Player Matchup

Kuzenbo
Kuzenbo
Silver I
GhostlyLynx4508
Kuzenbo
Silver I
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 38L
1,516 MMR
Solo
Lancelot
Lancelot
Gold III
grim_08
Lancelot
Gold III
Level 158
God Stats
15W - 20L
1,476 SR
Queue Stats
495W - 508L
1,507 MMR
Solo
Bellona
Bellona
Silver IV
turaq
Bellona
Silver IV
Level 96
God Stats
2W - 1L
1,811 SR
Queue Stats
7W - 10L
1,428 MMR
Solo
Heimdallr
Heimdallr
Gold IV
xXEmyXx6357
Heimdallr
Gold IV
Level 126
God Stats
2W - 3L
1,459 SR
Queue Stats
104W - 105L
1,525 MMR
Solo
Vulcan
Vulcan
Gold I
xXMightyKennyXx
Vulcan
Gold I
Level 157
God Stats
0W - 1L
1,185 SR
Queue Stats
79W - 72L
1,691 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,486 SR
1,533 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,677 SR
1,533 MMR
Hercules
Hercules
Platinum V
IISOXO
Hercules
Platinum V
Level 123
God Stats
9W - 7L
1,735 SR
Queue Stats
296W - 292L
1,641 MMR
Solo
Janus
Janus
Gold IV
Macho05Matt
Janus
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 53L
1,424 MMR
Solo
Bastet
Bastet
Gold V
Smackbro
Bastet
Gold V
Level 168
God Stats
13W - 11L
1,877 SR
Queue Stats
33W - 30L
1,701 MMR
Solo
Danzaburou
Danzaburou
Gold V
U N 12 3 4 L
Danzaburou
Gold V
Level 153
God Stats
164W - 124L
1,673 SR
Queue Stats
443W - 466L
1,371 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
sloththegrey
Kumbhakarna
Gold III
Level 117
God Stats
6W - 4L
1,598 SR
Queue Stats
167W - 165L
1,528 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 6
8,855
521
9,897
16,203
19,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
grim_08
Lancelot
14
3 / 4 / 4
8,478
499
8,902
16,444
7,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bellona
turaq
Bellona
12
3 / 11 / 1
7,571
445
5,741
24,454
19,042
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Heimdallr
xXEmyXx6357
Heimdallr
14
3 / 3 / 2
9,064
533
8,195
11,633
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 4 / 6
8,316
489
10,436
8,358
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
ThothChang'eJormungandrBake Kujira

VS

Bans
HadesArachneAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IISOXO
Hercules
14
9 / 5 / 7
10,034
590
16,982
18,152
15,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 2 / 5
9,698
570
8,982
7,140
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Smackbro
Bastet
16
4 / 1 / 8
9,339
549
7,829
16,094
5,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
U N 12 3 4 L
Danzaburou
16
7 / 1 / 8
10,706
630
15,012
12,195
4,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Kumbhakarna
sloththegrey
Kumbhakarna
14
2 / 3 / 11
8,944
526
7,293
17,675
13,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
64
12
Kills
25
25
Deaths
12
19
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
3
6
1.67
W
Hercules
IISOXO
Hercules
9
5
7
2.5
W
3
2
5
2.75
W
Bastet
Smackbro
Bastet
4
1
8
8
W
Danzaburou
U N 12 3 4 L
Danzaburou
7
1
8
11
L
Lancelot
grim_08
Lancelot
3
4
4
1.25
W
Kumbhakarna
sloththegrey
Kumbhakarna
2
3
11
2.5
L
Bellona
turaq
Bellona
3
11
1
0.32
L
Heimdallr
xXEmyXx6357
Heimdallr
3
3
2
1.33
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,171
Damage
56,098
77,092
Taken
71,256
53,312
Mitigated
41,943
12,232
Healing
18,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,897
3,304
0
3,289
16,203
19,104
28
4,795
11,282
37,811
0
W
Hercules
IISOXO
Hercules
16,982
3,943
0
5,247
18,152
15,816
247
4,495
13,543
11,972
40,551
W
8,982
664
0
595
7,140
2,580
72
2,087
5,011
74,560
0
W
Bastet
Smackbro
Bastet
7,829
1,955
0
4,723
16,094
5,639
426
3,860
11,951
0
74,437
W
Danzaburou
U N 12 3 4 L
Danzaburou
15,012
4,418
0
4,393
12,195
4,738
1,045
3,862
8,257
59
83,925
L
Lancelot
grim_08
Lancelot
8,902
1,549
0
1,031
16,444
7,363
0
4,572
11,634
0
61,141
W
Kumbhakarna
sloththegrey
Kumbhakarna
7,293
964
0
3,161
17,675
13,170
98
6,042
11,447
32,929
1,234
L
Bellona
turaq
Bellona
5,741
2,488
0
5,519
24,454
19,042
482
5,333
19,033
385
33,222
L
Heimdallr
xXEmyXx6357
Heimdallr
8,195
2,654
0
1,492
11,633
4,515
0
2,496
9,097
0
65,986
L
10,436
594
0
901
8,358
3,288
0
1,687
6,589
56,526
1,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,284
Gold Earned
48,721
430
Minions Killed
474
0
Camps Cleared
0
1,694,600
Distance Traveled
1,759,158
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,855
521
47
3
0
348,150
2
W
Hercules
10,034
590
69
4
0
331,812
0
W
Janus
9,698
570
130
8
0
343,153
4
W
Bastet
9,339
549
109
6
0
392,751
4
W
Danzaburou
10,706
630
129
8
0
309,055
8
L
Lancelot
8,478
499
82
5
0
405,049
1
W
Kumbhakarna
8,944
526
37
2
0
382,387
6
L
Bellona
7,571
445
57
3
0
297,357
0
L
Heimdallr
9,064
533
121
7
0
299,574
2
L
Vulcan
8,316
489
123
7
0
344,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role