Player Matchup

Jormungandr
Jormungandr
Chunga Br0k3n
Jormungandr
Level 48
God Stats
14W - 18L
1,446 SR
Queue Stats
61W - 73L
1,454 Elo+
Party 3
Mercury
Mercury
Doctahh Brown
Mercury
Level 85
God Stats
31W - 34L
1,506 SR
Queue Stats
68W - 81L
1,475 Elo+
Party 3
Odin
Odin
LordMojoBaby
Odin
Level 154
God Stats
3W - 5L
1,530 SR
Queue Stats
126W - 137L
1,443 Elo+
Solo
Freya
Freya
U my son n0w
Freya
Level 68
God Stats
5W - 10L
1,284 SR
Queue Stats
46W - 52L
1,458 Elo+
Party 3
Hel
Hel
r0nyy
Hel
Level 138
God Stats
9W - 9L
1,500 SR
Queue Stats
170W - 157L
1,420 Elo+
Party 3
Team Averages
Level 99
1,453 SR
1,450 Elo+

VS

Team Averages
Level 135
1,450 SR
1,513 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
LootPandaaa
Charon
Level 102
God Stats
16W - 6L
1,673 SR
Queue Stats
20W - 8L
1,600 Elo+
Party 2
Thanatos
Thanatos
Only Yareli
Thanatos
Level 149
God Stats
3W - 6L
1,369 SR
Queue Stats
242W - 258L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Ratcel
Cthulhu
Level 154
God Stats
3W - 7L
1,188 SR
Queue Stats
276W - 298L
1,488 Elo+
Party 1
Neith
Neith
XxKENZ209xX
Neith
Level 127
God Stats
20W - 21L
1,520 SR
Queue Stats
133W - 129L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chunga Br0k3n
Jormungandr
1
0 / 0 / 0
2,775
463
99
1,044
482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
7
0 / 0 / 0
3,469
578
627
3,276
871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 1 / 2
3,940
657
1,959
4,664
2,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
2 / 1 / 1
4,025
671
2,032
2,511
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hel
r0nyy
Hel
8
1 / 0 / 0
4,219
703
1,111
3,065
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
1 / 0 / 1
4,362
727
2,950
1,929
450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
6
0 / 2 / 0
4,381
730
1,021
3,932
1,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Only Yareli
Thanatos
8
1 / 0 / 1
4,279
713
769
3,222
813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Ratcel
Cthulhu
8
0 / 0 / 0
4,915
819
373
1,471
524
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 2 / 1
3,777
630
2,375
2,621
609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
2
2
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
1
1.5
L
Jormungandr
Chunga Br0k3n
Jormungandr
0
0
0
0
L
Mercury
0
0
0
0
W
Charon
0
2
0
0
L
1
1
2
2
W
Thanatos
Only Yareli
Thanatos
1
0
1
1.5
W
Cthulhu
Ratcel
Cthulhu
0
0
0
0
L
2
1
1
2.5
W
0
2
1
0.25
L
Hel
r0nyy
Hel
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,828
Damage
7,488
14,560
Taken
13,175
5,134
Mitigated
4,299
7,284
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,950
962
0
492
1,929
450
0
555
1,374
20,025
562
L
Jormungandr
Chunga Br0k3n
Jormungandr
99
18
0
252
1,044
482
0
548
496
1,991
0
L
Mercury
627
150
0
213
3,276
871
0
907
2,369
0
18,068
W
Charon
1,021
393
0
990
3,932
1,903
460
1,002
2,596
10,187
0
L
1,959
183
171
2,102
4,664
2,375
0
1,148
3,516
0
8,672
W
Thanatos
Only Yareli
Thanatos
769
0
0
4,122
3,222
813
0
277
2,945
0
20,264
W
Cthulhu
Ratcel
Cthulhu
373
178
0
709
1,471
524
85
99
1,372
25,974
1,843
L
2,032
647
0
880
2,511
714
0
215
2,296
13,336
0
W
2,375
750
0
734
2,621
609
464
823
1,646
0
19,790
L
Hel
r0nyy
Hel
1,111
48
1,095
2,571
3,065
692
0
1,450
1,615
30,961
730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,428
Gold Earned
21,714
146
Minions Killed
189
0
Camps Cleared
0
551,732
Distance Traveled
615,153
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,362
727
35
6
0
128,531
3
L
Jormungandr
2,775
463
5
1
0
23,219
0
L
Mercury
3,469
578
38
6
0
163,576
0
W
Charon
4,381
730
18
3
0
112,881
4
L
Odin
3,940
657
12
2
0
112,639
0
W
Thanatos
4,279
713
53
9
0
146,661
0
W
Cthulhu
4,915
819
57
10
0
114,034
0
L
Freya
4,025
671
26
4
0
101,600
2
W
Neith
3,777
630
26
4
0
113,046
1
L
Hel
4,219
703
65
11
0
150,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role