Player Matchup

Chiron
Chiron
CoolRoach
Chiron
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 109L
1,578 Elo+
Party 1
Janus
Janus
KomodoMoose
Janus
Level 103
God Stats
3W - 10L
1,369 SR
Queue Stats
187W - 171L
1,556 Elo+
Party 1
Hel
Hel
One Chicken Arm
Hel
Level 127
God Stats
1W - 1L
1,672 SR
Queue Stats
206W - 180L
1,596 Elo+
Solo
Merlin
Merlin
PlzFixMatchMakin
Merlin
Level 82
God Stats
0W - 5L
1,094 SR
Queue Stats
274W - 225L
1,581 Elo+
Solo
Horus
Horus
bobystompy
Horus
Level 76
God Stats
14W - 10L
1,649 SR
Queue Stats
142W - 142L
1,542 Elo+
Solo
Team Averages
Level 102
1,457 SR
1,571 Elo+

VS

Team Averages
Level 115
1,668 SR
1,626 Elo+
Maui
Maui
DattyM
Maui
Level 96
God Stats
2W - 0L
1,700 SR
Queue Stats
25W - 13L
1,686 Elo+
Party 2
Maman Brigitte
Maman Brigitte
GoneBabyGone
Maman Brigitte
Level 107
God Stats
4W - 5L
1,564 SR
Queue Stats
433W - 395L
1,546 Elo+
Solo
Chernobog
Chernobog
Kirrøw
Chernobog
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 20L
1,632 Elo+
Solo
Loki
Loki
MoleManiac
Loki
Level 104
God Stats
7W - 5L
1,806 SR
Queue Stats
107W - 46L
1,687 Elo+
Solo
Nike
Nike
pepehands69420
Nike
Level 146
God Stats
5W - 1L
1,769 SR
Queue Stats
305W - 259L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CoolRoach
Chiron
12
3 / 4 / 5
7,013
539
8,315
10,650
3,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
4 / 3 / 2
7,001
539
5,979
10,314
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 6 / 0
6,815
524
3,793
8,935
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 0
6,797
523
5,168
7,538
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
12
3 / 1 / 7
7,799
600
6,758
11,514
8,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
DattyM
Maui
12
0 / 5 / 7
6,955
535
4,008
12,770
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Maman Brigitte
GoneBabyGone
Maman Brigitte
14
4 / 2 / 2
7,786
599
6,433
9,816
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
Kirrøw
Chernobog
14
2 / 5 / 5
8,159
628
9,198
11,665
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 0 / 2
9,688
745
10,536
6,350
2,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 0 / 0
9,447
727
4,757
10,708
6,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
12
Kills
17
17
Deaths
12
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chiron
CoolRoach
Chiron
3
4
5
1.38
W
Maui
DattyM
Maui
0
5
7
0.7
W
Maman Brigitte
GoneBabyGone
Maman Brigitte
4
2
2
2.5
W
Chernobog
Kirrøw
Chernobog
2
5
5
0.9
L
4
3
2
1.67
W
8
0
2
9
L
2
6
0
0.33
L
0
3
0
0
L
Horus
3
1
7
6.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,013
Damage
34,932
48,951
Taken
51,309
20,857
Mitigated
25,146
17,065
Healing
17,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
CoolRoach
Chiron
8,315
3,860
176
2,613
10,650
3,363
0
3,785
6,865
0
57,648
W
Maui
DattyM
Maui
4,008
1,391
0
2,301
12,770
8,747
150
2,225
10,545
20,011
0
W
Maman Brigitte
GoneBabyGone
Maman Brigitte
6,433
226
0
5,831
9,816
3,128
0
3,325
6,491
58,989
680
W
Chernobog
Kirrøw
Chernobog
9,198
5,434
0
4,779
11,665
3,888
390
1,430
10,235
0
62,900
L
5,979
449
0
3,616
10,314
3,331
0
2,464
7,850
51,838
0
W
10,536
2,498
0
821
6,350
2,452
0
2,474
3,876
0
82,943
L
3,793
49
1,026
1,671
8,935
2,906
0
1,473
7,462
50,251
0
L
5,168
71
0
2,291
7,538
2,860
0
502
6,617
47,791
0
L
Horus
6,758
2,598
920
4,752
11,514
8,397
0
2,333
9,142
0
20,850
W
4,757
576
0
3,350
10,708
6,931
0
4,024
5,222
0
70,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,425
Gold Earned
42,035
431
Minions Killed
512
0
Camps Cleared
0
1,371,781
Distance Traveled
1,386,709
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,013
539
98
8
0
244,439
1
W
Maui
6,955
535
36
3
0
253,719
4
W
Maman Brigitte
7,786
599
88
7
0
302,976
0
W
Chernobog
8,159
628
113
9
0
268,172
0
L
Janus
7,001
539
94
7
0
299,725
2
W
Loki
9,688
745
139
11
0
329,373
0
L
Hel
6,815
524
100
8
0
266,540
2
L
Merlin
6,797
523
106
8
0
261,940
3
L
Horus
7,799
600
33
3
0
299,137
2
W
Nike
9,447
727
136
10
0
232,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role