Player Matchup

Susano
Susano
Gold V
JUAN_JOXX_LOA200
Susano
Gold V
Level 114
God Stats
2W - 5L
1,468 SR
Queue Stats
76W - 88L
1,394 MMR
Party 1
Nike
Nike
Gold V
Jony670
Nike
Gold V
Level 90
God Stats
1W - 2L
1,566 SR
Queue Stats
93W - 102L
1,282 MMR
Party 1
Neith
Neith
Gold V
SativaHaze
Neith
Gold V
Level 100
God Stats
20W - 27L
1,500 SR
Queue Stats
145W - 162L
1,377 MMR
Solo
Vulcan
Vulcan
Silver II
Swifftyz
Vulcan
Silver II
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 38L
1,379 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Talhaaaa
Erlang Shen
Gold IV
Level 100
God Stats
22W - 24L
1,516 SR
Queue Stats
172W - 179L
1,343 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 92
1,510 SR
1,355 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,475 SR
1,376 MMR
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
DolFyn00
Artio
Gold IV
Level 113
God Stats
17W - 7L
1,774 SR
Queue Stats
52W - 54L
1,341 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
LordZipp88
Sun Wukong
Bronze III
Level 104
God Stats
1W - 6L
1,492 SR
Queue Stats
13W - 22L
1,315 MMR
Party 2
Ra
Ra
Gold III
LucasKhage
Ra
Gold III
Level 148
God Stats
6W - 7L
1,453 SR
Queue Stats
240W - 239L
1,363 MMR
Solo
Nut
Nut
Bronze III
daniel_v_39_
Nut
Bronze III
Level 102
God Stats
1W - 0L
1,154 SR
Queue Stats
17W - 23L
1,359 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,487
463
1,794
10,330
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
Jony670
Nike
12
1 / 7 / 0
7,093
507
5,340
13,003
6,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
12
2 / 5 / 0
6,893
492
8,941
10,515
3,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Swifftyz
Vulcan
11
0 / 6 / 1
6,538
467
2,623
6,873
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Talhaaaa
Erlang Shen
8
0 / 7 / 2
5,550
396
5,293
13,939
8,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AgniAthenaThanatosHorusChang'e

VS

Bans
KaliAo KuangFenrirTyrIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
14 / 0 / 5
10,111
722
10,780
9,239
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
DolFyn00
Artio
13
2 / 0 / 16
9,039
646
5,003
11,186
9,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
LordZipp88
Sun Wukong
16
5 / 0 / 6
10,039
717
9,801
10,212
9,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 1 / 3
9,701
693
5,046
5,122
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
3 / 2 / 7
8,935
638
7,346
7,659
2,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
3
Kills
29
29
Deaths
3
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
14
0
5
16.5
W
Artio
DolFyn00
Artio
2
0
16
10
L
0
4
2
0.25
L
Nike
Jony670
Nike
1
7
0
0.14
W
Sun Wukong
LordZipp88
Sun Wukong
5
0
6
8
W
5
1
3
6.5
L
Neith
2
5
0
0.4
L
Vulcan
Swifftyz
Vulcan
0
6
1
0.08
L
Erlang Shen
Talhaaaa
Erlang Shen
0
7
2
0.14
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,991
Damage
37,976
54,660
Taken
43,418
23,733
Mitigated
27,502
13,336
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,780
3,991
0
1,185
9,239
4,071
2,117
0
9,239
0
67,698
W
Artio
DolFyn00
Artio
5,003
396
510
4,933
11,186
9,923
987
358
10,763
23,580
5,211
L
1,794
154
0
3,860
10,330
3,055
0
1,766
8,440
0
45,842
L
Nike
Jony670
Nike
5,340
98
0
3,398
13,003
6,605
0
1,170
11,833
0
41,181
W
Sun Wukong
LordZipp88
Sun Wukong
9,801
1,292
0
1,703
10,212
9,096
534
763
8,831
1,592
66,797
W
5,046
454
2,923
1,634
5,122
1,712
633
1,347
3,511
66,548
0
L
Neith
8,941
3,354
0
1,836
10,515
3,440
0
2,144
8,371
0
52,133
L
Vulcan
Swifftyz
Vulcan
2,623
187
0
768
6,873
1,657
0
2,653
3,872
33,685
615
L
Erlang Shen
Talhaaaa
Erlang Shen
5,293
2,679
337
3,137
13,939
8,976
0
2,696
11,209
0
16,380
W
7,346
4,582
0
2,679
7,659
2,700
4,405
0
7,659
0
68,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,561
Gold Earned
47,825
355
Minions Killed
489
0
Camps Cleared
0
1,396,280
Distance Traveled
1,539,872
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,111
722
107
8
0
355,998
0
W
Artio
9,039
646
33
2
0
298,032
2
L
Susano
6,487
463
97
7
0
314,600
0
L
Nike
7,093
507
78
6
0
266,428
0
W
Sun Wukong
10,039
717
106
8
0
309,502
0
W
Ra
9,701
693
142
10
0
306,609
4
L
Neith
6,893
492
79
6
0
272,638
0
L
Vulcan
6,538
467
83
6
0
258,406
2
L
Erlang Shen
5,550
396
18
1
0
284,208
4
W
Nut
8,935
638
101
7
0
269,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role