Player Matchup

Nemesis
Nemesis
Gold V
DanzaMain01
Nemesis
Gold V
Level 147
God Stats
17W - 22L
1,505 SR
Queue Stats
251W - 348L
1,355 MMR
Solo
Agni
Agni
Gold I
Ross8999
Agni
Gold I
Level 158
God Stats
9W - 8L
1,646 SR
Queue Stats
194W - 219L
1,590 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold II
Wiitoddkid01
Kumbhakarna
Gold II
Level 103
God Stats
10W - 12L
1,596 SR
Queue Stats
46W - 57L
1,512 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,582 SR
1,485 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,431 SR
1,102 MMR
Nu Wa
Nu Wa
Gold V
STONED CANDY
Nu Wa
Gold V
Level 158
God Stats
13W - 25L
1,452 SR
Queue Stats
179W - 260L
1,394 MMR
Solo
Bastet
Bastet
Silver V
TTV-Mastamynd432
Bastet
Silver V
Level 161
God Stats
5W - 9L
1,467 SR
Queue Stats
110W - 269L
956 MMR
Party 1
Artio
Artio
Bronze I
meshikagirlXO
Artio
Bronze I
Level 108
God Stats
1W - 6L
1,374 SR
Queue Stats
110W - 270L
956 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DanzaMain01
Nemesis
17
3 / 0 / 10
10,879
837
9,289
13,212
9,883
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
18
7 / 3 / 6
11,794
907
18,494
10,176
2,704
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Wiitoddkid01
Kumbhakarna
17
4 / 2 / 9
10,833
833
11,860
17,208
17,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ne ZhaCthulhuAchillesMulan

VS

Bans
MedusaAtlasGaneshaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
10,409
801
15,752
10,167
5,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 6 / 2
9,019
694
8,404
17,672
5,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 6 / 2
8,975
690
4,947
16,678
18,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
14
Kills
5
5
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DanzaMain01
Nemesis
3
0
10
8
W
Agni
7
3
6
3.33
L
4
2
1
2.25
L
0
6
2
0.17
W
Kumbhakarna
Wiitoddkid01
Kumbhakarna
4
2
9
4.25
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,643
Damage
29,103
40,596
Taken
44,517
30,226
Mitigated
29,039
12,166
Healing
4,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DanzaMain01
Nemesis
9,289
4,146
0
3,082
13,212
9,883
1,114
5,644
7,221
0
35,465
W
Agni
18,494
588
0
4,599
10,176
2,704
1,406
4,857
4,969
66,739
0
L
15,752
4,120
0
486
10,167
5,041
0
7,419
2,726
44,016
751
L
8,404
967
0
1,822
17,672
5,577
0
12,505
5,146
0
28,330
W
Kumbhakarna
Wiitoddkid01
Kumbhakarna
11,860
1,798
0
4,485
17,208
17,639
784
8,425
8,066
28,677
1,765
L
4,947
296
422
2,209
16,678
18,421
0
9,703
6,929
12,561
259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,506
Gold Earned
28,403
176
Minions Killed
132
0
Camps Cleared
0
767,043
Distance Traveled
689,689
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,879
837
42
3
0
262,221
2
W
Agni
11,794
907
101
8
0
258,982
0
L
Nu Wa
10,409
801
77
6
0
216,609
0
L
Bastet
9,019
694
35
3
0
243,957
5
W
Kumbhakarna
10,833
833
33
3
0
245,840
0
L
Artio
8,975
690
20
2
0
229,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role