Player Matchup

Ne Zha
Ne Zha
Knubzy
Ne Zha
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 41L
1,468 Elo+
Party 2
Cabrakan
Cabrakan
LayZee LeggZ
Cabrakan
Level 37
God Stats
10W - 6L
1,656 SR
Queue Stats
40W - 50L
1,277 Elo+
Party 1
Anhur
Anhur
Pithysphere
Anhur
Level 44
God Stats
0W - 1L
1,757 SR
Queue Stats
26W - 25L
1,390 Elo+
Party 2
Kuzenbo
Kuzenbo
Starragsgaile
Kuzenbo
Level 17
God Stats
0W - 6L
1,500 SR
Queue Stats
36W - 46L
1,071 Elo+
Party 1
Nu Wa
Nu Wa
angelfart1738
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 35L
1,528 Elo+
Party 2
Team Averages
Level 29
1,583 SR
1,347 Elo+

VS

Team Averages
Level 77
1,554 SR
1,455 Elo+
Ah Puch
Ah Puch
ElYuma13
Ah Puch
Level 109
God Stats
13W - 15L
1,561 SR
Queue Stats
126W - 113L
1,546 Elo+
Party 4
Cthulhu
Cthulhu
Elkayzer
Cthulhu
Level 108
God Stats
3W - 0L
1,749 SR
Queue Stats
76W - 54L
1,558 Elo+
Party 4
Arachne
Arachne
Grahamhammer
Arachne
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,335 Elo+
Party 3
Nut
Nut
Soco100proof
Nut
Level 120
God Stats
1W - 2L
1,461 SR
Queue Stats
6W - 15L
1,298 Elo+
Party 3
Poseidon
Poseidon
UlKiorrA9
Poseidon
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,539 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Knubzy
Ne Zha
12
4 / 7 / 2
7,430
1,238
4,872
11,574
4,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Cabrakan
LayZee LeggZ
Cabrakan
11
0 / 5 / 4
6,175
1,029
1,413
7,438
5,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 2 / 4
7,231
1,205
6,719
9,965
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
11
0 / 3 / 3
6,373
1,062
2,007
5,350
5,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 6 / 5
6,794
1,132
5,008
8,925
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

243

VS

Team 2 Tickets

383

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ElYuma13
Ah Puch
13
4 / 0 / 13
7,752
1,292
12,536
3,347
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Elkayzer
Cthulhu
14
8 / 0 / 13
8,969
1,495
10,860
5,831
5,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Grahamhammer
Arachne
13
5 / 3 / 14
8,198
1,366
5,580
6,239
2,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 1 / 13
8,501
1,417
6,916
3,323
1,170
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Poseidon
UlKiorrA9
Poseidon
13
1 / 3 / 16
7,201
1,200
4,123
4,278
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
92
7
Kills
23
23
Deaths
7
18
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ElYuma13
Ah Puch
4
0
13
10.5
W
Cthulhu
Elkayzer
Cthulhu
8
0
13
14.5
W
Arachne
Grahamhammer
Arachne
5
3
14
4
L
Ne Zha
Knubzy
Ne Zha
4
7
2
0.71
L
Cabrakan
LayZee LeggZ
Cabrakan
0
5
4
0.4
L
2
2
4
2
W
5
1
13
11.5
L
Kuzenbo
0
3
3
0.5
W
Poseidon
UlKiorrA9
Poseidon
1
3
16
3
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,019
Damage
40,015
43,252
Taken
23,018
21,473
Mitigated
11,021
2,732
Healing
3,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ElYuma13
Ah Puch
12,536
186
0
577
3,347
978
0
780
2,567
33,372
0
W
Cthulhu
Elkayzer
Cthulhu
10,860
625
93
584
5,831
5,219
0
2,130
3,604
15,566
1,716
W
Arachne
Grahamhammer
Arachne
5,580
3,856
0
840
6,239
2,516
0
2,146
4,029
0
9,780
L
Ne Zha
Knubzy
Ne Zha
4,872
1,797
0
665
11,574
4,174
0
5,921
5,494
0
12,350
L
Cabrakan
LayZee LeggZ
Cabrakan
1,413
219
0
138
7,438
5,629
0
4,443
2,924
2,863
0
L
6,719
4,794
0
843
9,965
3,277
0
5,469
4,331
0
25,422
W
6,916
4,478
0
1,382
3,323
1,170
0
1,345
1,978
0
19,696
L
Kuzenbo
2,007
687
553
321
5,350
5,831
0
3,425
1,899
6,558
0
W
Poseidon
UlKiorrA9
Poseidon
4,123
458
0
10
4,278
1,138
0
1,830
2,412
8,475
0
L
5,008
1,644
0
212
8,925
2,562
0
6,882
1,880
13,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,003
Gold Earned
40,621
96
Minions Killed
122
3
Camps Cleared
4
436,849
Distance Traveled
605,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,752
1,292
47
8
0
135,101
0
W
Cthulhu
8,969
1,495
16
3
0
136,020
0
W
Arachne
8,198
1,366
19
3
1
112,624
0
L
Ne Zha
7,430
1,238
26
4
1
119,627
0
L
Cabrakan
6,175
1,029
3
1
0
57,168
0
L
Anhur
7,231
1,205
34
6
1
100,414
0
W
Nut
8,501
1,417
26
4
1
116,802
0
L
Kuzenbo
6,373
1,062
12
2
0
57,994
0
W
Poseidon
7,201
1,200
14
2
2
105,140
0
L
Nu Wa
6,794
1,132
21
4
1
101,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role