Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
B1gH3ad09
Thanatos
Level 67
God Stats
0W - 3L
1,190 SR
Queue Stats
60W - 63L
1,461 Elo+
Party 3
Chang'e
Chang'e
BabyYoda2112955
Chang'e
Level 89
God Stats
1W - 1L
1,603 SR
Queue Stats
128W - 105L
1,550 Elo+
Party 3
Bakasura
Bakasura
hilopetante
Bakasura
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 59L
1,501 Elo+
Solo
Hercules
Hercules
innoculatingyuh
Hercules
Level 148
God Stats
1W - 3L
1,836 SR
Queue Stats
259W - 243L
1,542 Elo+
Party 3
Team Averages
Level 101
1,526 SR
1,511 Elo+

VS

Team Averages
Level 114
1,500 SR
1,477 Elo+
Bastet
Bastet
BAIVI BAIVI HC
Bastet
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 106L
1,514 Elo+
Solo
Sobek
Sobek
DeadAgain69
Sobek
Level 80
God Stats
10W - 2L
1,500 SR
Queue Stats
186W - 225L
1,350 Elo+
Party 2
Sylvanus
Sylvanus
LethalTim
Sylvanus
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,521 Elo+
Party 2
Izanami
Izanami
SexyKitten66
Izanami
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
He Bo
He Bo
allfather91
He Bo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
1 / 2 / 3
7,026
703
1,397
6,751
5,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
B1gH3ad09
Thanatos
14
2 / 3 / 4
7,657
766
4,766
8,374
2,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 3 / 8
7,255
726
7,409
9,245
2,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
hilopetante
Bakasura
11
2 / 5 / 5
7,022
702
4,583
9,557
4,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
15
4 / 2 / 6
8,147
815
11,192
14,743
14,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 10
7,606
761
9,466
6,543
3,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 3 / 8
8,207
821
3,112
9,810
7,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sylvanus
LethalTim
Sylvanus
13
0 / 2 / 8
8,068
807
6,040
9,107
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
SexyKitten66
Izanami
14
3 / 2 / 10
8,275
828
7,523
5,821
2,601
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
9 / 1 / 5
9,263
926
14,445
3,805
1,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
10
Kills
14
15
Deaths
10
26
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
2
3
1.25
L
Thanatos
B1gH3ad09
Thanatos
2
3
4
1.33
W
1
2
10
3
L
1
3
8
1.67
W
1
3
8
1.67
W
Sylvanus
LethalTim
Sylvanus
0
2
8
2
W
Izanami
SexyKitten66
Izanami
3
2
10
4
W
9
1
5
11.5
L
Bakasura
hilopetante
Bakasura
2
5
5
0.9
L
Hercules
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,347
Damage
40,586
48,670
Taken
35,086
29,473
Mitigated
22,225
22,500
Healing
15,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,397
510
416
647
6,751
5,827
0
3,190
3,561
3,928
387
L
Thanatos
B1gH3ad09
Thanatos
4,766
536
649
3,219
8,374
2,520
414
4,512
3,862
0
14,706
W
9,466
2,106
968
1,955
6,543
3,654
0
1,730
4,613
0
19,873
L
7,409
208
5,051
4,259
9,245
2,701
72
4,921
4,324
15,420
0
W
3,112
222
297
2,263
9,810
7,593
210
1,564
7,915
11,095
0
W
Sylvanus
LethalTim
Sylvanus
6,040
1,458
4,205
3,400
9,107
6,607
0
2,238
6,503
15,184
0
W
Izanami
SexyKitten66
Izanami
7,523
2,803
0
1,225
5,821
2,601
633
1,594
4,045
0
20,431
W
14,445
472
509
547
3,805
1,770
263
1,363
2,322
19,299
0
L
Bakasura
hilopetante
Bakasura
4,583
2,331
904
1,155
9,557
4,243
320
5,386
4,171
0
6,122
L
Hercules
11,192
2,151
291
5,909
14,743
14,182
0
5,588
9,155
601
23,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,107
Gold Earned
41,419
103
Minions Killed
90
0
Camps Cleared
0
938,620
Distance Traveled
981,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,026
703
6
1
0
140,292
0
L
Thanatos
7,657
766
33
3
0
215,426
0
W
Bastet
7,606
761
19
2
0
192,616
0
L
Chang'e
7,255
726
25
3
0
169,788
0
W
Sobek
8,207
821
10
1
0
205,873
0
W
Sylvanus
8,068
807
21
2
0
179,404
0
W
Izanami
8,275
828
24
2
0
179,445
0
W
He Bo
9,263
926
16
2
0
224,609
0
L
Bakasura
7,022
702
15
2
0
174,627
0
L
Hercules
8,147
815
24
2
0
238,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role