 36L
1,703 MMR
Solo
Achilles
Achilles
Platinum IV
Wrathsingaming
Achilles
Platinum IV
Level 145
God Stats
3W - 1L
1,350 SR
Queue Stats
259W - 256L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 4 / 4
5,649
435
3,372
12,102
8,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Downfall24
Cthulhu
12
2 / 4 / 4
7,271
559
8,795
9,633
7,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Martichoras
Fumiii
Martichoras
11
0 / 4 / 1
6,735
518
2,487
7,746
1,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
duckmunch
Baron Samedi
12
1 / 5 / 3
6,920
532
5,396
9,621
3,360
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 4 / 1
7,880
606
9,699
11,120
3,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AwilixFafnirSusanoIx Chel

VS

Bans
Cu ChulainnKing ArthurMedusaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
8,703
669
7,077
6,367
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ao Kuang
BapeKin
Ao Kuang
14
8 / 3 / 5
7,982
614
8,012
11,310
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
LITTLEHEFF
Artemis
14
5 / 2 / 5
8,176
629
7,515
7,439
2,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 3 / 5
6,763
520
6,648
12,852
7,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
11
2 / 3 / 6
6,736
518
7,301
10,306
6,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
11
Kills
21
21
Deaths
11
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
4
0.5
W
5
0
3
6.5
W
Ao Kuang
BapeKin
Ao Kuang
8
3
5
3.5
L
Cthulhu
Downfall24
Cthulhu
2
4
4
1
L
Martichoras
Fumiii
Martichoras
0
4
1
0.13
W
Artemis
LITTLEHEFF
Artemis
5
2
5
3.75
W
1
3
5
1.17
W
Achilles
2
3
6
1.67
L
Baron Samedi
duckmunch
Baron Samedi
1
5
3
0.5
L
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,749
Damage
36,553
50,222
Taken
48,274
23,438
Mitigated
23,202
12,976
Healing
14,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,372
1,642
480
2,400
12,102
8,208
0
3,013
8,871
0
27,359
W
7,077
2,146
0
2,910
6,367
2,526
0
0
6,367
57,340
2,918
W
Ao Kuang
BapeKin
Ao Kuang
8,012
2,494
0
5,937
11,310
3,685
0
507
10,691
50,207
0
L
Cthulhu
Downfall24
Cthulhu
8,795
1,247
0
1,856
9,633
7,023
0
979
8,654
40,263
1,070
L
Martichoras
Fumiii
Martichoras
2,487
500
0
1,579
7,746
1,709
200
4,198
3,273
0
45,394
W
Artemis
LITTLEHEFF
Artemis
7,515
2,784
0
1,324
7,439
2,510
0
3,909
3,528
0
61,709
W
6,648
2,944
0
2,962
12,852
7,742
0
5,735
6,186
0
37,462
W
Achilles
7,301
1,722
0
1,664
10,306
6,739
0
2,508
7,416
0
25,977
L
Baron Samedi
duckmunch
Baron Samedi
5,396
252
0
2,698
9,621
3,360
0
1,438
8,183
39,193
803
L
9,699
3,250
0
3,963
11,120
3,138
0
4,751
6,209
0
58,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,455
Gold Earned
38,360
378
Minions Killed
394
0
Camps Cleared
0
1,271,103
Distance Traveled
1,325,220
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,649
435
57
4
0
272,394
5
W
Freya
8,703
669
112
9
0
279,806
4
W
Ao Kuang
7,982
614
88
7
0
302,473
0
L
Cthulhu
7,271
559
82
6
0
240,863
0
L
Martichoras
6,735
518
82
6
0
224,974
2
W
Artemis
8,176
629
103
8
0
252,684
2
W
Osiris
6,763
520
66
5
0
233,293
0
W
Achilles
6,736
518
25
2
0
256,964
3
L
Baron Samedi
6,920
532
78
6
0
258,029
4
L
Loki
7,880
606
79
6
0
274,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role