Player Matchup

Bacchus
Bacchus
CloudyAuto92877
Bacchus
Level 69
God Stats
14W - 14L
1,490 SR
Queue Stats
35W - 30L
1,534 Elo+
Party 1
Fenrir
Fenrir
KOk03007Rojas
Fenrir
Level 87
God Stats
75W - 59L
1,587 SR
Queue Stats
167W - 180L
1,508 Elo+
Solo
Danzaburou
Danzaburou
Okani Yuki
Danzaburou
Level 97
God Stats
1W - 3L
1,451 SR
Queue Stats
68W - 70L
1,480 Elo+
Party 1
Freya
Freya
UwUNekoNekoNii
Freya
Level 49
God Stats
16W - 8L
1,500 SR
Queue Stats
80W - 70L
1,443 Elo+
Solo
Surtr
Surtr
vastydark
Surtr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 49L
1,405 Elo+
Solo
Team Averages
Level 72
1,506 SR
1,474 Elo+

VS

Team Averages
Level 71
1,555 SR
1,476 Elo+
Danzaburou
Danzaburou
Cxlub
Danzaburou
Level 63
God Stats
13W - 15L
1,558 SR
Queue Stats
241W - 267L
1,490 Elo+
Solo
Arachne
Arachne
DevilDogDak
Arachne
Level 59
God Stats
37W - 27L
1,537 SR
Queue Stats
68W - 74L
1,429 Elo+
Solo
Athena
Athena
HaVoK_DeerNugget
Athena
Level 69
God Stats
14W - 16L
1,495 SR
Queue Stats
245W - 234L
1,465 Elo+
Solo
Nu Wa
Nu Wa
TCF-Goon
Nu Wa
Level 65
God Stats
47W - 49L
1,475 SR
Queue Stats
209W - 218L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
TimTheLegend77
Sun Wukong
Level 100
God Stats
8W - 3L
1,707 SR
Queue Stats
66W - 55L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
7,230
452
4,938
13,164
12,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
15 / 7 / 0
9,728
608
13,156
15,366
6,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Danzaburou
Okani Yuki
Danzaburou
13
2 / 2 / 7
7,807
488
11,429
10,216
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 4 / 2
8,629
539
5,512
13,603
3,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Surtr
vastydark
Surtr
13
1 / 6 / 2
7,720
483
5,061
13,744
7,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cxlub
Danzaburou
14
3 / 6 / 5
8,063
504
7,610
12,203
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Arachne
DevilDogDak
Arachne
16
8 / 4 / 3
9,547
597
9,649
15,548
6,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 3 / 9
8,520
533
6,098
12,044
13,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nu Wa
TCF-Goon
Nu Wa
15
3 / 4 / 2
9,330
583
10,011
8,001
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TimTheLegend77
Sun Wukong
17
8 / 2 / 1
10,718
670
11,982
12,165
9,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
42
19
Kills
22
23
Deaths
19
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
W
Danzaburou
Cxlub
Danzaburou
3
6
5
0.92
W
Arachne
DevilDogDak
Arachne
8
4
3
2.38
W
0
3
9
1.5
L
15
7
0
2.14
L
Danzaburou
Okani Yuki
Danzaburou
2
2
7
2.75
W
Nu Wa
TCF-Goon
Nu Wa
3
4
2
1
W
Sun Wukong
TimTheLegend77
Sun Wukong
8
2
1
4.25
L
1
4
2
0.5
L
Surtr
vastydark
Surtr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,096
Damage
45,350
66,093
Taken
59,961
33,756
Mitigated
36,452
18,180
Healing
16,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,938
465
0
4,387
13,164
12,107
0
4,742
8,273
20,734
0
W
Danzaburou
Cxlub
Danzaburou
7,610
2,099
0
4,859
12,203
4,357
1,509
2,848
9,355
0
53,374
W
Arachne
DevilDogDak
Arachne
9,649
6,619
0
5,070
15,548
6,974
1,720
1,197
14,274
0
64,363
W
6,098
1,507
0
1,586
12,044
13,299
210
1,880
10,164
24,678
2,075
L
13,156
2,282
0
2,950
15,366
6,201
0
3,431
11,602
0
56,118
L
Danzaburou
Okani Yuki
Danzaburou
11,429
5,507
0
4,120
10,216
3,556
0
3,001
7,057
0
62,628
W
Nu Wa
TCF-Goon
Nu Wa
10,011
1,928
0
1,809
8,001
2,405
503
2,810
5,191
63,833
1,166
W
Sun Wukong
TimTheLegend77
Sun Wukong
11,982
2,390
0
3,207
12,165
9,417
279
1,910
9,658
0
81,660
L
5,512
1,589
0
4,037
13,603
3,953
0
3,511
9,592
68,143
4,786
L
Surtr
vastydark
Surtr
5,061
1,735
0
2,686
13,744
7,939
0
718
12,215
2,405
42,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,114
Gold Earned
46,178
397
Minions Killed
487
0
Camps Cleared
0
1,505,660
Distance Traveled
1,539,624
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,230
452
18
1
0
302,532
1
W
Danzaburou
8,063
504
74
5
0
298,216
0
W
Arachne
9,547
597
102
6
0
327,156
0
W
Athena
8,520
533
53
3
0
329,418
2
L
Fenrir
9,728
608
67
4
0
332,078
0
L
Danzaburou
7,807
488
96
6
0
311,082
2
W
Nu Wa
9,330
583
115
7
0
306,541
0
W
Sun Wukong
10,718
670
143
9
0
278,293
0
L
Freya
8,629
539
142
9
0
282,358
3
L
Surtr
7,720
483
74
5
0
277,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role