Player Matchup

Awilix
Awilix
MonkeyNomics
Awilix
Level 69
God Stats
0W - 3L
1,346 SR
Queue Stats
211W - 315L
1,434 Elo+
Party 2
Apollo
Apollo
T FoR TK
Apollo
Level 141
God Stats
12W - 19L
1,444 SR
Queue Stats
299W - 424L
1,463 Elo+
Party 2
Amaterasu
Amaterasu
Uzumaski
Amaterasu
Level 104
God Stats
4W - 8L
1,126 SR
Queue Stats
413W - 532L
1,441 Elo+
Party 2
Chang'e
Chang'e
itsmekevin
Chang'e
Level 62
God Stats
15W - 10L
1,645 SR
Queue Stats
110W - 107L
1,531 Elo+
Solo
Fafnir
Fafnir
shadowdog582
Fafnir
Level 145
God Stats
9W - 9L
1,647 SR
Queue Stats
485W - 462L
1,606 Elo+
Solo
Team Averages
Level 104
1,442 SR
1,495 Elo+

VS

Team Averages
Level 108
1,598 SR
1,525 Elo+
Fenrir
Fenrir
Aceius
Fenrir
Level 84
God Stats
7W - 4L
1,577 SR
Queue Stats
110W - 95L
1,470 Elo+
Party 3
Sylvanus
Sylvanus
Enzo3245
Sylvanus
Level 102
God Stats
64W - 56L
1,610 SR
Queue Stats
237W - 246L
1,560 Elo+
Party 1
Anhur
Anhur
Ninock00
Anhur
Level 113
God Stats
11W - 16L
1,570 SR
Queue Stats
271W - 273L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
So1oGhostRider
Nu Wa
Level 157
God Stats
5W - 6L
1,565 SR
Queue Stats
306W - 282L
1,539 Elo+
Solo
Nike
Nike
pcdeloney
Nike
Level 83
God Stats
6W - 2L
1,667 SR
Queue Stats
121W - 100L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
0 / 5 / 2
7,911
465
3,884
13,830
5,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
T FoR TK
Apollo
14
1 / 5 / 0
8,387
493
6,285
10,644
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Uzumaski
Amaterasu
14
1 / 3 / 0
8,108
477
7,286
18,402
15,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
itsmekevin
Chang'e
14
2 / 4 / 0
8,400
494
6,047
13,066
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
11
0 / 3 / 0
7,824
460
6,478
15,541
13,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aceius
Fenrir
17
2 / 1 / 10
9,469
557
9,527
13,718
7,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
Enzo3245
Sylvanus
12
1 / 0 / 5
8,232
484
6,255
10,145
7,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Ninock00
Anhur
19
7 / 0 / 1
11,330
666
10,088
10,488
4,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 2 / 7
10,746
632
13,630
6,188
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
17
4 / 1 / 3
10,482
617
11,270
11,127
8,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
4
Kills
20
20
Deaths
4
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Aceius
Fenrir
2
1
10
7
W
Sylvanus
Enzo3245
Sylvanus
1
0
5
3.5
L
Awilix
0
5
2
0.2
W
Anhur
Ninock00
Anhur
7
0
1
7.5
W
6
2
7
4.75
L
Apollo
T FoR TK
Apollo
1
5
0
0.2
L
Amaterasu
Uzumaski
Amaterasu
1
3
0
0.33
L
Chang'e
itsmekevin
Chang'e
2
4
0
0.5
W
Nike
4
1
3
5.5
L
Fafnir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,980
Damage
50,770
71,483
Taken
51,666
40,123
Mitigated
30,993
22,570
Healing
18,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Aceius
Fenrir
9,527
2,584
0
1,885
13,718
7,523
0
3,573
10,051
0
83,712
W
Sylvanus
Enzo3245
Sylvanus
6,255
707
3,762
3,956
10,145
7,986
0
5,053
5,092
17,470
1,850
L
Awilix
3,884
1,415
0
1,397
13,830
5,310
0
2,638
10,973
0
71,239
W
Anhur
Ninock00
Anhur
10,088
7,296
0
6,077
10,488
4,405
200
1,017
9,471
0
118,622
W
13,630
5,467
0
1,240
6,188
2,129
242
2,903
3,285
73,680
1,792
L
Apollo
T FoR TK
Apollo
6,285
2,940
0
1,976
10,644
2,839
729
2,068
8,445
0
61,820
L
Amaterasu
Uzumaski
Amaterasu
7,286
2,184
0
6,748
18,402
15,331
0
2,917
15,259
0
54,129
L
Chang'e
itsmekevin
Chang'e
6,047
341
1,094
6,154
13,066
3,570
0
6,619
6,138
80,339
0
W
Nike
11,270
1,904
0
1,435
11,127
8,950
64
399
10,091
16,126
64,906
L
Fafnir
6,478
794
0
5,201
15,541
13,073
0
6,114
8,905
27,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,630
Gold Earned
50,259
532
Minions Killed
600
0
Camps Cleared
0
1,776,117
Distance Traveled
1,776,323
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,469
557
119
7
0
417,573
2
W
Sylvanus
8,232
484
27
2
0
362,931
4
L
Awilix
7,911
465
117
7
0
404,834
0
W
Anhur
11,330
666
182
11
0
334,984
6
W
Nu Wa
10,746
632
147
9
0
339,329
3
L
Apollo
8,387
493
126
7
0
351,348
2
L
Amaterasu
8,108
477
93
5
0
317,735
6
L
Chang'e
8,400
494
159
9
0
354,577
6
W
Nike
10,482
617
125
7
0
321,506
0
L
Fafnir
7,824
460
37
2
0
347,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role