Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
 
Thoth
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
SpliT Yoshy
Ymir
Level 148
God Stats
3W - 2L
1,429 SR
Queue Stats
53W - 47L
1,518 Elo+
Party 2
Hun Batz
Hun Batz
frecherfehu
Hun Batz
Level 140
God Stats
5W - 2L
1,947 SR
Queue Stats
783W - 779L
1,472 Elo+
Party 2
Scylla
Scylla
xOmikami
Scylla
Level 173
God Stats
2W - 3L
1,429 SR
Queue Stats
117W - 135L
1,491 Elo+
Party 2
Team Averages
Level 168
1,561 SR
1,496 Elo+

VS

Team Averages
Level 140
1,554 SR
1,523 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Aecthelion
Cerberus
Level 108
God Stats
7W - 2L
1,554 SR
Queue Stats
183W - 162L
1,532 Elo+
Solo
Ishtar
Ishtar
Sevegoth
Ishtar
Level 64
God Stats
3W - 3L
1,625 SR
Queue Stats
226W - 215L
1,487 Elo+
Party 1
Nox
Nox
squalle77
Nox
Level 153
God Stats
3W - 6L
1,590 SR
Queue Stats
219W - 236L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 3
6,440
1,288
440
3,724
3,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
 
Thoth
10
0 / 0 / 4
5,816
1,163
3,325
936
354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 0 / 2
6,433
1,287
373
4,024
3,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
frecherfehu
Hun Batz
9
0 / 1 / 3
5,745
1,149
3,899
3,557
1,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
xOmikami
Scylla
11
3 / 0 / 1
6,245
1,249
1,938
2,508
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 1 / 0
4,854
971
3,588
3,839
1,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
 
Sobek
6
0 / 1 / 0
4,459
892
586
2,562
2,472
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Aecthelion
Cerberus
5
0 / 1 / 0
4,208
842
0
1,122
510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
Sevegoth
Ishtar
7
0 / 1 / 0
4,449
890
463
2,216
562
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 1 / 0
4,665
933
1,720
1,599
391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
5
Kills
0
1
Deaths
5
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
3
2.5
W
Thoth
 
Thoth
0
0
4
2
L
Danzaburou
 
Danzaburou
0
1
0
0
L
Sobek
 
Sobek
0
1
0
0
L
Cerberus
Aecthelion
Cerberus
0
1
0
0
L
Ishtar
Sevegoth
Ishtar
0
1
0
0
W
1
0
2
2
W
Hun Batz
frecherfehu
Hun Batz
0
1
3
1.5
L
0
1
0
0
W
Scylla
xOmikami
Scylla
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,975
Damage
6,357
14,749
Taken
11,338
9,975
Mitigated
5,329
3,750
Healing
3,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
440
74
228
828
3,724
3,291
499
402
3,322
2,878
0
W
Thoth
 
Thoth
3,325
0
384
0
936
354
1,632
311
625
13,918
0
L
Danzaburou
 
Danzaburou
3,588
0
464
850
3,839
1,394
0
2,170
1,635
0
11,245
L
Sobek
 
Sobek
586
29
241
615
2,562
2,472
0
1,693
775
723
0
L
Cerberus
Aecthelion
Cerberus
0
0
0
0
1,122
510
0
75
1,047
0
0
L
Ishtar
Sevegoth
Ishtar
463
292
167
600
2,216
562
0
1,235
904
0
1,267
W
373
118
290
1,033
4,024
3,645
558
678
3,346
930
669
W
Hun Batz
frecherfehu
Hun Batz
3,899
0
0
240
3,557
1,718
1,102
166
3,391
0
8,334
L
1,720
29
436
115
1,599
391
0
650
921
6,352
132
W
Scylla
xOmikami
Scylla
1,938
232
533
214
2,508
967
774
693
1,815
8,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,679
Gold Earned
22,635
65
Minions Killed
29
0
Camps Cleared
0
403,511
Distance Traveled
282,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,440
1,288
5
1
0
70,110
0
W
Thoth
5,816
1,163
17
3
0
80,638
0
L
Danzaburou
4,854
971
9
2
0
100,981
0
L
Sobek
4,459
892
1
0
0
39,307
0
L
Cerberus
4,208
842
0
0
0
13,480
0
L
Ishtar
4,449
890
7
1
0
48,562
0
W
Ymir
6,433
1,287
4
1
0
98,225
0
W
Hun Batz
5,745
1,149
19
4
0
78,185
0
L
Nox
4,665
933
12
2
0
80,488
0
W
Scylla
6,245
1,249
20
4
0
76,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role