Player Matchup

Nut
Nut
 
Nut
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Argathon
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,497 Elo+
Party 2
Mulan
Mulan
Dmoney69465
Mulan
Level 89
God Stats
6W - 6L
1,673 SR
Queue Stats
74W - 80L
1,383 Elo+
Solo
Scylla
Scylla
SafetyTrol
Scylla
Level 42
God Stats
2W - 1L
1,499 SR
Queue Stats
4W - 2L
1,501 Elo+
Party 2
Agni
Agni
ronal7
Agni
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 137L
1,431 Elo+
Solo
Team Averages
Level 88
1,534 SR
1,463 Elo+

VS

Team Averages
Level 69
1,354 SR
1,430 Elo+
Hel
Hel
Ancient book595
Hel
Level 107
God Stats
52W - 62L
1,385 SR
Queue Stats
165W - 167L
1,453 Elo+
Solo
Artemis
Artemis
Ms_Sativa05
Artemis
Level 73
God Stats
26W - 23L
1,319 SR
Queue Stats
203W - 212L
1,441 Elo+
Solo
Jormungandr
Jormungandr
UjI417
Jormungandr
Level 48
God Stats
3W - 6L
1,386 SR
Queue Stats
111W - 106L
1,430 Elo+
Solo
Janus
Janus
kjuiop
Janus
Level 29
God Stats
0W - 4L
1,265 SR
Queue Stats
131W - 136L
1,376 Elo+
Party 1
Sol
Sol
recteur-elu
Sol
Level 86
God Stats
3W - 6L
1,415 SR
Queue Stats
181W - 189L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
2 / 0 / 4
6,790
1,358
3,321
2,004
652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Argathon
Cthulhu
13
2 / 1 / 10
7,606
1,521
6,506
5,273
4,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
12 / 1 / 2
9,255
1,851
9,399
6,779
2,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
SafetyTrol
Scylla
12
0 / 1 / 7
6,227
1,245
1,729
3,676
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Agni
ronal7
Agni
12
0 / 2 / 3
6,754
1,351
2,058
3,509
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

390

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,639
1,128
1,003
3,967
1,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Artemis
Ms_Sativa05
Artemis
11
2 / 2 / 1
6,571
1,314
5,088
5,794
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
UjI417
Jormungandr
10
0 / 1 / 1
5,561
1,112
143
969
440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
kjuiop
Janus
11
1 / 5 / 2
6,466
1,293
4,522
8,044
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 5 / 2
6,863
1,373
7,596
8,983
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
5
5
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
2
0
4
4
L
0
3
1
0.17
W
Cthulhu
Argathon
Cthulhu
2
1
10
7
W
12
1
2
13
L
Artemis
Ms_Sativa05
Artemis
2
2
1
1.25
W
Scylla
SafetyTrol
Scylla
0
1
7
3.5
L
Jormungandr
UjI417
Jormungandr
0
1
1
0.5
L
Janus
kjuiop
Janus
1
5
2
0.4
L
2
5
2
0.6
W
Agni
ronal7
Agni
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,013
Damage
18,352
21,241
Taken
27,757
10,029
Mitigated
8,796
3,387
Healing
1,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
3,321
1,433
0
0
2,004
652
0
1,273
611
0
10,075
L
1,003
293
61
61
3,967
1,478
0
974
2,912
3,705
489
W
Cthulhu
Argathon
Cthulhu
6,506
814
0
1,502
5,273
4,266
0
3,310
1,782
16,609
424
W
9,399
1,284
0
580
6,779
2,885
0
4,899
1,588
0
16,353
L
Artemis
Ms_Sativa05
Artemis
5,088
2,296
0
811
5,794
1,885
0
2,155
3,475
0
17,978
W
Scylla
SafetyTrol
Scylla
1,729
273
0
0
3,676
1,180
0
1,504
2,132
5,112
0
L
Jormungandr
UjI417
Jormungandr
143
143
0
13
969
440
0
441
497
1,668
0
L
Janus
kjuiop
Janus
4,522
635
0
70
8,044
2,412
0
2,429
5,467
9,467
0
L
7,596
3,056
0
739
8,983
2,581
0
3,480
5,262
20,870
1,593
W
Agni
ronal7
Agni
2,058
345
0
1,305
3,509
1,046
0
1,063
2,366
18,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,632
Gold Earned
31,100
124
Minions Killed
79
8
Camps Cleared
3
555,469
Distance Traveled
379,498
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,790
1,358
30
6
0
124,674
0
L
Hel
5,639
1,128
6
1
0
67,549
1
W
Cthulhu
7,606
1,521
21
4
1
114,156
0
W
Mulan
9,255
1,851
20
4
2
118,254
0
L
Artemis
6,571
1,314
29
6
0
90,551
0
W
Scylla
6,227
1,245
9
2
1
107,436
0
L
Jormungandr
5,561
1,112
2
0
2
16,261
0
L
Janus
6,466
1,293
12
2
1
104,167
0
L
Sol
6,863
1,373
30
6
0
100,970
0
W
Agni
6,754
1,351
44
9
4
90,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role