Player Matchup

Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
DaddyIVIatty
Cthulhu
Silver IV
Level 119
God Stats
1W - 2L
1,408 SR
Queue Stats
71W - 90L
807 MMR
Solo
Fenrir
Fenrir
Silver IV
DrSoysaucee
Fenrir
Silver IV
Level 144
God Stats
2W - 5L
1,321 SR
Queue Stats
70W - 89L
814 MMR
Party 2
Ganesha
Ganesha
Silver III
MaXaTriLLi0n
Ganesha
Silver III
Level 161
God Stats
6W - 8L
1,648 SR
Queue Stats
254W - 289L
858 MMR
Party 2
Hou Yi
Hou Yi
Silver IV
xRxma
Hou Yi
Silver IV
Level 80
God Stats
8W - 14L
1,496 SR
Queue Stats
75W - 105L
765 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,475 SR
949 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,406 SR
839 MMR
Anubis
Anubis
Silver II
Jerisleif
Anubis
Silver II
Level 126
God Stats
2W - 2L
1,146 SR
Queue Stats
160W - 169L
930 MMR
Solo
Geb
Geb
Silver II
KutthroatBill
Geb
Silver II
Level 125
God Stats
4W - 2L
1,518 SR
Queue Stats
108W - 115L
897 MMR
Party 1
Arachne
Arachne
Silver IV
MatyCampos10
Arachne
Silver IV
Level 125
God Stats
6W - 2L
1,493 SR
Queue Stats
363W - 390L
764 MMR
Solo
Osiris
Osiris
Silver IV
Multikilla
Osiris
Silver IV
Level 88
God Stats
13W - 17L
1,436 SR
Queue Stats
354W - 397L
761 MMR
Solo
Charybdis
Charybdis
Silver II
Nitromersol
Charybdis
Silver II
Level 149
God Stats
4W - 6L
1,436 SR
Queue Stats
102W - 112L
844 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 0
5,053
459
3,823
5,346
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
DaddyIVIatty
Cthulhu
10
2 / 0 / 1
5,892
536
4,599
6,617
3,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
10
2 / 1 / 1
5,386
490
2,521
6,472
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
MaXaTriLLi0n
Ganesha
11
1 / 2 / 1
5,954
541
2,444
9,329
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
xRxma
Hou Yi
10
1 / 3 / 4
4,922
447
5,361
8,850
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AresBastetAgniJormungandr

VS

Bans
SkadiNu WaThanatosMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jerisleif
Anubis
13
4 / 0 / 0
7,278
662
6,297
5,000
2,003
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 3
5,909
537
4,728
10,358
7,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arachne
MatyCampos10
Arachne
10
0 / 1 / 3
5,599
509
2,643
6,746
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Osiris
Multikilla
Osiris
10
2 / 1 / 1
6,175
561
4,327
7,578
4,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Nitromersol
Charybdis
10
3 / 3 / 0
5,729
521
7,656
7,607
2,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
6
Kills
9
9
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
L
Cthulhu
DaddyIVIatty
Cthulhu
2
0
1
2.5
L
Fenrir
2
1
1
2.5
W
Anubis
Jerisleif
Anubis
4
0
0
4
W
0
2
3
0.75
L
Ganesha
MaXaTriLLi0n
Ganesha
1
2
1
0.75
W
Arachne
MatyCampos10
Arachne
0
1
3
1.5
W
Osiris
Multikilla
Osiris
2
1
1
2.5
W
Charybdis
Nitromersol
Charybdis
3
3
0
1
L
Hou Yi
xRxma
Hou Yi
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,748
Damage
25,651
36,614
Taken
37,289
11,797
Mitigated
18,336
11,240
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,823
197
0
1,483
5,346
822
0
3,653
1,693
26,257
0
L
Cthulhu
DaddyIVIatty
Cthulhu
4,599
410
0
1,230
6,617
3,512
0
2,514
4,103
28,465
0
L
Fenrir
2,521
482
0
2,934
6,472
1,986
0
1,043
5,429
0
29,314
W
Anubis
Jerisleif
Anubis
6,297
153
0
3,591
5,000
2,003
572
2,951
1,535
57,207
1,563
W
4,728
674
0
2,345
10,358
7,326
0
2,516
7,842
21,807
0
L
Ganesha
MaXaTriLLi0n
Ganesha
2,444
181
0
2,408
9,329
2,977
0
1,899
7,430
34,178
0
W
Arachne
MatyCampos10
Arachne
2,643
2,110
0
1,737
6,746
2,561
0
673
6,031
0
37,300
W
Osiris
Multikilla
Osiris
4,327
908
148
1,946
7,578
4,323
0
2,295
5,283
0
31,747
W
Charybdis
Nitromersol
Charybdis
7,656
3,969
0
3,047
7,607
2,123
174
1,875
5,732
0
32,718
L
Hou Yi
xRxma
Hou Yi
5,361
2,280
0
3,185
8,850
2,500
0
1,886
6,964
0
23,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,207
Gold Earned
30,690
272
Minions Killed
312
0
Camps Cleared
0
1,005,644
Distance Traveled
1,059,876
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,053
459
48
4
0
167,856
2
L
Cthulhu
5,892
536
52
5
0
216,510
0
L
Fenrir
5,386
490
66
6
0
241,195
1
W
Anubis
7,278
662
114
10
0
224,997
1
W
Geb
5,909
537
27
2
0
213,040
2
L
Ganesha
5,954
541
74
7
0
197,733
0
W
Arachne
5,599
509
68
6
0
231,523
0
W
Osiris
6,175
561
48
4
0
199,961
0
W
Charybdis
5,729
521
55
5
0
190,355
2
L
Hou Yi
4,922
447
32
3
0
182,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role