Player Matchup

Hel
Hel
DarkSquad9
Hel
Level 128
God Stats
7W - 7L
1,363 SR
Queue Stats
270W - 273L
1,451 Elo+
Solo
Danzaburou
Danzaburou
Eppdog21
Danzaburou
Level 141
God Stats
5W - 4L
1,549 SR
Queue Stats
99W - 118L
1,449 Elo+
Party 1
Sun Wukong
Sun Wukong
Scoof_Boofin
Sun Wukong
Level 155
God Stats
2W - 0L
1,761 SR
Queue Stats
154W - 173L
1,492 Elo+
Party 1
Skadi
Skadi
opt1muspr1m3r1b
Skadi
Level 152
God Stats
2W - 1L
1,260 SR
Queue Stats
65W - 84L
1,455 Elo+
Solo
Martichoras
Martichoras
wolf_cry64
Martichoras
Level 144
God Stats
5W - 3L
1,440 SR
Queue Stats
161W - 178L
1,436 Elo+
Party 1
Team Averages
Level 144
1,475 SR
1,457 Elo+

VS

Team Averages
Level 120
1,504 SR
1,439 Elo+
Hel
Hel
Malkirlo
Hel
Level 142
God Stats
3W - 5L
1,295 SR
Queue Stats
456W - 476L
1,405 Elo+
Solo
Bacchus
Bacchus
RedeyeArk
Bacchus
Level 123
God Stats
1W - 1L
1,733 SR
Queue Stats
146W - 155L
1,446 Elo+
Solo
Zhong Kui
Zhong Kui
TragicxxJoy
Zhong Kui
Level 116
God Stats
0W - 2L
1,332 SR
Queue Stats
29W - 34L
1,460 Elo+
Party 2
The Morrigan
The Morrigan
WinberryQueen
The Morrigan
Level 63
God Stats
6W - 5L
1,590 SR
Queue Stats
212W - 218L
1,447 Elo+
Solo
Chronos
Chronos
xSERIOUSxBLACKx
Chronos
Level 157
God Stats
1W - 2L
1,570 SR
Queue Stats
27W - 31L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 25
11,117
794
6,070
10,047
3,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Eppdog21
Danzaburou
18
8 / 4 / 19
12,094
864
15,491
13,991
6,417
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Scoof_Boofin
Sun Wukong
18
5 / 3 / 22
11,041
789
12,467
15,794
15,191
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
7 / 4 / 19
11,409
815
17,533
16,155
6,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
wolf_cry64
Martichoras
19
9 / 3 / 18
11,936
853
18,384
13,360
5,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 6
10,196
728
13,890
20,222
11,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
RedeyeArk
Bacchus
13
1 / 4 / 8
8,319
594
11,000
16,376
19,762
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
TragicxxJoy
Zhong Kui
14
3 / 9 / 7
9,298
664
11,595
15,732
8,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

The Morrigan
WinberryQueen
The Morrigan
19
6 / 6 / 6
11,529
824
12,640
10,436
4,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 5 / 9
9,790
699
9,244
18,788
12,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
51
31
Kills
15
15
Deaths
31
103
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
1
25
14.5
W
Danzaburou
Eppdog21
Danzaburou
8
4
19
4.38
L
4
7
6
1
L
Bacchus
RedeyeArk
Bacchus
1
4
8
1.25
W
Sun Wukong
Scoof_Boofin
Sun Wukong
5
3
22
5.33
L
Zhong Kui
TragicxxJoy
Zhong Kui
3
9
7
0.72
L
The Morrigan
WinberryQueen
The Morrigan
6
6
6
1.5
W
7
4
19
4.13
W
Martichoras
wolf_cry64
Martichoras
9
3
18
6
L
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,945
Damage
58,369
69,347
Taken
81,554
36,963
Mitigated
56,925
36,753
Healing
27,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,070
790
14,237
7,058
10,047
3,780
731
9,249
798
17,989
0
W
Danzaburou
Eppdog21
Danzaburou
15,491
7,637
700
2,805
13,991
6,417
2,564
12,011
1,980
0
27,746
L
13,890
333
10,088
8,451
20,222
11,296
0
852
19,370
29,397
372
L
Bacchus
RedeyeArk
Bacchus
11,000
560
650
987
16,376
19,762
0
1,815
14,561
16,705
91
W
Sun Wukong
Scoof_Boofin
Sun Wukong
12,467
2,559
2,540
4,249
15,794
15,191
458
9,820
5,974
0
29,359
L
Zhong Kui
TragicxxJoy
Zhong Kui
11,595
1,992
735
2,097
15,732
8,603
0
1,149
14,583
15,244
1,775
L
The Morrigan
WinberryQueen
The Morrigan
12,640
1,409
839
1,175
10,436
4,458
0
715
9,662
30,978
386
W
17,533
6,691
1,242
1,306
16,155
6,142
1,897
13,411
2,744
0
43,897
W
Martichoras
wolf_cry64
Martichoras
18,384
6,355
429
2,187
13,360
5,433
2,510
12,436
924
0
47,009
L
9,244
2,387
335
1,659
18,788
12,806
228
1,539
17,249
29,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,597
Gold Earned
49,132
168
Minions Killed
137
0
Camps Cleared
0
1,164,820
Distance Traveled
986,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,117
794
29
2
0
262,912
0
W
Danzaburou
12,094
864
19
1
0
229,720
0
L
Hel
10,196
728
43
3
0
227,472
0
L
Bacchus
8,319
594
7
1
0
162,371
0
W
Sun Wukong
11,041
789
23
2
0
246,293
0
L
Zhong Kui
9,298
664
18
1
0
175,808
0
L
The Morrigan
11,529
824
32
2
0
229,101
0
W
Skadi
11,409
815
49
4
0
212,350
0
W
Martichoras
11,936
853
48
3
0
213,545
0
L
Chronos
9,790
699
37
3
0
192,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role