Player Matchup

Vulcan
Vulcan
G0LD3NBA11z519
Vulcan
Level 24
God Stats
10W - 9L
1,421 SR
Queue Stats
12W - 15L
1,308 Elo+
Solo
Tyr
Tyr
Proul3r
Tyr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,246 Elo+
Solo
Ne Zha
Ne Zha
ToxicSpadesTTV
Ne Zha
Level 13
God Stats
38W - 14L
1,900 SR
Queue Stats
91W - 38L
1,744 Elo+
Party 2
Hercules
Hercules
TrollofSpades
Hercules
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 27L
1,747 Elo+
Party 2
Nu Wa
Nu Wa
k1llphuk3r420
Nu Wa
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 62L
1,441 Elo+
Solo
Team Averages
Level 14
1,564 SR
1,497 Elo+

VS

Team Averages
Level 22
1,628 SR
1,414 Elo+
Baron Samedi
Baron Samedi
IDislikeFurries
Baron Samedi
Level 29
God Stats
5W - 4L
1,703 SR
Queue Stats
68W - 88L
1,449 Elo+
Solo
Nemesis
Nemesis
JohnsonPalmer69
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 30L
1,721 Elo+
Solo
Anubis
Anubis
doomkek
Anubis
Level 24
God Stats
0W - 6L
1,796 SR
Queue Stats
1W - 13L
1,155 Elo+
Party 1
Fafnir
Fafnir
monkeyfan21
Fafnir
Level 42
God Stats
0W - 2L
1,638 SR
Queue Stats
15W - 24L
1,392 Elo+
Party 1
Charon
Charon
syslupus
Charon
Level 12
God Stats
0W - 4L
1,500 SR
Queue Stats
9W - 14L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 9
9,823
982
10,065
2,371
749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tyr
15
5 / 2 / 3
9,619
962
7,237
9,673
6,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 10
9,550
955
7,791
9,623
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
TrollofSpades
Hercules
16
8 / 0 / 7
10,086
1,009
13,075
13,382
9,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

16
3 / 1 / 12
9,732
973
9,420
3,999
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IDislikeFurries
Baron Samedi
14
0 / 4 / 2
8,613
861
5,894
6,999
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 4
8,542
854
7,469
13,804
5,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
doomkek
Anubis
14
1 / 6 / 1
8,838
884
3,425
8,567
3,611
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fafnir
13
3 / 4 / 1
8,760
876
4,607
13,132
13,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Charon
syslupus
Charon
13
0 / 6 / 3
7,929
793
4,365
11,167
7,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
22
Kills
4
4
Deaths
22
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
L
Baron Samedi
IDislikeFurries
Baron Samedi
0
4
2
0.25
L
0
2
4
1
W
Tyr
5
2
3
3.25
W
3
1
10
8
W
Hercules
TrollofSpades
Hercules
8
0
7
11.5
L
Anubis
doomkek
Anubis
1
6
1
0.25
W
3
1
12
9
L
Fafnir
3
4
1
0.88
L
Charon
syslupus
Charon
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,588
Damage
25,760
39,048
Taken
53,669
22,917
Mitigated
33,249
13,349
Healing
12,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,065
225
0
484
2,371
749
516
1,300
972
30,798
0
L
Baron Samedi
IDislikeFurries
Baron Samedi
5,894
387
379
1,328
6,999
2,901
0
1,769
4,985
24,500
0
L
7,469
949
0
6,126
13,804
5,106
0
3,538
9,697
0
28,150
W
Tyr
7,237
425
0
2,935
9,673
6,964
532
3,045
6,197
0
28,177
W
7,791
1,249
0
3,668
9,623
4,338
792
4,022
5,225
344
27,091
W
Hercules
TrollofSpades
Hercules
13,075
5,303
0
6,262
13,382
9,837
0
6,278
6,340
0
25,306
L
Anubis
doomkek
Anubis
3,425
484
0
1,421
8,567
3,611
0
2,413
5,869
23,856
0
W
9,420
1,804
0
0
3,999
1,029
1,137
1,670
2,023
23,784
517
L
Fafnir
4,607
1,052
0
2,887
13,132
13,854
0
5,095
7,431
8,926
0
L
Charon
syslupus
Charon
4,365
206
0
598
11,167
7,777
0
5,265
5,407
14,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
42,682
225
Minions Killed
170
0
Camps Cleared
0
1,114,171
Distance Traveled
1,027,490
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,823
982
59
6
0
225,650
0
L
Baron Samedi
8,613
861
62
6
0
198,441
5
L
Nemesis
8,542
854
48
5
0
210,707
0
W
Tyr
9,619
962
48
5
0
241,390
0
W
Ne Zha
9,550
955
34
3
0
216,837
0
W
Hercules
10,086
1,009
33
3
0
230,031
0
L
Anubis
8,838
884
44
4
0
193,516
0
W
Nu Wa
9,732
973
51
5
0
200,263
0
L
Fafnir
8,760
876
6
1
0
205,209
0
L
Charon
7,929
793
10
1
0
219,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role