Player Matchup

Anhur
Anhur
JackJ723
Anhur
Level 150
God Stats
11W - 13L
1,685 SR
Queue Stats
148W - 172L
1,558 Elo+
Party 1
Achilles
Achilles
JamDaddyWild
Achilles
Level 155
God Stats
3W - 2L
1,542 SR
Queue Stats
97W - 113L
1,512 Elo+
Party 1
Yu Huang
Yu Huang
LitJewBoy
Yu Huang
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 75L
1,513 Elo+
Party 1
Geb
Geb
bubzy420
Geb
Level 104
God Stats
1W - 0L
1,701 SR
Queue Stats
52W - 67L
1,482 Elo+
Party 1
Mulan
Mulan
jMoneyKemp69
Mulan
Level 83
God Stats
6W - 7L
1,643 SR
Queue Stats
111W - 136L
1,523 Elo+
Party 1
Team Averages
Level 130
1,614 SR
1,517 Elo+

VS

Team Averages
Level 138
1,660 SR
1,566 Elo+
Anubis
Anubis
HA1ku
Anubis
Level 146
God Stats
14W - 10L
1,640 SR
Queue Stats
160W - 152L
1,548 Elo+
Solo
Vulcan
Vulcan
Stryker899
Vulcan
Level 144
God Stats
2W - 3L
1,637 SR
Queue Stats
183W - 166L
1,545 Elo+
Solo
Tsukuyomi
Tsukuyomi
URv iGnitixn
Tsukuyomi
Level 125
God Stats
14W - 12L
1,563 SR
Queue Stats
430W - 395L
1,557 Elo+
Solo
Artio
Artio
ilovehentai030
Artio
Level 177
God Stats
0W - 1L
1,810 SR
Queue Stats
15W - 15L
1,663 Elo+
Party 2
Medusa
Medusa
valeryvr08
Medusa
Level 98
God Stats
7W - 6L
1,649 SR
Queue Stats
63W - 72L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JackJ723
Anhur
13
1 / 3 / 2
7,223
556
6,143
6,838
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
JamDaddyWild
Achilles
13
7 / 2 / 3
7,572
582
10,770
12,681
5,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yu Huang
LitJewBoy
Yu Huang
13
2 / 0 / 3
7,275
560
5,776
4,519
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 3
6,326
487
3,730
7,919
4,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 3 / 1
7,756
597
7,664
12,151
9,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HA1ku
Anubis
13
3 / 4 / 0
7,873
606
8,121
11,051
5,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Stryker899
Vulcan
8
0 / 2 / 0
5,679
437
2,231
3,201
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
URv iGnitixn
Tsukuyomi
12
1 / 3 / 2
6,203
477
5,687
10,817
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 5 / 4
7,023
540
5,758
16,613
12,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
valeryvr08
Medusa
12
4 / 1 / 3
7,277
560
6,129
5,486
1,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
15
Kills
10
10
Deaths
15
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
HA1ku
Anubis
3
4
0
0.75
W
Anhur
JackJ723
Anhur
1
3
2
0.67
W
Achilles
JamDaddyWild
Achilles
7
2
3
4.25
W
Yu Huang
LitJewBoy
Yu Huang
2
0
3
3.5
L
Vulcan
Stryker899
Vulcan
0
2
0
0
L
Tsukuyomi
URv iGnitixn
Tsukuyomi
1
3
2
0.67
W
1
2
3
1.25
L
2
5
4
0.8
W
4
3
1
1.5
L
Medusa
valeryvr08
Medusa
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,083
Damage
27,926
44,108
Taken
47,168
23,796
Mitigated
22,681
10,519
Healing
15,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
HA1ku
Anubis
8,121
376
0
5,422
11,051
5,352
0
0
11,051
48,927
997
W
Anhur
JackJ723
Anhur
6,143
2,142
0
2,581
6,838
1,939
0
698
6,140
0
64,298
W
Achilles
JamDaddyWild
Achilles
10,770
2,218
0
4,491
12,681
5,656
0
2,626
10,055
0
50,625
W
Yu Huang
LitJewBoy
Yu Huang
5,776
278
0
663
4,519
1,386
0
2,262
2,257
44,476
0
L
Vulcan
Stryker899
Vulcan
2,231
81
0
520
3,201
728
0
1,892
1,087
23,656
1,684
L
Tsukuyomi
URv iGnitixn
Tsukuyomi
5,687
1,382
0
3,814
10,817
3,249
0
2,087
8,446
0
43,383
W
3,730
490
0
1,385
7,919
4,968
0
2,380
5,539
13,987
1,416
L
5,758
859
574
4,435
16,613
12,016
0
3,822
12,584
22,633
937
W
7,664
844
0
1,399
12,151
9,847
0
7,741
4,410
0
45,129
L
Medusa
valeryvr08
Medusa
6,129
2,757
0
1,020
5,486
1,336
520
743
4,743
0
52,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,152
Gold Earned
34,055
381
Minions Killed
362
0
Camps Cleared
0
1,363,503
Distance Traveled
1,170,609
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,873
606
100
8
0
234,631
4
W
Anhur
7,223
556
103
8
0
239,402
0
W
Achilles
7,572
582
71
5
0
301,297
0
W
Yu Huang
7,275
560
100
8
0
274,529
3
L
Vulcan
5,679
437
55
4
0
151,828
2
L
Tsukuyomi
6,203
477
74
6
0
245,159
1
W
Geb
6,326
487
20
2
0
291,189
5
L
Artio
7,023
540
31
2
0
274,387
0
W
Mulan
7,756
597
87
7
0
257,086
0
L
Medusa
7,277
560
102
8
0
264,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role