Player Matchup

Hades
Hades
Diamond III
 
Hades
Diamond III
Level 319
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond II
 
Ra
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
 
Cthulhu
Diamond IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Platinum II
Gazereal
Amaterasu
Platinum II
Level 185
God Stats
40W - 25L
1,690 SR
Queue Stats
132W - 124L
1,954 MMR
Solo
Izanami
Izanami
Platinum IV
easied
Izanami
Platinum IV
Level 159
God Stats
8W - 8L
1,486 SR
Queue Stats
192W - 175L
1,863 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 187
1,535 SR
1,663 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,571 SR
2,075 MMR
Camazotz
Camazotz
Masters
Abduzkan
Camazotz
Masters
Level 125
God Stats
1W - 4L
1,494 SR
Queue Stats
207W - 176L
2,561 MMR
Solo
Anubis
Anubis
Diamond III
BackshotGoblin
Anubis
Diamond III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 80L
2,266 MMR
Solo
Hou Yi
Hou Yi
Platinum III
SleepForDinner
Hou Yi
Platinum III
Level 83
God Stats
18W - 23L
1,713 SR
Queue Stats
199W - 189L
1,783 MMR
Solo
Chang'e
Chang'e
Platinum III
Talonsky
Chang'e
Platinum III
Level 174
God Stats
7W - 7L
1,880 SR
Queue Stats
286W - 287L
1,911 MMR
Solo
Horus
Horus
Platinum III
b27x
Horus
Platinum III
Level 159
God Stats
0W - 2L
1,271 SR
Queue Stats
269W - 244L
1,855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
8
2 / 0 / 0
4,199
840
2,048
3,737
1,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ra
 
Ra
7
0 / 2 / 0
3,600
720
1,375
3,035
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
 
Cthulhu
6
0 / 1 / 0
3,582
716
2,024
3,649
1,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
Gazereal
Amaterasu
7
0 / 0 / 1
3,605
721
488
2,693
886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
easied
Izanami
7
1 / 0 / 0
3,874
775
2,309
3,137
709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SusanoAthenaFreya

VS

Bans
AresAo KuangMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Abduzkan
Camazotz
1
0 / 0 / 0
2,484
497
0
0
0
7
0 / 2 / 0
3,726
745
1,424
3,757
1,431
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 1 / 1
3,418
684
2,034
4,051
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Chang'e
Talonsky
Chang'e
8
2 / 0 / 0
3,875
775
1,487
2,711
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
b27x
Horus
6
1 / 0 / 1
3,653
731
2,549
3,817
1,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
3
Kills
3
3
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
0
0
2
W
Ra
 
Ra
0
2
0
0
W
Cthulhu
 
Cthulhu
0
1
0
0
L
Camazotz
Abduzkan
Camazotz
0
0
0
0
L
0
2
0
0
W
Amaterasu
Gazereal
Amaterasu
0
0
1
0.5
L
0
1
1
0.5
L
Chang'e
Talonsky
Chang'e
2
0
0
2
L
Horus
b27x
Horus
1
0
1
1.5
W
Izanami
easied
Izanami
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,244
Damage
7,494
16,251
Taken
14,336
5,623
Mitigated
4,664
9,266
Healing
7,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
2,048
353
20
2,541
3,737
1,723
0
1,351
2,386
24,234
0
W
Ra
 
Ra
1,375
272
156
1,115
3,035
818
0
1,253
1,626
16,737
0
W
Cthulhu
 
Cthulhu
2,024
555
575
1,555
3,649
1,487
0
0
3,649
11,937
0
L
Camazotz
Abduzkan
Camazotz
0
0
0
0
0
0
0
0
0
0
0
L
1,424
257
0
1,408
3,757
1,431
0
2,048
1,709
22,951
0
W
Amaterasu
Gazereal
Amaterasu
488
219
0
1,583
2,693
886
0
73
2,620
0
20,679
L
2,034
1,118
0
1,616
4,051
987
0
1,057
2,994
0
19,009
L
Chang'e
Talonsky
Chang'e
1,487
358
0
1,917
2,711
635
0
1,209
1,336
16,899
495
L
Horus
b27x
Horus
2,549
1,389
360
2,148
3,817
1,611
0
967
2,850
0
6,668
W
Izanami
easied
Izanami
2,309
1,683
0
1,721
3,137
709
0
0
3,137
0
22,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,860
Gold Earned
17,156
177
Minions Killed
139
0
Camps Cleared
0
534,976
Distance Traveled
416,479
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
4,199
840
40
8
0
87,082
0
W
Ra
3,600
720
35
7
0
117,818
0
W
Cthulhu
3,582
716
14
3
0
115,543
0
L
Camazotz
2,484
497
0
0
0
0
0
L
Anubis
3,726
745
58
12
0
111,196
0
W
Amaterasu
3,605
721
42
8
0
120,578
0
L
Hou Yi
3,418
684
36
7
0
91,876
0
L
Chang'e
3,875
775
35
7
0
101,213
1
L
Horus
3,653
731
10
2
0
112,194
0
W
Izanami
3,874
775
46
9
0
93,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role