Player Matchup

Ymir
Ymir
GamerRSpro
Ymir
Level 160
God Stats
31W - 21L
1,593 SR
Queue Stats
339W - 314L
1,457 Elo+
Solo
Aphrodite
Aphrodite
MonsieurZulu
Aphrodite
Level 128
God Stats
1W - 2L
1,170 SR
Queue Stats
74W - 74L
1,461 Elo+
Party 1
Pele
Pele
SilentStreamr
Pele
Level 102
God Stats
15W - 8L
1,709 SR
Queue Stats
227W - 217L
1,558 Elo+
Solo
Nu Wa
Nu Wa
hahagotya
Nu Wa
Level 161
God Stats
11W - 7L
1,667 SR
Queue Stats
32W - 33L
1,477 Elo+
Party 1
Fafnir
Fafnir
saaarky
Fafnir
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
166W - 164L
1,497 Elo+
Party 1
Team Averages
Level 138
1,528 SR
1,490 Elo+

VS

Team Averages
Level 104
1,630 SR
1,493 Elo+
Cerberus
Cerberus
Francborrain
Cerberus
Level 48
God Stats
32W - 39L
1,571 SR
Queue Stats
126W - 131L
1,528 Elo+
Solo
Apollo
Apollo
KayDBoca
Apollo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
WillSheSleeps
Baron Samedi
Level 148
God Stats
25W - 18L
1,583 SR
Queue Stats
192W - 177L
1,533 Elo+
Solo
Cthulhu
Cthulhu
xX_Glukkon_Xx
Cthulhu
Level 131
God Stats
47W - 34L
1,631 SR
Queue Stats
72W - 70L
1,483 Elo+
Solo
Hun Batz
Hun Batz
xXxkikibossxXx
Hun Batz
Level 129
God Stats
2W - 1L
1,867 SR
Queue Stats
62W - 71L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,589
759
4,928
8,244
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
MonsieurZulu
Aphrodite
11
0 / 1 / 3
5,721
572
4,426
6,515
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 3 / 3
6,393
639
7,464
8,596
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
hahagotya
Nu Wa
12
7 / 1 / 2
7,260
726
6,018
4,880
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fafnir
saaarky
Fafnir
9
1 / 1 / 6
6,568
657
4,932
7,973
8,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Francborrain
Cerberus
10
1 / 4 / 0
5,217
522
3,613
9,074
6,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
KayDBoca
Apollo
5
1 / 5 / 0
4,564
456
1,619
5,249
1,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
WillSheSleeps
Baron Samedi
11
2 / 2 / 1
6,002
600
5,240
7,828
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
9
1 / 3 / 3
5,648
565
4,846
10,220
5,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hun Batz
10
1 / 3 / 3
5,625
563
3,688
8,000
2,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
17
Kills
6
6
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Francborrain
Cerberus
1
4
0
0.25
W
2
0
4
4
L
Apollo
KayDBoca
Apollo
1
5
0
0.2
W
Aphrodite
MonsieurZulu
Aphrodite
0
1
3
1.5
W
7
3
3
2.83
L
Baron Samedi
WillSheSleeps
Baron Samedi
2
2
1
1.25
W
Nu Wa
hahagotya
Nu Wa
7
1
2
8
W
Fafnir
saaarky
Fafnir
1
1
6
4
L
Cthulhu
1
3
3
0.83
L
Hun Batz
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,768
Damage
19,006
36,208
Taken
40,371
19,042
Mitigated
19,403
14,798
Healing
10,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Francborrain
Cerberus
3,613
312
0
2,564
9,074
6,867
0
3,861
4,817
28,968
0
W
4,928
840
0
2,815
8,244
3,925
299
3,202
5,042
44,190
2,651
L
Apollo
KayDBoca
Apollo
1,619
1,091
0
494
5,249
1,367
0
2,933
2,316
0
13,338
W
Aphrodite
MonsieurZulu
Aphrodite
4,426
565
1,011
4,785
6,515
2,577
0
3,188
3,327
39,178
0
W
7,464
2,324
0
1,204
8,596
2,872
0
2,376
6,220
0
37,020
L
Baron Samedi
WillSheSleeps
Baron Samedi
5,240
468
328
2,705
7,828
3,211
0
3,661
4,167
39,658
804
W
Nu Wa
hahagotya
Nu Wa
6,018
1,744
0
2,153
4,880
1,351
1,402
1,486
3,394
52,919
2,496
W
Fafnir
saaarky
Fafnir
4,932
1,428
0
2,830
7,973
8,317
0
3,267
4,706
13,465
0
L
Cthulhu
4,846
361
278
2,831
10,220
5,254
126
6,487
3,733
23,572
0
L
Hun Batz
3,688
901
0
1,237
8,000
2,704
0
2,624
5,350
0
34,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,531
Gold Earned
27,056
331
Minions Killed
320
0
Camps Cleared
0
988,474
Distance Traveled
914,631
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,217
522
103
10
0
176,297
0
W
Ymir
7,589
759
102
10
0
165,151
0
L
Apollo
4,564
456
32
3
0
122,497
0
W
Aphrodite
5,721
572
63
6
0
204,371
3
W
Pele
6,393
639
48
5
0
230,236
0
L
Baron Samedi
6,002
600
89
9
0
192,084
0
W
Nu Wa
7,260
726
102
10
0
183,777
1
W
Fafnir
6,568
657
16
2
0
204,939
2
L
Cthulhu
5,648
565
27
3
0
199,100
0
L
Hun Batz
5,625
563
69
7
0
224,653
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role