Player Matchup

Janus
Janus
Aonix_Optic01
Janus
Level 107
God Stats
10W - 8L
1,557 SR
Queue Stats
401W - 383L
1,475 Elo+
Party 3
Kumbhakarna
Kumbhakarna
BBCRJ-
Kumbhakarna
Level 73
God Stats
32W - 25L
1,623 SR
Queue Stats
96W - 91L
1,499 Elo+
Party 3
Chiron
Chiron
def545
Chiron
Level 123
God Stats
3W - 1L
1,929 SR
Queue Stats
97W - 90L
1,504 Elo+
Party 2
Loki
Loki
stws_matt
Loki
Level 128
God Stats
52W - 42L
1,614 SR
Queue Stats
164W - 168L
1,486 Elo+
Party 3
Zeus
Zeus
swancleric
Zeus
Level 111
God Stats
2W - 0L
1,734 SR
Queue Stats
25W - 17L
1,555 Elo+
Party 2
Team Averages
Level 108
1,691 SR
1,504 Elo+

VS

Team Averages
Level 130
1,502 SR
1,513 Elo+
Ne Zha
Ne Zha
Hinderliter3
Ne Zha
Level 104
God Stats
4W - 5L
1,735 SR
Queue Stats
35W - 47L
1,451 Elo+
Solo
Ishtar
Ishtar
SlyFizz
Ishtar
Level 86
God Stats
2W - 2L
1,507 SR
Queue Stats
444W - 469L
1,473 Elo+
Solo
Sol
Sol
TT_Allyre33
Sol
Level 136
God Stats
0W - 4L
1,500 SR
Queue Stats
48W - 41L
1,522 Elo+
Party 1
Ares
Ares
TT_Chocolate
Ares
Level 171
God Stats
1W - 1L
1,671 SR
Queue Stats
116W - 113L
1,601 Elo+
Party 1
Achilles
Achilles
TT_Sasuke8x42
Achilles
Level 154
God Stats
1W - 3L
1,096 SR
Queue Stats
64W - 62L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 8
7,974
613
10,093
5,358
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
BBCRJ-
Kumbhakarna
11
1 / 0 / 10
7,361
566
4,503
10,257
7,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
def545
Chiron
13
2 / 1 / 1
7,568
582
5,820
5,809
1,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Loki
14
11 / 1 / 3
8,381
645
7,037
8,894
4,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 4
8,137
626
8,084
6,407
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 5 / 1
6,194
476
2,327
11,761
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
SlyFizz
Ishtar
11
0 / 3 / 0
6,001
462
2,148
8,044
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 4 / 1
6,474
498
4,495
8,776
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 4 / 1
6,722
517
6,565
11,355
8,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Achilles
TT_Sasuke8x42
Achilles
11
0 / 6 / 1
6,160
474
3,349
13,265
10,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
22
Kills
4
4
Deaths
22
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
W
Kumbhakarna
BBCRJ-
Kumbhakarna
1
0
10
6
L
Ne Zha
1
5
1
0.3
L
Ishtar
SlyFizz
Ishtar
0
3
0
0
L
1
4
1
0.38
L
2
4
1
0.63
L
Achilles
TT_Sasuke8x42
Achilles
0
6
1
0.08
W
Chiron
def545
Chiron
2
1
1
2.5
W
Loki
11
1
3
12.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,537
Damage
18,884
36,725
Taken
53,201
17,458
Mitigated
28,744
11,118
Healing
15,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,093
135
0
1,494
5,358
1,741
0
2,886
2,436
44,401
1,219
W
Kumbhakarna
BBCRJ-
Kumbhakarna
4,503
358
0
1,610
10,257
7,414
66
4,839
5,376
26,553
1,617
L
Ne Zha
2,327
619
0
4,652
11,761
4,247
0
2,817
8,659
0
43,866
L
Ishtar
SlyFizz
Ishtar
2,148
911
0
2,406
8,044
2,604
0
1,567
6,352
0
37,207
L
4,495
966
0
3,543
8,776
2,428
0
4,410
3,885
40,405
2,169
L
6,565
187
0
1,732
11,355
8,695
0
5,130
5,767
24,954
0
L
Achilles
TT_Sasuke8x42
Achilles
3,349
667
0
3,164
13,265
10,770
0
6,945
5,370
140
31,812
W
Chiron
def545
Chiron
5,820
1,231
468
1,525
5,809
1,869
14
1,289
4,520
0
53,636
W
Loki
7,037
2,210
0
3,486
8,894
4,783
0
2,097
6,732
0
48,663
W
8,084
2,139
0
2,535
6,407
1,651
204
373
5,772
54,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,421
Gold Earned
31,551
419
Minions Killed
326
0
Camps Cleared
0
1,304,430
Distance Traveled
1,195,774
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,974
613
85
7
0
269,770
0
W
Kumbhakarna
7,361
566
48
4
0
267,871
4
L
Ne Zha
6,194
476
84
6
0
265,138
3
L
Ishtar
6,001
462
75
6
0
242,687
0
L
Sol
6,474
498
72
6
0
229,842
0
L
Ares
6,722
517
37
3
0
229,205
0
L
Achilles
6,160
474
58
4
0
228,902
1
W
Chiron
7,568
582
102
8
0
244,786
1
W
Loki
8,381
645
75
6
0
300,604
0
W
Zeus
8,137
626
109
8
0
221,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role