Player Matchup

Hou Yi
Hou Yi
Cytherum
Hou Yi
Level 159
God Stats
10W - 11L
1,524 SR
Queue Stats
561W - 594L
1,499 Elo+
Solo
Ix Chel
Ix Chel
Rapina092
Ix Chel
Level 81
God Stats
0W - 2L
1,269 SR
Queue Stats
160W - 156L
1,379 Elo+
Solo
Nu Wa
Nu Wa
dirty und13s
Nu Wa
Level 158
God Stats
8W - 7L
1,598 SR
Queue Stats
525W - 540L
1,498 Elo+
Solo
Khepri
Khepri
donnieats4L
Khepri
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,436 Elo+
Solo
Tyr
Tyr
padronbal360
Tyr
Level 156
God Stats
3W - 3L
1,553 SR
Queue Stats
244W - 280L
1,402 Elo+
Solo
Team Averages
Level 134
1,489 SR
1,443 Elo+

VS

Team Averages
Level 102
1,431 SR
1,415 Elo+
Kumbhakarna
Kumbhakarna
Bapho-met-
Kumbhakarna
Level 109
God Stats
2W - 0L
1,795 SR
Queue Stats
188W - 195L
1,415 Elo+
Party 1
Zeus
Zeus
DorianSlay
Zeus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 44L
1,416 Elo+
Solo
Arachne
Arachne
HoOkSeTtEr-_-937
Arachne
Level 67
God Stats
1W - 0L
1,350 SR
Queue Stats
25W - 38L
1,327 Elo+
Party 1
Danzaburou
Danzaburou
sowutever
Danzaburou
Level 92
God Stats
5W - 2L
1,328 SR
Queue Stats
183W - 172L
1,452 Elo+
Solo
Guan Yu
Guan Yu
sumoRFC1
Guan Yu
Level 156
God Stats
1W - 2L
1,184 SR
Queue Stats
347W - 335L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Cytherum
Hou Yi
13
1 / 3 / 5
7,178
718
8,837
7,507
2,320
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
Rapina092
Ix Chel
15
4 / 4 / 3
8,179
818
17,152
11,428
3,541
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
2 / 3 / 4
8,055
806
13,020
5,709
1,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Khepri
14
0 / 5 / 3
7,190
719
7,924
11,557
5,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 7 / 5
6,535
654
6,216
13,247
12,715
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bapho-met-
Kumbhakarna
16
3 / 0 / 15
10,048
1,005
7,849
15,930
10,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
10 / 1 / 9
10,302
1,030
17,479
7,655
2,709
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 10
8,064
806
6,620
15,601
7,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
sowutever
Danzaburou
16
4 / 2 / 14
9,529
953
11,569
12,484
4,622
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Guan Yu
sumoRFC1
Guan Yu
15
3 / 1 / 13
9,766
977
3,682
13,087
7,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
83
7
Kills
22
22
Deaths
8
20
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Bapho-met-
Kumbhakarna
3
0
15
10.5
L
Hou Yi
Cytherum
Hou Yi
1
3
5
1.17
W
10
1
9
14.5
W
2
4
10
1.75
L
Ix Chel
Rapina092
Ix Chel
4
4
3
1.38
L
2
3
4
1.33
L
Khepri
0
5
3
0.3
L
0
7
5
0.36
W
Danzaburou
sowutever
Danzaburou
4
2
14
5.5
W
Guan Yu
sumoRFC1
Guan Yu
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,149
Damage
47,199
49,448
Taken
64,757
26,313
Mitigated
32,378
13,182
Healing
39,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Bapho-met-
Kumbhakarna
7,849
348
3,543
3,257
15,930
10,048
286
9,261
6,669
13,997
4,278
L
Hou Yi
Cytherum
Hou Yi
8,837
2,811
428
1,381
7,507
2,320
0
4,313
3,194
0
19,606
W
17,479
1,363
2,394
618
7,655
2,709
904
3,977
3,678
35,924
931
W
6,620
3,584
209
3,164
15,601
7,453
851
8,896
6,705
0
11,758
L
Ix Chel
Rapina092
Ix Chel
17,152
2,966
1,063
4,136
11,428
3,541
0
6,289
5,139
35,274
128
L
13,020
2,764
948
756
5,709
1,895
0
2,222
3,487
19,229
429
L
Khepri
7,924
152
396
1,543
11,557
5,842
0
6,176
5,381
15,420
0
L
6,216
379
958
1,573
13,247
12,715
0
4,973
8,274
0
8,037
W
Danzaburou
sowutever
Danzaburou
11,569
2,637
621
2,251
12,484
4,622
1,045
8,132
4,352
0
35,744
W
Guan Yu
sumoRFC1
Guan Yu
3,682
56
16,893
6,498
13,087
7,546
165
7,400
5,687
0
11,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,137
Gold Earned
47,709
123
Minions Killed
139
0
Camps Cleared
0
843,955
Distance Traveled
926,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,048
1,005
18
2
0
166,245
0
L
Hou Yi
7,178
718
31
3
0
149,430
0
W
Zeus
10,302
1,030
53
5
0
184,899
0
W
Arachne
8,064
806
13
1
0
193,029
0
L
Ix Chel
8,179
818
46
5
0
165,586
0
L
Nu Wa
8,055
806
17
2
0
139,910
0
L
Khepri
7,190
719
26
3
0
192,777
0
L
Tyr
6,535
654
3
0
0
196,252
0
W
Danzaburou
9,529
953
49
5
0
189,759
0
W
Guan Yu
9,766
977
6
1
0
192,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role