Player Matchup

Yu Huang
Yu Huang
Azantyos
Yu Huang
Level 147
God Stats
1W - 4L
1,293 SR
Queue Stats
216W - 226L
1,525 Elo+
Party 2
Janus
Janus
DonExodus
Janus
Level 123
God Stats
0W - 2L
1,251 SR
Queue Stats
54W - 71L
1,443 Elo+
Solo
He Bo
He Bo
Glazinho
He Bo
Level 141
God Stats
1W - 2L
1,666 SR
Queue Stats
265W - 274L
1,502 Elo+
Party 2
Ullr
Ullr
TheArchitect369
Ullr
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 188L
1,505 Elo+
Solo
Cerberus
Cerberus
superpromax
Cerberus
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 89L
1,414 Elo+
Solo
Team Averages
Level 105
1,442 SR
1,478 Elo+

VS

Team Averages
Level 142
1,527 SR
1,472 Elo+
Hera
Hera
 
Hera
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Hardly Divine
Ah Puch
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,400 Elo+
Party 1
Discordia
Discordia
PJC
Discordia
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
pastaman225
Gilgamesh
Level 148
God Stats
20W - 11L
1,634 SR
Queue Stats
593W - 601L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Azantyos
Yu Huang
12
0 / 4 / 3
6,495
722
5,223
7,063
2,748
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
DonExodus
Janus
13
1 / 5 / 3
7,072
786
6,466
6,995
2,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
Glazinho
He Bo
11
1 / 4 / 1
6,427
714
3,562
5,789
1,953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
1 / 4 / 1
6,597
733
2,382
8,639
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
superpromax
Cerberus
9
0 / 4 / 1
6,135
682
1,268
9,347
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
6 / 1 / 8
8,725
969
7,246
4,698
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Maui
 
Maui
14
2 / 1 / 13
8,664
963
4,005
7,713
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
14
3 / 2 / 9
8,565
952
5,496
5,489
2,244
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Discordia
PJC
Discordia
15
5 / 2 / 12
9,095
1,011
11,229
5,464
2,520
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
pastaman225
Gilgamesh
13
5 / 3 / 11
8,334
926
7,095
9,651
9,224
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
74
3
Kills
21
21
Deaths
9
9
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
1
8
10
W
Maui
 
Maui
2
1
13
8.5
L
Yu Huang
Azantyos
Yu Huang
0
4
3
0.38
L
Janus
DonExodus
Janus
1
5
3
0.5
L
He Bo
Glazinho
He Bo
1
4
1
0.38
W
Ah Puch
3
2
9
3.75
W
Discordia
PJC
Discordia
5
2
12
5.5
L
1
4
1
0.38
W
Gilgamesh
pastaman225
Gilgamesh
5
3
11
3.5
L
Cerberus
superpromax
Cerberus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,901
Damage
35,071
37,833
Taken
33,015
20,362
Mitigated
21,764
6,973
Healing
11,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,246
1,311
296
762
4,698
2,379
907
3,524
1,174
18,409
0
W
Maui
 
Maui
4,005
300
2,018
3,485
7,713
5,397
502
2,656
5,057
6,946
0
L
Yu Huang
Azantyos
Yu Huang
5,223
37
660
1,244
7,063
2,748
0
4,722
2,180
18,211
0
L
Janus
DonExodus
Janus
6,466
97
824
514
6,995
2,525
0
5,483
1,417
15,188
0
L
He Bo
Glazinho
He Bo
3,562
78
0
603
5,789
1,953
0
4,657
1,118
8,670
0
W
Ah Puch
5,496
121
0
855
5,489
2,244
2,196
2,990
2,499
17,255
697
W
Discordia
PJC
Discordia
11,229
250
0
639
5,464
2,520
913
2,826
2,638
26,753
1,019
L
2,382
410
0
704
8,639
3,314
0
6,864
1,640
0
10,774
W
Gilgamesh
pastaman225
Gilgamesh
7,095
628
1,710
1,705
9,651
9,224
476
4,523
5,128
0
10,799
L
Cerberus
superpromax
Cerberus
1,268
20
0
2,424
9,347
9,822
0
5,862
3,182
3,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,726
Gold Earned
43,383
79
Minions Killed
114
0
Camps Cleared
0
802,539
Distance Traveled
900,879
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,725
969
37
4
0
192,139
0
W
Maui
8,664
963
8
1
0
198,546
0
L
Yu Huang
6,495
722
21
2
0
168,499
0
L
Janus
7,072
786
24
3
0
165,527
0
L
He Bo
6,427
714
14
2
0
170,036
0
W
Ah Puch
8,565
952
26
3
0
177,474
0
W
Discordia
9,095
1,011
39
4
0
170,139
0
L
Ullr
6,597
733
18
2
0
164,409
0
W
Gilgamesh
8,334
926
4
0
0
162,581
2
L
Cerberus
6,135
682
2
0
0
134,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role