Player Matchup

Hera
Hera
DudeButt
Hera
Level 52
God Stats
1W - 3L
1,222 SR
Queue Stats
149W - 158L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
IronNiple0
Gilgamesh
Level 101
God Stats
3W - 2L
1,773 SR
Queue Stats
180W - 169L
1,504 Elo+
Solo
Nemesis
Nemesis
Soggyracoon
Nemesis
Level 157
God Stats
54W - 82L
1,436 SR
Queue Stats
402W - 547L
1,511 Elo+
Party 1
Charon
Charon
TheShuggler
Charon
Level 84
God Stats
0W - 1L
1,579 SR
Queue Stats
1W - 3L
1,442 Elo+
Party 1
Skadi
Skadi
Veeloy
Skadi
Level 248
God Stats
11W - 11L
1,605 SR
Queue Stats
137W - 194L
1,512 Elo+
Party 1
Team Averages
Level 128
1,523 SR
1,489 Elo+

VS

Team Averages
Level 128
1,524 SR
1,545 Elo+
He Bo
He Bo
 
He Bo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ACEITIS
Surtr
Level 135
God Stats
1W - 1L
1,269 SR
Queue Stats
179W - 158L
1,599 Elo+
Party 2
Nut
Nut
Seruesute
Nut
Level 129
God Stats
2W - 3L
1,420 SR
Queue Stats
56W - 48L
1,552 Elo+
Party 2
Awilix
Awilix
Trey-BTW
Awilix
Level 149
God Stats
2W - 1L
1,661 SR
Queue Stats
115W - 97L
1,577 Elo+
Party 2
Cabrakan
Cabrakan
nellynell__1
Cabrakan
Level 105
God Stats
2W - 0L
1,769 SR
Queue Stats
235W - 210L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
3 / 5 / 0
8,675
542
6,515
8,893
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
IronNiple0
Gilgamesh
15
6 / 4 / 1
9,741
609
13,605
19,234
14,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Soggyracoon
Nemesis
14
1 / 5 / 3
7,730
483
5,084
15,386
6,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charon
12
1 / 1 / 2
6,817
426
8,400
9,429
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
Veeloy
Skadi
13
1 / 4 / 2
7,386
462
4,856
10,838
3,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
3 / 3 / 4
9,530
596
7,811
8,444
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
ACEITIS
Surtr
13
0 / 5 / 3
8,253
516
10,734
16,727
11,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 3
8,004
500
10,184
11,192
4,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Trey-BTW
Awilix
17
11 / 1 / 5
10,269
642
12,366
12,446
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
nellynell__1
Cabrakan
14
2 / 1 / 7
8,579
536
4,007
9,940
9,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
12
Kills
19
19
Deaths
12
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
3
4
1.67
W
Surtr
ACEITIS
Surtr
0
5
3
0.3
L
Hera
3
5
0
0.6
L
Gilgamesh
IronNiple0
Gilgamesh
6
4
1
1.63
W
3
2
3
2.25
L
Nemesis
Soggyracoon
Nemesis
1
5
3
0.5
L
Charon
1
1
2
2
W
Awilix
Trey-BTW
Awilix
11
1
5
13.5
L
Skadi
Veeloy
Skadi
1
4
2
0.5
W
Cabrakan
nellynell__1
Cabrakan
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,460
Damage
45,102
63,780
Taken
58,749
35,514
Mitigated
31,624
9,464
Healing
18,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,811
60
0
2,641
8,444
1,858
15
4,358
4,086
62,803
0
W
Surtr
ACEITIS
Surtr
10,734
3,521
0
5,487
16,727
11,679
3
0
15,793
1,762
50,513
L
Hera
6,515
1,284
0
744
8,893
2,605
222
4,312
4,581
60,698
387
L
Gilgamesh
IronNiple0
Gilgamesh
13,605
5,232
0
2,197
19,234
14,464
0
1,282
16,828
0
70,575
W
10,184
5,493
0
3,163
11,192
4,032
43
3,035
7,777
0
69,456
L
Nemesis
Soggyracoon
Nemesis
5,084
1,922
0
1,866
15,386
6,713
0
3,445
11,867
0
64,509
L
Charon
8,400
1,900
341
2,259
9,429
8,367
309
1,816
7,613
30,061
0
W
Awilix
Trey-BTW
Awilix
12,366
5,401
0
5,151
12,446
4,450
0
2,511
9,747
0
72,070
L
Skadi
Veeloy
Skadi
4,856
1,530
0
2,057
10,838
3,365
148
1,541
9,297
0
62,592
W
Cabrakan
nellynell__1
Cabrakan
4,007
396
0
1,581
9,940
9,605
0
3,818
5,438
19,314
1,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,349
Gold Earned
44,635
509
Minions Killed
465
0
Camps Cleared
0
1,493,455
Distance Traveled
1,590,120
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,530
596
118
7
0
333,348
0
W
Surtr
8,253
516
94
6
0
282,151
1
L
Hera
8,675
542
120
8
0
271,651
0
L
Gilgamesh
9,741
609
126
8
0
305,613
7
W
Nut
8,004
500
109
7
0
290,108
2
L
Nemesis
7,730
483
102
6
0
332,588
0
L
Charon
6,817
426
45
3
0
291,844
0
W
Awilix
10,269
642
106
7
0
372,451
2
L
Skadi
7,386
462
116
7
0
291,759
0
W
Cabrakan
8,579
536
38
2
0
312,062
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role