Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
NightmareB
Neith
Level 65
God Stats
3W - 3L
1,736 SR
Queue Stats
149W - 144L
1,555 Elo+
Party 1
Fafnir
Fafnir
Patty_My_G88
Fafnir
Level 100
God Stats
1W - 2L
1,277 SR
Queue Stats
184W - 174L
1,500 Elo+
Solo
Hel
Hel
Ramiroelvampiro
Hel
Level 124
God Stats
4W - 5L
1,341 SR
Queue Stats
1,032W - 1,115L
1,521 Elo+
Solo
Team Averages
Level 115
1,471 SR
1,515 Elo+

VS

Team Averages
Level 141
1,403 SR
1,518 Elo+
Yemoja
Yemoja
ItsMeValentina
Yemoja
Level 164
God Stats
4W - 6L
1,428 SR
Queue Stats
420W - 422L
1,563 Elo+
Solo
Mercury
Mercury
Lechinoire
Mercury
Level 127
God Stats
14W - 23L
1,487 SR
Queue Stats
808W - 871L
1,551 Elo+
Solo
Chronos
Chronos
Orcules
Chronos
Level 142
God Stats
1W - 4L
1,321 SR
Queue Stats
169W - 164L
1,535 Elo+
Solo
Jormungandr
Jormungandr
Pogesicht
Jormungandr
Level 147
God Stats
8W - 8L
1,498 SR
Queue Stats
619W - 633L
1,499 Elo+
Solo
Hachiman
Hachiman
matthewtreb
Hachiman
Level 126
God Stats
0W - 1L
1,281 SR
Queue Stats
11W - 16L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 2 / 3
6,539
1,090
3,502
4,051
1,385
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Loki
 
Loki
11
3 / 1 / 5
6,529
1,088
4,512
4,291
1,636
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
12
1 / 0 / 7
6,428
1,071
6,242
4,561
1,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fafnir
12
1 / 0 / 8
7,105
1,184
2,675
7,323
6,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 0 / 7
6,155
1,026
1,587
4,304
2,525
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,797
800
736
3,303
1,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mercury
Lechinoire
Mercury
13
0 / 0 / 1
5,573
929
2,373
1,929
892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
Orcules
Chronos
9
0 / 1 / 1
5,061
844
1,789
2,648
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
Pogesicht
Jormungandr
11
1 / 2 / 2
5,836
973
4,434
5,485
4,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
matthewtreb
Hachiman
11
2 / 4 / 1
6,083
1,014
4,226
6,148
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
9
Kills
3
3
Deaths
9
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
3
2.25
W
Loki
 
Loki
3
1
5
5.5
L
0
2
1
0.25
L
Mercury
Lechinoire
Mercury
0
0
1
0.5
W
Neith
1
0
7
4.5
L
Chronos
Orcules
Chronos
0
1
1
0.5
W
Fafnir
1
0
8
5
L
Jormungandr
Pogesicht
Jormungandr
1
2
2
1
W
1
0
7
4.5
L
Hachiman
matthewtreb
Hachiman
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,518
Damage
13,558
24,530
Taken
19,513
13,734
Mitigated
8,840
14,118
Healing
5,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,502
119
109
285
4,051
1,385
354
1,178
2,773
9,692
351
W
Loki
 
Loki
4,512
527
97
190
4,291
1,636
0
874
3,231
0
13,164
L
736
114
654
479
3,303
1,214
0
1,301
2,002
1,128
0
L
Mercury
Lechinoire
Mercury
2,373
470
0
849
1,929
892
0
316
1,613
0
4,232
W
Neith
6,242
1,271
0
379
4,561
1,974
361
1,135
3,314
0
14,443
L
Chronos
Orcules
Chronos
1,789
171
558
494
2,648
783
0
1,267
1,341
5,686
0
W
Fafnir
2,675
691
1,914
2,282
7,323
6,214
155
1,533
5,440
6,451
211
L
Jormungandr
Pogesicht
Jormungandr
4,434
456
174
1,614
5,485
4,105
0
2,119
3,326
10,561
0
W
1,587
104
6,003
2,859
4,304
2,525
168
1,621
2,478
5,179
0
L
Hachiman
matthewtreb
Hachiman
4,226
1,309
267
389
6,148
1,846
0
2,333
3,700
0
16,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,756
Gold Earned
27,350
72
Minions Killed
54
0
Camps Cleared
0
614,019
Distance Traveled
443,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,539
1,090
12
2
0
116,991
0
W
Loki
6,529
1,088
13
2
0
111,371
0
L
Yemoja
4,797
800
0
0
0
42,816
0
L
Mercury
5,573
929
13
2
0
101,540
0
W
Neith
6,428
1,071
26
4
0
139,180
0
L
Chronos
5,061
844
9
2
0
105,416
0
W
Fafnir
7,105
1,184
12
2
0
115,548
0
L
Jormungandr
5,836
973
9
2
0
101,669
0
W
Hel
6,155
1,026
9
2
0
130,929
0
L
Hachiman
6,083
1,014
23
4
0
91,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role