Player Matchup

Erlang Shen
Erlang Shen
Bazaku2
Erlang Shen
Level 86
God Stats
2W - 1L
1,528 SR
Queue Stats
101W - 95L
1,454 Elo+
Solo
Hun Batz
Hun Batz
Fabricio06
Hun Batz
Level 60
God Stats
10W - 7L
1,692 SR
Queue Stats
145W - 149L
1,531 Elo+
Solo
Ullr
Ullr
Mr_Jesterkk
Ullr
Level 46
God Stats
3W - 2L
1,273 SR
Queue Stats
62W - 64L
1,448 Elo+
Solo
Merlin
Merlin
UTW-sn0tty
Merlin
Level 105
God Stats
19W - 13L
1,577 SR
Queue Stats
247W - 234L
1,527 Elo+
Solo
Terra
Terra
jonatasjts
Terra
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,481 Elo+
Solo
Team Averages
Level 87
1,514 SR
1,488 Elo+

VS

Team Averages
Level 138
1,588 SR
1,504 Elo+
Poseidon
Poseidon
 
Poseidon
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Micr0PP
Nu Wa
Level 193
God Stats
1W - 3L
1,616 SR
Queue Stats
155W - 161L
1,513 Elo+
Party 2
Xbalanque
Xbalanque
NanoPP
Xbalanque
Level 198
God Stats
0W - 1L
1,702 SR
Queue Stats
280W - 254L
1,486 Elo+
Party 2
Bastet
Bastet
RDL Fatal
Bastet
Level 66
God Stats
13W - 6L
1,623 SR
Queue Stats
182W - 171L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bazaku2
Erlang Shen
12
0 / 2 / 0
6,887
574
4,044
12,251
7,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
Fabricio06
Hun Batz
13
8 / 4 / 4
7,962
664
8,212
10,599
3,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 7
6,540
545
4,061
8,054
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
UTW-sn0tty
Merlin
14
2 / 1 / 1
7,465
622
3,377
5,624
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
11
3 / 1 / 6
7,142
595
7,040
9,827
7,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
2 / 2 / 2
7,342
612
3,574
6,121
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
 
Aphrodite
10
1 / 6 / 2
6,253
521
3,476
10,329
5,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Nu Wa
Micr0PP
Nu Wa
13
2 / 0 / 2
7,152
596
9,239
6,361
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
NanoPP
Xbalanque
12
4 / 3 / 4
6,730
561
11,974
11,737
3,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
RDL Fatal
Bastet
8
1 / 4 / 1
5,217
435
2,210
6,265
1,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
14
Kills
10
11
Deaths
15
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
2
2
1.5
L
Aphrodite
 
Aphrodite
1
6
2
0.33
W
Erlang Shen
Bazaku2
Erlang Shen
0
2
0
0
W
Hun Batz
Fabricio06
Hun Batz
8
4
4
2.5
L
Nu Wa
Micr0PP
Nu Wa
2
0
2
3
W
1
3
7
1.5
L
Xbalanque
NanoPP
Xbalanque
4
3
4
2
L
Bastet
RDL Fatal
Bastet
1
4
1
0.38
W
Merlin
UTW-sn0tty
Merlin
2
1
1
2.5
W
Terra
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,734
Damage
30,473
46,355
Taken
40,813
22,255
Mitigated
15,419
17,555
Healing
15,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
3,574
465
0
2,260
6,121
1,645
0
2,264
3,407
66,012
1,191
L
Aphrodite
 
Aphrodite
3,476
249
2,018
3,467
10,329
5,962
185
2,929
7,380
16,991
0
W
Erlang Shen
Bazaku2
Erlang Shen
4,044
1,628
0
5,177
12,251
7,165
0
7,508
3,980
0
56,153
W
Hun Batz
Fabricio06
Hun Batz
8,212
2,776
0
4,920
10,599
3,557
0
1,359
9,226
0
54,800
L
Nu Wa
Micr0PP
Nu Wa
9,239
4,291
0
2,423
6,361
2,006
0
0
6,361
44,098
1,011
W
4,061
1,522
0
1,633
8,054
2,465
433
1,835
6,179
0
37,721
L
Xbalanque
NanoPP
Xbalanque
11,974
5,508
0
4,005
11,737
3,916
0
3,320
8,405
0
48,690
L
Bastet
RDL Fatal
Bastet
2,210
626
0
1,125
6,265
1,890
0
1,106
5,039
0
23,562
W
Merlin
UTW-sn0tty
Merlin
3,377
79
0
848
5,624
1,798
0
2,896
2,688
39,081
0
W
Terra
7,040
499
720
4,257
9,827
7,270
229
1,769
8,006
29,697
897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,996
Gold Earned
32,694
396
Minions Killed
352
0
Camps Cleared
0
1,277,778
Distance Traveled
1,105,913
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,342
612
124
10
0
257,926
2
L
Aphrodite
6,253
521
24
2
0
206,175
2
W
Erlang Shen
6,887
574
103
9
0
229,457
2
W
Hun Batz
7,962
664
87
7
0
287,078
0
L
Nu Wa
7,152
596
86
7
0
237,151
4
W
Ullr
6,540
545
66
6
0
241,444
1
L
Xbalanque
6,730
561
78
7
0
218,560
0
L
Bastet
5,217
435
40
3
0
186,101
0
W
Merlin
7,465
622
105
9
0
254,536
0
W
Terra
7,142
595
35
3
0
265,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role