Player Matchup

Thoth
Thoth
Diamond II
 
Thoth
Diamond II
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Diamond V
Agüerö
Medusa
Diamond V
Level 125
God Stats
7W - 7L
1,676 SR
Queue Stats
249W - 244L
2,086 MMR
Solo
Nemesis
Nemesis
Platinum I
TheLastPro55
Nemesis
Platinum I
Level 155
God Stats
4W - 5L
1,585 SR
Queue Stats
121W - 110L
1,995 MMR
Solo
Nike
Nike
Diamond II
TheRogue007
Nike
Diamond II
Level 231
God Stats
2W - 3L
1,729 SR
Queue Stats
57W - 51L
2,173 MMR
Party 2
Ymir
Ymir
Platinum IV
hukunamata
Ymir
Platinum IV
Level 133
God Stats
68W - 53L
1,593 SR
Queue Stats
668W - 668L
1,833 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 177
1,617 SR
1,917 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 162
1,675 SR
2,099 MMR
Ravana
Ravana
Diamond IV
LandoNoia
Ravana
Diamond IV
Level 227
God Stats
4W - 6L
1,493 SR
Queue Stats
460W - 436L
1,994 MMR
Party 1
Apollo
Apollo
Masters
MahmudHotak
Apollo
Masters
Level 108
God Stats
8W - 5L
1,867 SR
Queue Stats
143W - 97L
2,484 MMR
Solo
Chronos
Chronos
Diamond II
NanakuraˆRin
Chronos
Diamond II
Level 157
God Stats
8W - 5L
1,753 SR
Queue Stats
287W - 239L
2,295 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
SoulKiih
Kuzenbo
Gold I
Level 161
God Stats
2W - 3L
1,586 SR
Queue Stats
137W - 136L
1,645 MMR
Solo
Chernobog
Chernobog
Diamond III
WMWMWMWMWMWMWMÍ
Chernobog
Diamond III
Level 155
God Stats
3W - 0L
1,675 SR
Queue Stats
372W - 350L
2,077 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
2 / 2 / 2
6,849
623
4,327
4,117
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Agüerö
Medusa
12
6 / 4 / 0
6,773
616
8,647
7,974
2,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
TheLastPro55
Nemesis
12
5 / 2 / 2
6,703
609
6,678
7,828
2,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 0 / 2
6,695
609
7,401
9,107
4,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 3 / 6
5,786
526
3,618
10,674
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
CthulhuSusanoAphrodite

VS

Bans
GebCerberusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
LandoNoia
Ravana
12
1 / 4 / 3
6,014
547
3,061
6,571
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
13
6 / 3 / 2
7,741
704
9,323
7,923
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
11
0 / 4 / 0
6,553
596
3,129
11,195
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kuzenbo
SoulKiih
Kuzenbo
10
1 / 2 / 3
5,991
545
3,020
5,900
4,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
11
3 / 3 / 3
6,327
575
6,032
8,968
3,017
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
16
Kills
11
11
Deaths
16
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
2
2
1.5
L
Medusa
Agüerö
Medusa
6
4
0
1.5
W
Ravana
LandoNoia
Ravana
1
4
3
0.63
W
Apollo
6
3
2
2.33
W
Chronos
0
4
0
0
W
Kuzenbo
SoulKiih
Kuzenbo
1
2
3
1.25
L
Nemesis
TheLastPro55
Nemesis
5
2
2
3
L
3
0
2
4
W
Chernobog
3
3
3
1.5
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,671
Damage
24,565
39,700
Taken
40,557
17,588
Mitigated
15,639
8,355
Healing
13,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,327
192
0
858
4,117
991
0
0
4,117
50,154
0
L
Medusa
Agüerö
Medusa
8,647
4,601
0
1,081
7,974
2,484
15
1,131
6,843
0
50,420
W
Ravana
LandoNoia
Ravana
3,061
739
0
3,110
6,571
1,881
0
821
5,750
0
51,069
W
Apollo
9,323
4,981
0
2,207
7,923
2,275
0
4,718
3,205
0
48,682
W
Chronos
3,129
404
0
3,320
11,195
3,583
0
765
10,430
44,212
2,020
W
Kuzenbo
SoulKiih
Kuzenbo
3,020
1,329
0
1,654
5,900
4,883
12
1,572
4,328
13,364
0
L
Nemesis
TheLastPro55
Nemesis
6,678
3,667
0
1,450
7,828
2,788
0
655
7,173
0
43,888
L
7,401
711
0
2,888
9,107
4,917
0
2,661
6,446
5,845
41,125
W
Chernobog
6,032
3,975
0
3,580
8,968
3,017
0
1,008
7,960
0
42,776
L
3,618
779
0
2,078
10,674
6,408
0
1,702
8,972
19,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
32,626
356
Minions Killed
378
0
Camps Cleared
0
1,119,706
Distance Traveled
1,119,135
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,849
623
95
9
0
221,598
3
L
Medusa
6,773
616
74
7
0
195,470
3
W
Ravana
6,014
547
93
8
0
240,517
0
W
Apollo
7,741
704
100
9
0
215,851
0
W
Chronos
6,553
596
91
8
0
195,537
0
W
Kuzenbo
5,991
545
18
2
0
243,939
2
L
Nemesis
6,703
609
81
7
0
247,876
0
L
Nike
6,695
609
80
7
0
243,009
0
W
Chernobog
6,327
575
76
7
0
223,291
4
L
Ymir
5,786
526
26
2
0
211,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role