Player Matchup

Nu Wa
Nu Wa
Ascent50
Nu Wa
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 56L
1,611 Elo+
Solo
Kumbhakarna
Kumbhakarna
JediLCM
Kumbhakarna
Level 149
God Stats
1W - 0L
1,600 SR
Queue Stats
7W - 11L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
Sultana Bran750
Danzaburou
Level 87
God Stats
1W - 0L
1,672 SR
Queue Stats
2W - 3L
1,229 Elo+
Party 1
Ne Zha
Ne Zha
ThaKill26
Ne Zha
Level 193
God Stats
58W - 46L
1,572 SR
Queue Stats
1,044W - 1,120L
1,516 Elo+
Solo
Artemis
Artemis
Willow0Keep
Artemis
Level 97
God Stats
4W - 3L
1,577 SR
Queue Stats
5W - 9L
1,391 Elo+
Party 1
Team Averages
Level 127
1,584 SR
1,432 Elo+

VS

Team Averages
Level 126
1,450 SR
1,506 Elo+
Serqet
Serqet
 
Serqet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BlackDeathKS
Artemis
Level 152
God Stats
5W - 10L
1,666 SR
Queue Stats
365W - 352L
1,583 Elo+
Solo
Raijin
Raijin
N10DO
Raijin
Level 77
God Stats
0W - 4L
1,263 SR
Queue Stats
59W - 63L
1,467 Elo+
Solo
Atlas
Atlas
NohsWerdna
Atlas
Level 109
God Stats
1W - 1L
1,495 SR
Queue Stats
30W - 23L
1,524 Elo+
Solo
Olorun
Olorun
Vatikin37
Olorun
Level 149
God Stats
0W - 2L
1,328 SR
Queue Stats
175W - 199L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ascent50
Nu Wa
14
4 / 4 / 11
9,133
1,305
9,536
7,142
2,039
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
JediLCM
Kumbhakarna
14
2 / 2 / 10
7,928
1,133
6,127
8,009
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Sultana Bran750
Danzaburou
14
5 / 1 / 12
10,111
1,444
5,828
9,215
6,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
ThaKill26
Ne Zha
15
7 / 2 / 12
10,313
1,473
13,124
7,745
2,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Willow0Keep
Artemis
14
2 / 1 / 11
8,544
1,221
7,714
5,460
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

322

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
4 / 4 / 4
8,657
1,237
9,832
10,511
4,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
BlackDeathKS
Artemis
14
3 / 3 / 5
8,730
1,247
9,164
9,935
2,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Raijin
N10DO
Raijin
13
2 / 5 / 5
8,233
1,176
7,576
10,585
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
12
1 / 4 / 1
7,059
1,008
2,092
4,598
1,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
Vatikin37
Olorun
14
0 / 4 / 9
8,300
1,186
6,358
10,142
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
20
Kills
10
10
Deaths
20
56
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
4
4
1.5
W
Nu Wa
Ascent50
Nu Wa
4
4
11
2.38
L
Artemis
BlackDeathKS
Artemis
3
3
5
1.83
W
Kumbhakarna
JediLCM
Kumbhakarna
2
2
10
3.5
L
Raijin
N10DO
Raijin
2
5
5
0.9
L
Atlas
1
4
1
0.38
W
Danzaburou
Sultana Bran750
Danzaburou
5
1
12
11
W
Ne Zha
ThaKill26
Ne Zha
7
2
12
6.5
L
Olorun
Vatikin37
Olorun
0
4
9
1.13
W
Artemis
Willow0Keep
Artemis
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,329
Damage
35,022
37,571
Taken
45,771
15,991
Mitigated
15,222
8,299
Healing
2,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
9,832
899
0
550
10,511
4,801
0
3,589
6,922
0
15,673
W
Nu Wa
Ascent50
Nu Wa
9,536
2,192
0
990
7,142
2,039
0
2,133
4,758
20,104
476
L
Artemis
BlackDeathKS
Artemis
9,164
3,078
0
919
9,935
2,812
0
1,467
8,468
0
18,226
W
Kumbhakarna
JediLCM
Kumbhakarna
6,127
481
0
317
8,009
2,845
0
3,758
3,960
11,939
919
L
Raijin
N10DO
Raijin
7,576
521
0
210
10,585
2,975
0
4,317
6,268
25,077
0
L
Atlas
2,092
681
0
126
4,598
1,930
0
1,998
2,600
5,122
0
W
Danzaburou
Sultana Bran750
Danzaburou
5,828
949
374
4,218
9,215
6,676
0
5,038
4,029
0
17,697
W
Ne Zha
ThaKill26
Ne Zha
13,124
2,466
0
1,520
7,745
2,698
0
2,993
4,721
0
29,380
L
Olorun
Vatikin37
Olorun
6,358
3,784
242
903
10,142
2,704
0
3,777
6,365
20,811
1,558
W
Artemis
Willow0Keep
Artemis
7,714
3,563
0
880
5,460
1,733
0
1,793
3,633
0
27,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,029
Gold Earned
40,979
141
Minions Killed
120
6
Camps Cleared
5
695,215
Distance Traveled
595,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,657
1,237
21
3
1
174,673
0
W
Nu Wa
9,133
1,305
22
3
0
124,211
0
L
Artemis
8,730
1,247
26
4
2
140,461
0
W
Kumbhakarna
7,928
1,133
12
2
2
132,083
0
L
Raijin
8,233
1,176
35
5
0
123,120
0
L
Atlas
7,059
1,008
8
1
1
38,237
0
W
Danzaburou
10,111
1,444
27
4
1
154,000
0
W
Ne Zha
10,313
1,473
37
5
2
157,021
0
L
Olorun
8,300
1,186
30
4
1
118,760
0
W
Artemis
8,544
1,221
43
6
1
127,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role