Player Matchup

Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Atzel Mauricio
Bacchus
Level 67
God Stats
1W - 1L
1,728 SR
Queue Stats
147W - 162L
1,441 Elo+
Solo
Hel
Hel
Julius_Black25
Hel
Level 57
God Stats
11W - 10L
1,565 SR
Queue Stats
192W - 193L
1,467 Elo+
Solo
Ne Zha
Ne Zha
Mercib
Ne Zha
Level 57
God Stats
4W - 5L
1,496 SR
Queue Stats
112W - 120L
1,463 Elo+
Solo
Surtr
Surtr
PulseDemise
Surtr
Level 61
God Stats
2W - 2L
1,563 SR
Queue Stats
41W - 41L
1,433 Elo+
Solo
Team Averages
Level 65
1,570 SR
1,461 Elo+

VS

Team Averages
Level 75
1,506 SR
1,413 Elo+
Fenrir
Fenrir
Dracosilence
Fenrir
Level 79
God Stats
3W - 2L
1,527 SR
Queue Stats
19W - 16L
1,469 Elo+
Solo
Nu Wa
Nu Wa
M3rc_ObruXo
Nu Wa
Level 85
God Stats
30W - 37L
1,464 SR
Queue Stats
279W - 263L
1,457 Elo+
Solo
Hou Yi
Hou Yi
WhyTheHate
Hou Yi
Level 89
God Stats
3W - 6L
1,520 SR
Queue Stats
463W - 454L
1,442 Elo+
Solo
Charon
Charon
justinIscool260
Charon
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 52L
1,348 Elo+
Solo
Chaac
Chaac
sloplop
Chaac
Level 81
God Stats
9W - 7L
1,522 SR
Queue Stats
102W - 123L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 0 / 0
5,403
491
752
4,851
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 2 / 1
5,394
490
2,669
6,165
3,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 1 / 0
6,718
611
3,347
4,514
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Mercib
Ne Zha
9
0 / 1 / 2
5,087
462
3,090
7,260
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 0
4,980
453
2,821
8,462
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 0 / 1
6,459
587
2,668
7,124
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 3
5,910
537
4,745
6,264
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
WhyTheHate
Hou Yi
9
0 / 1 / 2
5,014
456
3,179
4,423
1,147
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
1 / 1 / 2
5,706
519
2,853
5,180
2,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chaac
sloplop
Chaac
12
3 / 0 / 1
7,195
654
5,004
6,690
5,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
8
8
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
0
1
L
0
2
1
0.25
W
Fenrir
4
0
1
4.5
L
3
1
0
3
W
0
4
3
0.38
L
Ne Zha
Mercib
Ne Zha
0
1
2
1
L
0
4
0
0
W
Hou Yi
WhyTheHate
Hou Yi
0
1
2
1
W
1
1
2
2
W
Chaac
sloplop
Chaac
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,679
Damage
18,449
31,252
Taken
29,681
11,624
Mitigated
13,448
12,704
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
752
371
0
1,786
4,851
1,358
181
1,183
3,668
0
38,875
L
2,669
260
0
1,794
6,165
3,563
0
2,491
3,674
16,678
0
W
Fenrir
2,668
357
0
2,654
7,124
2,773
0
507
6,617
0
41,432
L
3,347
294
573
2,140
4,514
1,156
0
2,406
2,108
47,112
1,127
W
4,745
1,142
0
1,326
6,264
1,509
0
3,042
3,222
36,148
961
L
Ne Zha
Mercib
Ne Zha
3,090
775
0
3,270
7,260
2,246
0
1,171
6,089
0
29,175
L
2,821
1,570
0
3,141
8,462
3,301
0
331
8,131
470
23,849
W
Hou Yi
WhyTheHate
Hou Yi
3,179
1,702
0
2,144
4,423
1,147
844
1,004
3,419
0
33,214
W
2,853
330
0
798
5,180
2,417
312
1,400
3,780
13,375
0
W
Chaac
sloplop
Chaac
5,004
1,047
0
2,727
6,690
5,602
0
179
6,511
0
48,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,582
Gold Earned
30,284
300
Minions Killed
300
0
Camps Cleared
0
1,085,104
Distance Traveled
1,091,740
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,403
491
76
7
0
203,744
5
L
Bacchus
5,394
490
27
2
0
236,476
0
W
Fenrir
6,459
587
70
6
0
260,799
0
L
Hel
6,718
611
96
9
0
216,966
0
W
Nu Wa
5,910
537
64
6
0
202,505
0
L
Ne Zha
5,087
462
53
5
0
233,360
0
L
Surtr
4,980
453
48
4
0
194,558
0
W
Hou Yi
5,014
456
59
5
0
193,563
1
W
Charon
5,706
519
13
1
0
224,416
5
W
Chaac
7,195
654
94
9
0
210,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role