Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Dondamid
Apollo
Level 46
God Stats
4W - 1L
1,707 SR
Queue Stats
67W - 51L
1,547 Elo+
Party 2
Cabrakan
Cabrakan
FoundMarioJudah
Cabrakan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 48L
1,557 Elo+
Party 2
Nu Wa
Nu Wa
NCLAX36
Nu Wa
Level 109
God Stats
2W - 3L
1,574 SR
Queue Stats
209W - 192L
1,530 Elo+
Solo
Chaac
Chaac
OhNoController
Chaac
Level 109
God Stats
13W - 8L
1,850 SR
Queue Stats
74W - 51L
1,571 Elo+
Party 2
Team Averages
Level 95
1,626 SR
1,541 Elo+

VS

Team Averages
Level 74
1,516 SR
1,517 Elo+
Fenrir
Fenrir
DexosDragonfire
Fenrir
Level 46
God Stats
12W - 22L
1,369 SR
Queue Stats
43W - 62L
1,472 Elo+
Party 1
Medusa
Medusa
DrVarious
Medusa
Level 45
God Stats
25W - 22L
1,599 SR
Queue Stats
43W - 64L
1,477 Elo+
Party 1
Sol
Sol
EosDawn94
Sol
Level 123
God Stats
12W - 19L
1,463 SR
Queue Stats
87W - 94L
1,543 Elo+
Solo
Horus
Horus
Maiky11
Horus
Level 69
God Stats
2W - 5L
1,497 SR
Queue Stats
246W - 228L
1,541 Elo+
Solo
Sylvanus
Sylvanus
SymonElite
Sylvanus
Level 89
God Stats
49W - 27L
1,650 SR
Queue Stats
93W - 64L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 0 / 0
5,821
582
4,293
7,938
4,315
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Apollo
Dondamid
Apollo
12
4 / 0 / 3
6,481
648
5,373
4,307
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
11
1 / 1 / 7
5,429
543
7,121
7,049
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nu Wa
NCLAX36
Nu Wa
13
4 / 1 / 4
6,648
665
3,344
2,836
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 0 / 6
6,832
683
6,596
8,950
8,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,192
519
2,463
8,391
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
DrVarious
Medusa
9
0 / 5 / 0
5,059
506
2,830
8,508
2,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 1
5,508
551
2,590
6,620
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
Maiky11
Horus
8
0 / 3 / 2
4,929
493
1,533
8,578
4,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
SymonElite
Sylvanus
10
0 / 3 / 0
5,709
571
5,592
8,594
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
16
Kills
2
2
Deaths
16
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
0
3
L
1
3
1
0.5
W
Apollo
Dondamid
Apollo
4
0
3
5.5
L
Medusa
DrVarious
Medusa
0
5
0
0
L
1
2
1
0.75
W
Cabrakan
1
1
7
4.5
L
Horus
Maiky11
Horus
0
3
2
0.33
W
Nu Wa
NCLAX36
Nu Wa
4
1
4
6
W
4
0
6
7
L
Sylvanus
SymonElite
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,727
Damage
15,008
31,080
Taken
40,691
18,519
Mitigated
15,882
12,687
Healing
14,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,293
413
0
2,542
7,938
4,315
0
4,276
3,662
33,862
1,302
L
2,463
426
0
3,179
8,391
2,783
0
3,037
5,278
0
30,832
W
Apollo
Dondamid
Apollo
5,373
3,067
0
3,252
4,307
1,380
393
232
4,075
0
42,986
L
Medusa
DrVarious
Medusa
2,830
1,287
0
1,923
8,508
2,412
0
1,559
6,909
0
35,649
L
2,590
375
0
3,317
6,620
1,688
0
2,231
4,244
40,295
1,070
W
Cabrakan
7,121
1,288
0
3,575
7,049
3,991
0
1,662
5,387
39,374
0
L
Horus
Maiky11
Horus
1,533
882
344
2,069
8,578
4,961
0
2,149
6,348
0
12,264
W
Nu Wa
NCLAX36
Nu Wa
3,344
422
0
375
2,836
830
0
703
2,133
42,641
0
W
6,596
946
0
2,943
8,950
8,003
420
841
8,109
0
27,479
L
Sylvanus
SymonElite
Sylvanus
5,592
2,193
0
3,524
8,594
4,038
0
5,331
3,199
34,424
8,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,211
Gold Earned
26,397
340
Minions Killed
305
0
Camps Cleared
0
985,719
Distance Traveled
936,849
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,821
582
65
7
0
185,168
2
L
Fenrir
5,192
519
62
6
0
208,911
0
W
Apollo
6,481
648
78
8
0
192,816
1
L
Medusa
5,059
506
75
8
0
183,834
0
L
Sol
5,508
551
78
8
0
180,729
0
W
Cabrakan
5,429
543
72
7
0
205,450
0
L
Horus
4,929
493
19
2
0
194,184
4
W
Nu Wa
6,648
665
87
9
0
192,495
0
W
Chaac
6,832
683
38
4
0
209,790
0
L
Sylvanus
5,709
571
71
7
0
169,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role