Player Matchup

Ymir
Ymir
ChefBoyaDoy
Ymir
Level 57
God Stats
46W - 53L
1,464 SR
Queue Stats
94W - 105L
1,406 Elo+
Solo
Nike
Nike
GienahCygni
Nike
Level 100
God Stats
0W - 1L
1,618 SR
Queue Stats
48W - 53L
1,451 Elo+
Party 1
Thor
Thor
GriffSet716
Thor
Level 129
God Stats
10W - 14L
1,579 SR
Queue Stats
136W - 130L
1,478 Elo+
Solo
Izanami
Izanami
Numbdinosaur83
Izanami
Level 121
God Stats
8W - 13L
1,266 SR
Queue Stats
17W - 17L
1,442 Elo+
Solo
Raijin
Raijin
illusion2600
Raijin
Level 153
God Stats
0W - 1L
1,634 SR
Queue Stats
66W - 68L
1,474 Elo+
Party 1
Team Averages
Level 112
1,512 SR
1,450 Elo+

VS

Team Averages
Level 96
1,473 SR
1,467 Elo+
Izanami
Izanami
Dra9onkid419
Izanami
Level 87
God Stats
60W - 64L
1,506 SR
Queue Stats
339W - 290L
1,546 Elo+
Solo
Mulan
Mulan
Eltmac1
Mulan
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Filthy Frey4084
Awilix
Level 97
God Stats
1W - 1L
1,294 SR
Queue Stats
4W - 4L
1,426 Elo+
Solo
Cthulhu
Cthulhu
daesosa
Cthulhu
Level 86
God Stats
13W - 12L
1,402 SR
Queue Stats
196W - 187L
1,408 Elo+
Solo
Zeus
Zeus
glitching chase
Zeus
Level 103
God Stats
17W - 12L
1,664 SR
Queue Stats
98W - 97L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,486
457
4,113
11,471
5,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 2 / 0
6,164
514
5,264
9,682
7,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
1 / 1 / 3
6,155
513
4,085
8,957
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 0
5,509
459
3,190
6,315
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
11
3 / 5 / 0
6,629
552
3,830
8,592
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dra9onkid419
Izanami
12
2 / 0 / 4
6,868
572
4,133
5,688
2,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
Eltmac1
Mulan
13
1 / 1 / 2
8,088
674
4,584
9,537
5,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 0 / 0
6,211
518
2,182
5,449
1,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
daesosa
Cthulhu
11
3 / 0 / 3
6,416
535
6,154
8,714
5,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 4 / 1
7,369
614
7,223
9,295
2,867
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
12
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Izanami
Dra9onkid419
Izanami
2
0
4
4
W
Mulan
Eltmac1
Mulan
1
1
2
2
W
2
0
0
2
L
1
2
0
0.5
L
1
1
3
2.5
L
0
1
0
0
W
Cthulhu
daesosa
Cthulhu
3
0
3
4.5
W
4
4
1
1.13
L
Raijin
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,482
Damage
24,276
45,017
Taken
38,683
19,599
Mitigated
17,709
10,791
Healing
14,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,113
931
0
1,969
11,471
5,538
0
3,963
7,508
22,814
0
W
Izanami
Dra9onkid419
Izanami
4,133
3,254
0
2,446
5,688
2,762
177
1,424
4,264
0
51,817
W
Mulan
Eltmac1
Mulan
4,584
651
0
4,335
9,537
5,031
0
0
9,067
0
56,437
W
2,182
470
0
1,000
5,449
1,832
0
398
5,012
0
33,913
L
5,264
422
0
2,330
9,682
7,097
0
0
9,682
0
37,401
L
4,085
254
0
2,964
8,957
2,926
0
1,803
7,154
0
45,580
L
3,190
2,244
0
2,848
6,315
1,728
0
2,455
3,860
0
36,999
W
Cthulhu
daesosa
Cthulhu
6,154
795
377
3,289
8,714
5,217
0
2,411
6,303
29,831
1,198
W
7,223
696
0
3,402
9,295
2,867
0
3,710
5,585
51,982
1,605
L
Raijin
3,830
586
0
680
8,592
2,310
0
4,861
3,731
35,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,943
Gold Earned
34,952
296
Minions Killed
394
0
Camps Cleared
0
1,170,467
Distance Traveled
1,205,607
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,486
457
29
2
0
235,220
2
W
Izanami
6,868
572
98
8
0
228,270
3
W
Mulan
8,088
674
104
9
0
227,300
3
W
Awilix
6,211
518
54
5
0
307,398
0
L
Nike
6,164
514
65
5
0
218,073
2
L
Thor
6,155
513
77
6
0
279,251
0
L
Izanami
5,509
459
67
6
0
227,817
0
W
Cthulhu
6,416
535
47
4
0
253,650
0
W
Zeus
7,369
614
91
8
0
188,989
0
L
Raijin
6,629
552
58
5
0
210,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role