Player Matchup

Shiva
Shiva
Big_Cucumba69
Shiva
Level 105
God Stats
29W - 15L
1,627 SR
Queue Stats
75W - 66L
1,435 Elo+
Solo
Bacchus
Bacchus
Scummybear7
Bacchus
Level 124
God Stats
6W - 6L
1,586 SR
Queue Stats
196W - 179L
1,502 Elo+
Party 2
Danzaburou
Danzaburou
campingcappy101
Danzaburou
Level 89
God Stats
1W - 0L
1,607 SR
Queue Stats
51W - 47L
1,500 Elo+
Party 2
Odin
Odin
jnelly23969
Odin
Level 135
God Stats
3W - 2L
1,543 SR
Queue Stats
176W - 174L
1,518 Elo+
Solo
Anubis
Anubis
qivta
Anubis
Level 114
God Stats
4W - 4L
1,411 SR
Queue Stats
181W - 179L
1,455 Elo+
Solo
Team Averages
Level 113
1,555 SR
1,482 Elo+

VS

Team Averages
Level 110
1,599 SR
1,475 Elo+
Hades
Hades
 
Hades
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DeaCaerulaLunae
Discordia
Level 125
God Stats
10W - 5L
1,731 SR
Queue Stats
236W - 229L
1,453 Elo+
Party 1
Charybdis
Charybdis
Kambot007
Charybdis
Level 122
God Stats
22W - 18L
1,587 SR
Queue Stats
170W - 157L
1,464 Elo+
Party 1
Fenrir
Fenrir
LuckyPrince5420
Fenrir
Level 57
God Stats
5W - 6L
1,427 SR
Queue Stats
175W - 172L
1,464 Elo+
Party 1
Cerberus
Cerberus
Warrior783
Cerberus
Level 116
God Stats
2W - 1L
1,753 SR
Queue Stats
159W - 151L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
6,721
611
5,030
9,225
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Scummybear7
Bacchus
11
3 / 0 / 2
6,708
610
6,158
6,674
4,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
campingcappy101
Danzaburou
11
1 / 2 / 1
6,243
568
4,198
5,393
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 0
6,626
602
3,873
8,099
6,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
qivta
Anubis
14
3 / 0 / 3
7,933
721
5,476
5,544
2,413
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
1 / 1 / 2
6,260
569
3,760
6,609
4,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
DeaCaerulaLunae
Discordia
11
0 / 4 / 0
5,715
520
1,589
6,433
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Kambot007
Charybdis
12
3 / 1 / 1
7,037
640
7,123
7,793
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 2 / 0
6,227
566
5,169
7,754
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Warrior783
Cerberus
6
0 / 3 / 1
4,890
445
881
7,855
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
11
Kills
7
7
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
1
2
2
W
3
3
1
1.17
L
Discordia
DeaCaerulaLunae
Discordia
0
4
0
0
L
Charybdis
Kambot007
Charybdis
3
1
1
3.5
L
3
2
0
1.5
W
Bacchus
Scummybear7
Bacchus
3
0
2
4
L
Cerberus
Warrior783
Cerberus
0
3
1
0.17
W
Danzaburou
campingcappy101
Danzaburou
1
2
1
0.75
W
1
2
0
0.5
W
Anubis
qivta
Anubis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,735
Damage
18,522
34,935
Taken
36,444
18,951
Mitigated
15,033
10,089
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,760
453
50
2,540
6,609
4,486
0
384
6,225
26,835
2,328
W
5,030
374
0
911
9,225
4,092
563
551
8,674
0
42,699
L
Discordia
DeaCaerulaLunae
Discordia
1,589
0
0
1,606
6,433
1,271
0
4,096
2,337
31,395
238
L
Charybdis
Kambot007
Charybdis
7,123
4,588
0
3,186
7,793
2,489
533
2,524
5,269
0
52,815
L
5,169
1,160
0
1,459
7,754
2,675
0
1,556
6,198
0
40,577
W
Bacchus
Scummybear7
Bacchus
6,158
1,394
0
3,108
6,674
4,025
80
707
5,967
20,992
0
L
Cerberus
Warrior783
Cerberus
881
197
0
2,779
7,855
4,112
0
3,458
4,397
8,710
1,512
W
Danzaburou
campingcappy101
Danzaburou
4,198
2,003
0
929
5,393
1,499
500
0
5,393
0
35,124
W
3,873
873
0
1,106
8,099
6,922
0
2,985
5,114
1,324
39,048
W
Anubis
qivta
Anubis
5,476
178
0
4,035
5,544
2,413
236
1,552
3,992
67,774
972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,231
Gold Earned
30,129
378
Minions Killed
311
0
Camps Cleared
0
1,189,527
Distance Traveled
1,015,047
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,260
569
50
5
0
189,670
2
W
Shiva
6,721
611
78
7
0
268,536
0
L
Discordia
5,715
520
58
5
0
205,801
4
L
Charybdis
7,037
640
90
8
0
205,543
0
L
Fenrir
6,227
566
83
8
0
270,457
0
W
Bacchus
6,708
610
28
3
0
244,132
8
L
Cerberus
4,890
445
30
3
0
143,576
0
W
Danzaburou
6,243
568
65
6
0
224,286
2
W
Odin
6,626
602
71
6
0
224,822
0
W
Anubis
7,933
721
136
12
0
227,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role