Player Matchup

Hades
Hades
JesusLoinJuice
Hades
Level 80
God Stats
22W - 17L
1,672 SR
Queue Stats
24W - 24L
1,557 Elo+
Party 3
Bacchus
Bacchus
MilkiestSalmon
Bacchus
Level 39
God Stats
1W - 2L
1,557 SR
Queue Stats
17W - 32L
1,393 Elo+
Solo
Janus
Janus
Zom6itza6bie
Janus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 68L
1,497 Elo+
Solo
Izanami
Izanami
iStrelz
Izanami
Level 122
God Stats
5W - 6L
1,603 SR
Queue Stats
330W - 325L
1,520 Elo+
Solo
Thanatos
Thanatos
itwerkonboys
Thanatos
Level 26
God Stats
13W - 15L
1,525 SR
Queue Stats
15W - 17L
1,492 Elo+
Party 3
Team Averages
Level 74
1,571 SR
1,492 Elo+

VS

Team Averages
Level 99
1,535 SR
1,509 Elo+
Chaac
Chaac
Fwdb13
Chaac
Level 48
God Stats
5W - 3L
1,585 SR
Queue Stats
129W - 118L
1,486 Elo+
Party 1
Bacchus
Bacchus
LogiFugginBear
Bacchus
Level 126
God Stats
5W - 5L
1,546 SR
Queue Stats
449W - 439L
1,536 Elo+
Party 2
Baron Samedi
Baron Samedi
MorbidMace
Baron Samedi
Level 145
God Stats
8W - 1L
1,565 SR
Queue Stats
136W - 128L
1,494 Elo+
Party 1
Sol
Sol
SHEFFboyRDEE
Sol
Level 116
God Stats
2W - 3L
1,331 SR
Queue Stats
249W - 238L
1,510 Elo+
Party 2
Hercules
Hercules
itsmekevin
Hercules
Level 62
God Stats
7W - 5L
1,649 SR
Queue Stats
110W - 107L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
4,574
653
2,762
5,105
2,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 4 / 0
3,894
556
1,291
6,211
3,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 1 / 1
4,648
664
3,418
4,297
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
iStrelz
Izanami
2
0 / 1 / 0
3,107
444
392
1,620
328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
itwerkonboys
Thanatos
5
0 / 3 / 0
3,541
506
1,185
4,600
1,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fwdb13
Chaac
9
1 / 0 / 1
5,236
748
3,131
4,715
2,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

9
1 / 0 / 2
4,794
685
1,199
2,948
1,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
MorbidMace
Baron Samedi
9
1 / 2 / 2
5,150
736
2,302
3,681
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
3 / 0 / 3
5,615
802
3,847
2,774
706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
itsmekevin
Hercules
8
4 / 1 / 3
5,849
836
3,731
6,562
3,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
10
10
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
Fwdb13
Chaac
1
0
1
1.5
L
1
1
1
1.5
W
1
0
2
2
L
0
4
0
0
W
Baron Samedi
MorbidMace
Baron Samedi
1
2
2
1
W
3
0
3
4.5
L
2
1
1
2.5
L
Izanami
iStrelz
Izanami
0
1
0
0
W
Hercules
itsmekevin
Hercules
4
1
3
5.5
L
Thanatos
itwerkonboys
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,048
Damage
14,210
21,833
Taken
20,680
7,883
Mitigated
9,189
8,125
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Fwdb13
Chaac
3,131
200
0
1,904
4,715
2,217
0
2,496
2,175
0
26,084
L
2,762
579
0
2,472
5,105
2,314
0
442
4,615
17,681
0
W
1,199
284
0
2,106
2,948
1,377
0
75
2,873
24,216
0
L
1,291
522
0
1,175
6,211
3,251
0
2,830
3,381
11,386
0
W
Baron Samedi
MorbidMace
Baron Samedi
2,302
303
0
1,229
3,681
1,114
462
1,344
2,120
29,172
0
W
3,847
2,188
0
1,639
2,774
706
613
526
2,248
27,447
8,431
L
3,418
472
0
1,097
4,297
989
0
1,738
2,314
22,990
0
L
Izanami
iStrelz
Izanami
392
150
0
554
1,620
328
0
643
977
0
5,525
W
Hercules
itsmekevin
Hercules
3,731
1,371
0
2,828
6,562
3,775
276
2,621
3,793
0
20,303
L
Thanatos
itwerkonboys
Thanatos
1,185
252
0
2,827
4,600
1,001
0
1,012
3,508
0
10,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,764
Gold Earned
26,644
145
Minions Killed
248
0
Camps Cleared
0
584,086
Distance Traveled
828,533
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,236
748
50
7
0
177,504
2
L
Hades
4,574
653
40
6
0
118,467
1
W
Bacchus
4,794
685
53
8
0
194,191
0
L
Bacchus
3,894
556
24
3
0
155,966
0
W
Baron Samedi
5,150
736
60
9
0
150,079
2
W
Sol
5,615
802
65
9
0
140,429
0
L
Janus
4,648
664
45
6
0
139,756
0
L
Izanami
3,107
444
10
1
0
66,268
0
W
Hercules
5,849
836
20
3
0
166,330
0
L
Thanatos
3,541
506
26
4
0
103,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role