Player Matchup

Tyr
Tyr
Silver I
Drakko2285
Tyr
Silver I
Level 109
God Stats
2W - 2L
1,630 SR
Queue Stats
99W - 121L
1,226 MMR
Solo
Arachne
Arachne
Gold IV
JesusOfficial
Arachne
Gold IV
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,529 MMR
Solo
Cabrakan
Cabrakan
Silver I
SacralDragon
Cabrakan
Silver I
Level 154
God Stats
16W - 5L
1,844 SR
Queue Stats
102W - 115L
1,249 MMR
Solo
Medusa
Medusa
Platinum V
Syllit
Medusa
Platinum V
Level 107
God Stats
9W - 6L
1,759 SR
Queue Stats
59W - 52L
1,752 MMR
Party 1
Janus
Janus
Gold V
YetiConfeti
Janus
Gold V
Level 170
God Stats
5W - 13L
1,447 SR
Queue Stats
71W - 71L
1,280 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,636 SR
1,407 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,559 SR
1,412 MMR
Bacchus
Bacchus
Gold III
Adachi
Bacchus
Gold III
Level 149
God Stats
1W - 0L
1,793 SR
Queue Stats
59W - 57L
1,438 MMR
Solo
Loki
Loki
Gold III
AnbuVibe
Loki
Gold III
Level 117
God Stats
3W - 5L
1,565 SR
Queue Stats
73W - 79L
1,459 MMR
Solo
Mulan
Mulan
Silver I
DragoHDX
Mulan
Silver I
Level 93
God Stats
3W - 1L
1,351 SR
Queue Stats
21W - 28L
1,483 MMR
Solo
Ix Chel
Ix Chel
Gold IV
TACOmachine3000
Ix Chel
Gold IV
Level 99
God Stats
20W - 24L
1,479 SR
Queue Stats
173W - 188L
1,469 MMR
Solo
Izanami
Izanami
Gold V
ThugPanda21
Izanami
Gold V
Level 151
God Stats
18W - 13L
1,605 SR
Queue Stats
267W - 301L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
5,744
442
3,886
11,401
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
13
4 / 4 / 1
7,293
561
4,742
10,364
3,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cabrakan
SacralDragon
Cabrakan
11
3 / 4 / 3
7,386
568
4,167
10,883
8,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Syllit
Medusa
13
1 / 1 / 5
7,660
589
7,554
5,611
1,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 4 / 1
7,017
540
4,580
8,064
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
DanzaburouRaijinThanatosThor

VS

Bans
CthulhuGebChang'eKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Adachi
Bacchus
12
2 / 2 / 7
7,881
606
5,531
11,645
10,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Loki
14
2 / 1 / 6
7,804
600
3,054
8,829
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
DragoHDX
Mulan
15
8 / 0 / 1
10,018
771
7,442
8,019
5,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
10 / 2 / 2
9,372
721
9,298
8,993
2,815
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
ThugPanda21
Izanami
13
0 / 3 / 2
7,728
594
3,088
9,116
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
22
22
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Adachi
Bacchus
2
2
7
2.75
W
Loki
2
1
6
5
W
Mulan
DragoHDX
Mulan
8
0
1
8.5
L
0
9
0
0
L
Arachne
4
4
1
1.13
L
Cabrakan
SacralDragon
Cabrakan
3
4
3
1.13
L
Medusa
Syllit
Medusa
1
1
5
3.5
W
10
2
2
5.5
W
Izanami
ThugPanda21
Izanami
0
3
2
0.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,929
Damage
28,413
46,323
Taken
46,602
22,286
Mitigated
24,815
9,162
Healing
19,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Adachi
Bacchus
5,531
1,030
0
2,121
11,645
10,868
0
2,708
8,885
20,882
0
W
Loki
3,054
637
0
4,172
8,829
2,904
288
1,059
7,689
0
60,243
W
Mulan
DragoHDX
Mulan
7,442
1,396
0
3,357
8,019
5,283
29
0
7,823
0
68,256
L
3,886
827
0
1,198
11,401
5,534
0
605
10,796
0
29,786
L
Arachne
4,742
2,676
0
4,454
10,364
3,733
0
3,045
7,319
0
49,678
L
Cabrakan
SacralDragon
Cabrakan
4,167
512
0
2,033
10,883
8,880
0
5,262
5,621
17,217
1,927
L
Medusa
Syllit
Medusa
7,554
2,366
0
877
5,611
1,947
722
1,517
4,094
0
68,595
W
9,298
1,319
2,186
4,351
8,993
2,815
0
4,045
4,736
66,009
1,454
W
Izanami
ThugPanda21
Izanami
3,088
1,766
0
3,179
9,116
2,945
443
621
8,495
0
65,125
L
4,580
497
0
600
8,064
2,192
0
4,379
3,685
59,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,100
Gold Earned
42,803
383
Minions Killed
507
0
Camps Cleared
0
1,281,382
Distance Traveled
1,323,178
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,881
606
31
2
0
274,304
3
W
Loki
7,804
600
106
8
0
301,433
4
W
Mulan
10,018
771
133
10
0
252,742
0
L
Tyr
5,744
442
52
4
0
231,167
0
L
Arachne
7,293
561
89
7
0
311,328
2
L
Cabrakan
7,386
568
26
2
0
205,681
6
L
Medusa
7,660
589
99
8
0
267,871
1
W
Ix Chel
9,372
721
107
8
0
251,115
0
W
Izanami
7,728
594
130
10
0
243,584
3
L
Janus
7,017
540
117
9
0
265,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role