Player Matchup

Nox
Nox
Dapp3rD4n
Nox
Level 129
God Stats
0W - 2L
1,377 SR
Queue Stats
42W - 42L
1,477 Elo+
Party 1
Da Ji
Da Ji
EndlesslVoid
Da Ji
Level 4
God Stats
1W - 2L
1,369 SR
Queue Stats
1W - 3L
1,484 Elo+
Party 1
Chaac
Chaac
Orbitalzone
Chaac
Level 159
God Stats
3W - 4L
1,549 SR
Queue Stats
30W - 39L
1,517 Elo+
Party 1
Team Averages
Level 97
1,432 SR
1,493 Elo+

VS

Team Averages
Level 114
1,378 SR
1,613 Elo+
Achilles
Achilles
Ace Of Blades V
Achilles
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 15L
1,681 Elo+
Party 2
Ishtar
Ishtar
Johndospasos
Ishtar
Level 137
God Stats
2W - 3L
1,262 SR
Queue Stats
14W - 15L
1,681 Elo+
Party 2
Hel
Hel
Paleifying
Hel
Level 88
God Stats
11W - 14L
1,371 SR
Queue Stats
174W - 178L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
8,458
769
3,688
7,034
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 0
7,569
688
2,931
6,331
3,063
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 2 / 4
8,402
764
10,806
10,715
8,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
6 / 1 / 2
10,066
915
6,935
9,123
11,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
15
0 / 2 / 6
8,618
783
4,932
5,665
2,187
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 3
8,702
791
6,414
8,562
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
6
Kills
8
8
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
6
1
2
7
L
3
2
2
2
L
2
4
0
0.5
W
Ishtar
0
2
6
1.5
L
1
2
4
1.5
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,425
Damage
18,281
24,080
Taken
23,350
14,432
Mitigated
16,597
5,449
Healing
8,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,935
1,544
0
1,378
9,123
11,028
119
1,367
7,489
637
19,248
L
3,688
574
0
445
7,034
2,826
0
2,411
4,590
26,157
0
L
2,931
833
0
138
6,331
3,063
0
1,034
5,297
0
5,784
W
Ishtar
4,932
3,387
0
1,063
5,665
2,187
1,106
1,492
3,977
0
35,090
L
10,806
2,151
0
4,866
10,715
8,543
0
3,546
7,156
437
38,533
W
6,414
0
1,664
4,686
8,562
3,382
0
1,346
6,978
26,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,429
Gold Earned
27,386
109
Minions Killed
140
0
Camps Cleared
0
560,908
Distance Traveled
582,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,066
915
36
3
0
222,809
0
L
Nox
8,458
769
49
4
0
188,053
0
L
Da Ji
7,569
688
5
0
0
167,164
0
W
Ishtar
8,618
783
51
5
0
174,323
0
L
Chaac
8,402
764
55
5
0
205,691
0
W
Hel
8,702
791
53
5
0
185,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role