Player Matchup

Scylla
Scylla
Simply Xak
Scylla
Level 105
God Stats
13W - 21L
1,369 SR
Queue Stats
380W - 370L
1,402 Elo+
Solo
Anubis
Anubis
ToTheMoneyJ
Anubis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,377 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
blazingkttn
Ah Muzen Cab
Level 5
God Stats
1W - 4L
1,468 SR
Queue Stats
1W - 4L
1,312 Elo+
Party 1
Team Averages
Level 51
1,446 SR
1,364 Elo+

VS

Team Averages
Level 111
1,505 SR
1,472 Elo+
Artio
Artio
boggzie360
Artio
Level 103
God Stats
21W - 9L
1,722 SR
Queue Stats
55W - 49L
1,433 Elo+
Party 2
Chang'e
Chang'e
lsduwu
Chang'e
Level 104
God Stats
4W - 2L
1,305 SR
Queue Stats
34W - 33L
1,519 Elo+
Solo
Chaac
Chaac
wolf9419
Chaac
Level 126
God Stats
3W - 2L
1,488 SR
Queue Stats
37W - 28L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Simply Xak
Scylla
16
3 / 3 / 3
11,132
856
13,644
8,716
3,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
15
2 / 7 / 3
9,826
756
7,298
10,098
5,521
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
blazingkttn
Ah Muzen Cab
16
2 / 4 / 2
9,789
753
10,228
11,587
4,629
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
18
7 / 2 / 7
11,520
886
6,341
19,437
18,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
lsduwu
Chang'e
18
4 / 3 / 10
11,651
896
8,585
12,483
4,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chaac
wolf9419
Chaac
17
3 / 4 / 9
10,855
835
12,413
20,139
21,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
7
Kills
14
14
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
Simply Xak
Scylla
3
3
3
1.5
L
Anubis
2
7
3
0.5
L
Ah Muzen Cab
blazingkttn
Ah Muzen Cab
2
4
2
0.75
W
Artio
7
2
7
5.25
W
Chang'e
lsduwu
Chang'e
4
3
10
3
W
Chaac
wolf9419
Chaac
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,170
Damage
27,339
30,401
Taken
52,059
13,239
Mitigated
44,464
3,832
Healing
21,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Simply Xak
Scylla
13,644
440
0
1,188
8,716
3,089
125
3,977
4,705
52,180
366
L
Anubis
7,298
104
0
1,032
10,098
5,521
0
5,982
4,042
20,427
357
L
Ah Muzen Cab
blazingkttn
Ah Muzen Cab
10,228
4,760
196
1,416
11,587
4,629
0
5,799
5,651
0
37,707
W
Artio
6,341
334
1,029
4,109
19,437
18,163
1,454
8,230
11,168
21,927
1,244
W
Chang'e
lsduwu
Chang'e
8,585
839
6,881
4,651
12,483
4,655
1,217
4,290
8,167
47,034
1,805
W
Chaac
wolf9419
Chaac
12,413
1,492
842
3,922
20,139
21,646
1,028
8,181
11,919
4,895
30,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,747
Gold Earned
34,026
141
Minions Killed
174
0
Camps Cleared
0
639,865
Distance Traveled
745,422
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,132
856
74
6
0
202,717
0
L
Anubis
9,826
756
22
2
0
199,383
0
L
Ah Muzen Cab
9,789
753
45
3
0
237,765
3
W
Artio
11,520
886
34
3
0
247,918
0
W
Chang'e
11,651
896
87
7
0
239,546
0
W
Chaac
10,855
835
53
4
0
257,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role