Player Matchup

Zeus
Zeus
 
Zeus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Jedi-TheDankTank
Atlas
Level 240
God Stats
43W - 38L
1,616 SR
Queue Stats
759W - 721L
1,510 Elo+
Solo
Heimdallr
Heimdallr
TheBeastGamer800
Heimdallr
Level 103
God Stats
1W - 4L
1,500 SR
Queue Stats
114W - 109L
1,527 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yami_sensho
Tsukuyomi
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
380W - 342L
1,484 Elo+
Solo
King Arthur
King Arthur
ghostturtel
King Arthur
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 167L
1,527 Elo+
Solo
Team Averages
Level 112
1,523 SR
1,510 Elo+

VS

Team Averages
Level 124
1,376 SR
1,448 Elo+
Anubis
Anubis
CommanderCody17
Anubis
Level 145
God Stats
13W - 5L
1,462 SR
Queue Stats
228W - 236L
1,484 Elo+
Party 1
Vulcan
Vulcan
GoldPatii
Vulcan
Level 144
God Stats
6W - 10L
1,323 SR
Queue Stats
334W - 329L
1,375 Elo+
Solo
Achilles
Achilles
SUBASMITE
Achilles
Level 83
God Stats
12W - 10L
1,525 SR
Queue Stats
36W - 42L
1,465 Elo+
Solo
Xbalanque
Xbalanque
Themethchef12
Xbalanque
Level 88
God Stats
9W - 5L
1,363 SR
Queue Stats
59W - 63L
1,455 Elo+
Party 1
Surtr
Surtr
xxPandaBearr
Surtr
Level 159
God Stats
2W - 5L
1,206 SR
Queue Stats
159W - 170L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 5 / 0
6,127
471
2,779
7,283
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,576
429
2,752
10,357
5,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
13
2 / 4 / 0
7,215
555
4,249
9,963
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Yami_sensho
Tsukuyomi
9
0 / 6 / 1
5,486
422
4,245
10,285
2,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
ghostturtel
King Arthur
10
0 / 7 / 0
5,862
451
3,876
14,039
9,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 0 / 6
8,641
665
10,896
7,385
2,735
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
GoldPatii
Vulcan
12
2 / 0 / 4
7,480
575
4,385
2,638
724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
SUBASMITE
Achilles
14
4 / 1 / 6
7,830
602
6,165
10,843
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Xbalanque
Themethchef12
Xbalanque
13
1 / 2 / 8
7,337
564
6,013
7,094
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 0 / 3
9,231
710
11,281
10,725
7,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
3
Kills
26
26
Deaths
3
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
5
0
0.2
W
12
0
6
15
W
Vulcan
GoldPatii
Vulcan
2
0
4
4
L
0
4
0
0
W
Achilles
SUBASMITE
Achilles
4
1
6
7
L
Heimdallr
2
4
0
0.5
W
Xbalanque
Themethchef12
Xbalanque
1
2
8
2.5
L
Tsukuyomi
Yami_sensho
Tsukuyomi
0
6
1
0.08
L
King Arthur
ghostturtel
King Arthur
0
7
0
0
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,901
Damage
38,740
51,927
Taken
38,685
22,144
Mitigated
17,376
10,516
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,779
439
0
760
7,283
1,883
0
4,680
2,402
33,103
14
W
10,896
149
0
3,666
7,385
2,735
1,326
1,927
5,458
47,563
0
W
Vulcan
GoldPatii
Vulcan
4,385
53
0
453
2,638
724
228
580
2,058
36,842
362
L
2,752
950
0
1,586
10,357
5,713
0
4,451
5,787
19,688
310
W
Achilles
SUBASMITE
Achilles
6,165
933
0
2,309
10,843
4,669
0
1,800
9,043
0
62,262
L
Heimdallr
4,249
2,336
0
3,886
9,963
2,669
256
2,783
7,180
0
56,980
W
Xbalanque
Themethchef12
Xbalanque
6,013
3,273
0
2,892
7,094
2,248
214
352
6,742
0
48,281
L
Tsukuyomi
Yami_sensho
Tsukuyomi
4,245
1,376
0
2,791
10,285
2,744
0
1,717
8,552
0
32,276
L
King Arthur
ghostturtel
King Arthur
3,876
411
0
1,493
14,039
9,135
0
1,944
12,056
0
39,339
W
11,281
4,442
0
2,622
10,725
7,000
373
917
9,808
2,520
61,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,266
Gold Earned
40,519
346
Minions Killed
441
0
Camps Cleared
0
1,147,768
Distance Traveled
1,303,427
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,127
471
80
6
0
232,550
2
W
Anubis
8,641
665
71
5
0
276,540
1
W
Vulcan
7,480
575
73
6
0
251,727
4
L
Atlas
5,576
429
26
2
0
228,763
0
W
Achilles
7,830
602
97
7
0
282,676
0
L
Heimdallr
7,215
555
117
9
0
225,714
0
W
Xbalanque
7,337
564
85
7
0
273,963
0
L
Tsukuyomi
5,486
422
56
4
0
238,686
1
L
King Arthur
5,862
451
67
5
0
222,055
0
W
Surtr
9,231
710
115
9
0
218,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role