Player Matchup

Atlas
Atlas
 
Atlas
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
II_d2ka_II
Ah Puch
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 97L
1,488 Elo+
Party 1
Chang'e
Chang'e
tueurstef60250
Chang'e
Level 154
God Stats
2W - 4L
1,332 SR
Queue Stats
222W - 218L
1,450 Elo+
Party 1
Team Averages
Level 151
1,466 SR
1,488 Elo+

VS

Team Averages
Level 110
1,461 SR
1,512 Elo+
Janus
Janus
Antoninho9715
Janus
Level 109
God Stats
3W - 4L
1,473 SR
Queue Stats
52W - 63L
1,414 Elo+
Party 3
Gilgamesh
Gilgamesh
Fornire
Gilgamesh
Level 43
God Stats
1W - 2L
1,344 SR
Queue Stats
63W - 51L
1,591 Elo+
Party 2
Charybdis
Charybdis
NATlNHO
Charybdis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,523 Elo+
Party 3
Ix Chel
Ix Chel
Revingah
Ix Chel
Level 86
God Stats
2W - 3L
1,581 SR
Queue Stats
177W - 135L
1,587 Elo+
Party 2
Jing Wei
Jing Wei
xMurderkilleRx
Jing Wei
Level 205
God Stats
2W - 5L
1,406 SR
Queue Stats
297W - 310L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
5 / 1 / 20
10,896
838
17,173
20,689
19,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
 
Ullr
18
6 / 1 / 17
10,733
826
16,257
13,004
5,746
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
 
Bacchus
17
4 / 2 / 14
10,209
785
6,681
11,302
10,407
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
II_d2ka_II
Ah Puch
17
5 / 1 / 14
10,711
824
10,784
10,548
4,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 3 / 12
10,840
834
9,695
14,350
6,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
9,412
724
13,108
10,311
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Fornire
Gilgamesh
14
2 / 6 / 3
8,803
677
6,990
19,685
14,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
NATlNHO
Charybdis
14
0 / 6 / 4
8,364
643
7,233
12,024
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
Revingah
Ix Chel
14
0 / 5 / 5
8,273
636
11,871
9,864
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
16
4 / 5 / 1
9,406
724
11,259
11,984
4,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
22
27
Kills
7
8
Deaths
27
77
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
1
20
15
W
Ullr
 
Ullr
6
1
17
14.5
W
Bacchus
 
Bacchus
4
2
14
5.5
L
1
5
2
0.4
L
Gilgamesh
Fornire
Gilgamesh
2
6
3
0.58
W
Ah Puch
II_d2ka_II
Ah Puch
5
1
14
12
L
Charybdis
NATlNHO
Charybdis
0
6
4
0.33
L
Ix Chel
Revingah
Ix Chel
0
5
5
0.5
W
7
3
12
4.33
L
Jing Wei
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,590
Damage
50,461
69,893
Taken
63,868
46,242
Mitigated
30,193
39,955
Healing
15,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
17,173
4,190
2,057
4,282
20,689
19,142
587
7,556
13,099
34,032
2,341
W
Ullr
 
Ullr
16,257
4,683
1,182
2,921
13,004
5,746
4,912
5,618
7,343
0
36,894
W
Bacchus
 
Bacchus
6,681
257
1,900
1,773
11,302
10,407
444
4,355
6,610
9,863
0
L
13,108
0
737
2,316
10,311
3,627
0
6,308
3,983
38,028
0
L
Gilgamesh
Fornire
Gilgamesh
6,990
359
844
4,068
19,685
14,835
0
10,939
8,001
0
13,353
W
Ah Puch
II_d2ka_II
Ah Puch
10,784
151
0
924
10,548
4,638
707
3,681
6,821
19,066
0
L
Charybdis
NATlNHO
Charybdis
7,233
2,492
0
2,347
12,024
4,116
0
8,349
3,487
0
17,742
L
Ix Chel
Revingah
Ix Chel
11,871
515
580
1,648
9,864
3,335
0
8,076
1,506
21,842
0
W
9,695
422
17,934
6,982
14,350
6,309
715
3,769
10,456
31,034
330
L
Jing Wei
11,259
7,639
1,050
2,056
11,984
4,280
465
8,422
3,236
0
24,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,389
Gold Earned
44,258
151
Minions Killed
187
0
Camps Cleared
0
1,297,747
Distance Traveled
1,187,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,896
838
31
2
0
260,621
0
W
Ullr
10,733
826
39
3
0
227,306
0
W
Bacchus
10,209
785
14
1
0
274,263
0
L
Janus
9,412
724
63
5
0
243,931
0
L
Gilgamesh
8,803
677
21
2
0
256,789
0
W
Ah Puch
10,711
824
28
2
0
268,134
0
L
Charybdis
8,364
643
33
3
0
224,120
0
L
Ix Chel
8,273
636
22
2
0
224,829
0
W
Chang'e
10,840
834
39
3
0
267,423
0
L
Jing Wei
9,406
724
48
4
0
237,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role