Player Matchup

Morgan Le Fay
Morgan Le Fay
QuentinSMith12
Morgan Le Fay
Level 129
God Stats
9W - 5L
1,698 SR
Queue Stats
96W - 81L
1,669 Elo+
Party 2
Surtr
Surtr
aHORDofPENGUINS
Surtr
Level 149
God Stats
15W - 14L
1,632 SR
Queue Stats
105W - 84L
1,669 Elo+
Party 2
Mulan
Mulan
xxxTwizxxx
Mulan
Level 118
God Stats
1W - 1L
1,738 SR
Queue Stats
40W - 31L
1,554 Elo+
Party 2
Team Averages
Level 132
1,690 SR
1,631 Elo+

VS

Team Averages
Level 111
1,470 SR
1,507 Elo+
Achilles
Achilles
JediLCM
Achilles
Level 149
God Stats
2W - 4L
1,670 SR
Queue Stats
109W - 128L
1,497 Elo+
Party 1
Cernunnos
Cernunnos
Sultana Bran750
Cernunnos
Level 87
God Stats
16W - 16L
1,483 SR
Queue Stats
85W - 92L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
Willow0Keep
Baron Samedi
Level 97
God Stats
0W - 2L
1,257 SR
Queue Stats
25W - 27L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
QuentinSMith12
Morgan Le Fay
15
10 / 2 / 4
10,257
1,140
11,033
6,028
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 14
8,765
974
12,899
11,082
8,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
15
7 / 2 / 9
9,742
1,082
8,607
10,275
6,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JediLCM
Achilles
12
1 / 7 / 1
7,475
831
8,074
14,778
9,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
Sultana Bran750
Cernunnos
13
0 / 6 / 3
7,533
837
5,365
11,900
3,993
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
Willow0Keep
Baron Samedi
13
2 / 5 / 0
8,165
907
4,293
9,794
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
18
Kills
3
4
Deaths
18
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
JediLCM
Achilles
1
7
1
0.21
W
Morgan Le Fay
QuentinSMith12
Morgan Le Fay
10
2
4
6
L
Cernunnos
Sultana Bran750
Cernunnos
0
6
3
0.25
L
Baron Samedi
Willow0Keep
Baron Samedi
2
5
0
0.4
W
1
0
14
8
W
Mulan
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,539
Damage
17,732
27,385
Taken
36,472
17,375
Mitigated
17,409
7,473
Healing
6,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
JediLCM
Achilles
8,074
723
0
2,179
14,778
9,817
0
5,135
8,632
849
14,144
W
Morgan Le Fay
QuentinSMith12
Morgan Le Fay
11,033
747
0
1,526
6,028
2,105
1,505
926
5,086
38,913
256
L
Cernunnos
Sultana Bran750
Cernunnos
5,365
1,769
0
2,722
11,900
3,993
0
3,400
7,882
0
30,315
L
Baron Samedi
Willow0Keep
Baron Samedi
4,293
610
261
881
9,794
3,599
0
3,189
5,993
21,615
0
W
12,899
3,839
0
3,987
11,082
8,667
848
2,673
8,365
2,986
24,555
W
Mulan
8,607
1,152
0
1,960
10,275
6,603
1,007
1,486
8,773
0
30,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,764
Gold Earned
23,173
142
Minions Killed
105
0
Camps Cleared
0
536,895
Distance Traveled
465,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,475
831
11
1
0
166,319
0
W
Morgan Le Fay
10,257
1,140
63
7
0
169,836
0
L
Cernunnos
7,533
837
54
6
0
150,453
0
L
Baron Samedi
8,165
907
40
4
0
148,715
0
W
Surtr
8,765
974
36
4
0
199,295
0
W
Mulan
9,742
1,082
43
5
0
167,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role