Player Matchup

Bacchus
Bacchus
Azuritkoo0
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,424 Elo+
Party 1
Persephone
Persephone
klakonik
Persephone
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,424 Elo+
Party 1
Medusa
Medusa
kuzmik
Medusa
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,424 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,424 Elo+

VS

Team Averages
Level 46
1,753 SR
1,672 Elo+
Discordia
Discordia
MrBombastico
Discordia
Level 53
God Stats
1W - 0L
1,894 SR
Queue Stats
10W - 3L
1,672 Elo+
Party 2
Cerberus
Cerberus
TheHushSenpai
Cerberus
Level 17
God Stats
5W - 0L
1,866 SR
Queue Stats
10W - 3L
1,672 Elo+
Party 2
Thor
Thor
andresdj9
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Azuritkoo0
Bacchus
15
2 / 6 / 2
9,895
825
6,894
15,609
14,384
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
klakonik
Persephone
13
0 / 10 / 1
8,941
745
6,734
10,924
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
kuzmik
Medusa
14
2 / 8 / 2
9,165
764
4,743
10,493
2,943
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MrBombastico
Discordia
19
7 / 1 / 16
13,008
1,084
14,292
8,968
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
TheHushSenpai
Cerberus
17
9 / 1 / 14
11,542
962
9,569
13,497
11,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
16
8 / 3 / 16
11,811
984
9,580
10,651
3,742
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
70
4
Kills
24
24
Deaths
5
5
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Azuritkoo0
Bacchus
2
6
2
0.5
W
Discordia
MrBombastico
Discordia
7
1
16
15
W
Cerberus
TheHushSenpai
Cerberus
9
1
14
16
W
Thor
8
3
16
5.33
L
Persephone
klakonik
Persephone
0
10
1
0.05
L
Medusa
kuzmik
Medusa
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,371
Damage
33,441
37,026
Taken
33,116
19,552
Mitigated
18,692
1,932
Healing
5,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Azuritkoo0
Bacchus
6,894
620
0
930
15,609
14,384
0
9,787
5,064
16,929
0
W
Discordia
MrBombastico
Discordia
14,292
1,333
0
1,977
8,968
3,079
1,745
6,192
2,776
61,193
1,459
W
Cerberus
TheHushSenpai
Cerberus
9,569
560
0
2,943
13,497
11,871
312
3,683
9,814
25,976
198
W
Thor
9,580
1,546
0
996
10,651
3,742
1,137
3,914
6,737
0
37,765
L
Persephone
klakonik
Persephone
6,734
570
0
591
10,924
2,225
0
6,251
4,172
23,238
621
L
Medusa
kuzmik
Medusa
4,743
2,120
0
411
10,493
2,943
0
5,919
3,978
0
22,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,001
Gold Earned
36,361
107
Minions Killed
198
0
Camps Cleared
0
654,145
Distance Traveled
681,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,895
825
13
1
0
243,185
0
W
Discordia
13,008
1,084
110
9
0
228,780
0
W
Cerberus
11,542
962
43
4
0
230,562
0
W
Thor
11,811
984
45
4
0
222,464
0
L
Persephone
8,941
745
50
4
0
214,447
0
L
Medusa
9,165
764
44
4
0
196,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role