Player Matchup

Anhur
Anhur
Masters
AstolfoUndies
Anhur
Masters
Level 142
God Stats
1W - 1L
1,607 SR
Queue Stats
110W - 74L
2,563 MMR
Solo
Jormungandr
Jormungandr
Masters
Celh
Jormungandr
Masters
Level 167
God Stats
58W - 34L
1,794 SR
Queue Stats
151W - 116L
2,402 MMR
Party 2
Thoth
Thoth
Diamond II
MoonxWalker
Thoth
Diamond II
Level 178
God Stats
2W - 0L
1,734 SR
Queue Stats
110W - 92L
2,304 MMR
Solo
Ganesha
Ganesha
Diamond II
klaaaay
Ganesha
Diamond II
Level 168
God Stats
1W - 1L
1,346 SR
Queue Stats
105W - 86L
2,298 MMR
Party 2
Hun Batz
Hun Batz
Masters
micdeca
Hun Batz
Masters
Level 177
God Stats
9W - 7L
1,696 SR
Queue Stats
214W - 181L
2,723 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,635 SR
2,458 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 183
1,590 SR
2,162 MMR
Ix Chel
Ix Chel
Masters
 
Ix Chel
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond III
Knewaccount1
Artio
Diamond III
Level 157
God Stats
1W - 1L
1,486 SR
Queue Stats
153W - 133L
2,331 MMR
Party 1
Ravana
Ravana
Diamond IV
Necalon
Ravana
Diamond IV
Level 208
God Stats
3W - 2L
1,728 SR
Queue Stats
139W - 123L
2,216 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
TkReno1z
Sun Wukong
Diamond IV
Level 206
God Stats
18W - 15L
1,642 SR
Queue Stats
358W - 339L
2,161 MMR
Solo
Nut
Nut
Masters
iCrazyDolphin
Nut
Masters
Level 220
God Stats
8W - 19L
1,594 SR
Queue Stats
268W - 232L
2,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 3
9,328
718
4,606
4,695
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Celh
Jormungandr
15
2 / 0 / 2
9,189
707
9,625
10,185
7,555
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
5 / 4 / 4
8,115
624
7,443
7,184
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
klaaaay
Ganesha
12
0 / 0 / 10
7,918
609
6,202
8,690
6,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
micdeca
Hun Batz
15
7 / 1 / 4
8,521
655
9,501
10,272
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CthulhuChang'eMedusaLancelot

VS

Bans
MulanBake KujiraKumbhakarnaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 3 / 1
6,885
530
7,881
11,469
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 3
5,832
449
3,607
13,224
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
Necalon
Ravana
13
4 / 5 / 0
6,897
531
5,290
8,608
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
TkReno1z
Sun Wukong
13
0 / 3 / 0
7,096
546
4,162
12,203
5,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
0 / 1 / 1
7,059
543
4,427
5,693
1,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
15
Kills
6
6
Deaths
15
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
3
1
0.83
W
1
1
3
2.5
W
Jormungandr
Celh
Jormungandr
2
0
2
3
L
0
3
3
0.5
W
5
4
4
1.75
L
Ravana
Necalon
Ravana
4
5
0
0.8
L
Sun Wukong
TkReno1z
Sun Wukong
0
3
0
0
L
0
1
1
0.5
W
Ganesha
klaaaay
Ganesha
0
0
10
5
W
Hun Batz
micdeca
Hun Batz
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,377
Damage
25,367
41,026
Taken
51,197
21,869
Mitigated
19,643
15,903
Healing
14,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,881
1,116
383
3,434
11,469
2,721
0
4,475
6,616
49,591
982
W
4,606
2,775
0
2,458
4,695
1,448
670
1,179
3,516
0
85,379
W
Jormungandr
Celh
Jormungandr
9,625
2,959
0
4,824
10,185
7,555
0
564
9,585
67,610
2,864
L
3,607
959
300
2,978
13,224
7,911
0
5,395
7,610
12,129
0
W
7,443
225
0
717
7,184
2,085
250
2,796
4,226
40,887
1,166
L
Ravana
Necalon
Ravana
5,290
1,196
0
3,061
8,608
2,167
0
2,623
5,760
0
47,908
L
Sun Wukong
TkReno1z
Sun Wukong
4,162
433
0
2,971
12,203
5,477
0
7,870
3,934
0
56,392
L
4,427
2,590
0
1,539
5,693
1,367
0
942
4,659
0
58,160
W
Ganesha
klaaaay
Ganesha
6,202
1,426
373
2,424
8,690
6,985
0
2,927
5,667
25,470
959
W
Hun Batz
micdeca
Hun Batz
9,501
3,029
0
5,107
10,272
3,796
0
3,714
6,310
0
68,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,071
Gold Earned
33,769
496
Minions Killed
460
0
Camps Cleared
0
1,421,122
Distance Traveled
1,355,279
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,885
530
99
8
0
278,034
0
W
Anhur
9,328
718
164
13
0
269,577
0
W
Jormungandr
9,189
707
138
11
0
262,052
8
L
Artio
5,832
449
24
2
0
248,822
3
W
Thoth
8,115
624
79
6
0
275,589
4
L
Ravana
6,897
531
91
7
0
276,600
2
L
Sun Wukong
7,096
546
119
9
0
290,675
4
L
Nut
7,059
543
127
10
0
261,148
2
W
Ganesha
7,918
609
6
0
0
282,359
1
W
Hun Batz
8,521
655
109
8
0
331,545
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role