Player Matchup

Arachne
Arachne
Boonsplifff
Arachne
Level 40
God Stats
4W - 1L
1,845 SR
Queue Stats
24W - 36L
1,456 Elo+
Solo
Zeus
Zeus
XXTHEANGELITOXX
Zeus
Level 83
God Stats
12W - 7L
1,591 SR
Queue Stats
201W - 190L
1,482 Elo+
Solo
Fenrir
Fenrir
bjornbr2002
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Freya
Freya
cruugo
Freya
Level 112
God Stats
0W - 2L
1,344 SR
Queue Stats
293W - 274L
1,456 Elo+
Solo
Bastet
Bastet
michaelbr1998
Bastet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 69
1,556 SR
1,479 Elo+

VS

Team Averages
Level 85
1,503 SR
1,396 Elo+
Danzaburou
Danzaburou
IJamesI
Danzaburou
Level 142
God Stats
4W - 4L
1,236 SR
Queue Stats
76W - 74L
1,484 Elo+
Party 1
Guan Yu
Guan Yu
ItsLazyBones
Guan Yu
Level 124
God Stats
3W - 1L
1,905 SR
Queue Stats
79W - 80L
1,480 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Zet42001
Cu Chulainn
Level 89
God Stats
4W - 3L
1,296 SR
Queue Stats
61W - 69L
1,421 Elo+
Party 3
Kuzenbo
Kuzenbo
worrkinprogress
Kuzenbo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,100 Elo+
Party 3
Anubis
Anubis
xFatKidGamingx
Anubis
Level 51
God Stats
33W - 26L
1,580 SR
Queue Stats
142W - 158L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Boonsplifff
Arachne
2
0 / 1 / 0
3,308
368
311
975
94
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 0
5,057
562
754
3,714
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
7
1 / 1 / 0
4,362
485
1,427
5,117
1,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
cruugo
Freya
7
0 / 1 / 1
4,010
446
1,486
3,778
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 3 / 0
4,037
449
950
5,251
1,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IJamesI
Danzaburou
9
1 / 0 / 2
5,465
607
2,570
3,183
909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Guan Yu
ItsLazyBones
Guan Yu
10
2 / 0 / 2
5,575
619
1,536
6,515
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Zet42001
Cu Chulainn
11
1 / 0 / 1
6,141
682
1,542
2,462
1,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
1 / 1 / 2
5,368
596
1,899
3,228
1,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 1
6,335
704
2,198
3,134
1,181
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
8
8
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
Boonsplifff
Arachne
0
1
0
0
W
Danzaburou
IJamesI
Danzaburou
1
0
2
2
W
Guan Yu
ItsLazyBones
Guan Yu
2
0
2
3
L
0
2
0
0
W
Cu Chulainn
Zet42001
Cu Chulainn
1
0
1
1.5
L
Fenrir
1
1
0
1
L
Freya
cruugo
Freya
0
1
1
0.5
L
0
3
0
0
W
1
1
2
2
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,928
Damage
9,745
18,835
Taken
18,522
5,377
Mitigated
7,864
5,137
Healing
11,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Boonsplifff
Arachne
311
178
10
264
975
94
0
421
554
0
2,837
W
Danzaburou
IJamesI
Danzaburou
2,570
776
0
1,881
3,183
909
110
110
3,073
0
37,040
W
Guan Yu
ItsLazyBones
Guan Yu
1,536
151
296
5,495
6,515
2,625
0
438
6,037
0
34,889
L
754
85
0
715
3,714
747
0
1,359
2,355
32,967
0
W
Cu Chulainn
Zet42001
Cu Chulainn
1,542
250
0
854
2,462
1,259
168
0
2,462
0
38,058
L
Fenrir
1,427
335
0
1,601
5,117
1,975
0
509
4,608
0
6,748
L
Freya
cruugo
Freya
1,486
500
0
1,711
3,778
1,061
0
864
2,914
17,116
1,113
L
950
284
56
780
5,251
1,500
0
926
4,325
0
15,881
W
1,899
808
0
849
3,228
1,890
54
970
2,258
5,553
0
W
2,198
0
0
2,450
3,134
1,181
0
532
2,488
40,821
1,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,774
Gold Earned
28,884
175
Minions Killed
289
0
Camps Cleared
0
677,671
Distance Traveled
813,129
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,308
368
4
0
0
32,410
0
W
Danzaburou
5,465
607
63
7
0
146,337
0
W
Guan Yu
5,575
619
66
7
0
214,934
0
L
Zeus
5,057
562
79
9
0
166,051
0
W
Cu Chulainn
6,141
682
74
8
0
141,418
0
L
Fenrir
4,362
485
24
3
0
203,119
0
L
Freya
4,010
446
40
4
0
117,565
0
L
Bastet
4,037
449
28
3
0
158,526
0
W
Kuzenbo
5,368
596
6
1
0
150,915
1
W
Anubis
6,335
704
80
9
0
159,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role